< BBTag | Kanji Tatsumi
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|version=A Cruel Attack |subtitle=236A | |version=A Cruel Attack |subtitle=236A | ||
|damage=1300*2 |level= |attribute=H |guard=All | |damage=1300*2 |level= |attribute=H |guard=All | ||
| | |p1=80 |p2=85 (once) |cancel=P | ||
|startup=17 |active= |recovery= |frameAdv=-1 | |startup=17 |active= |recovery= |frameAdv=-1 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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|version=B Cruel Attack |subtitle=236B | |version=B Cruel Attack |subtitle=236B | ||
|damage=1500*2 |level= |attribute=H |guard=All | |damage=1500*2 |level= |attribute=H |guard=All | ||
| | |p1=80 |p2=85 (once) |cancel=P | ||
|startup=30 |active= |recovery= |frameAdv=+6 | |startup=30 |active= |recovery= |frameAdv=+6 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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|version=This'll Hurt! |subtitle=214A | |version=This'll Hurt! |subtitle=214A | ||
|damage=0, 500, 2000, 100*6 |level= |attribute=T |guard=Throw | |damage=0, 500, 2000, 100*6 |level= |attribute=T |guard=Throw | ||
| | |p1=100 |p2=50 (once) |cancel=(S)* | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
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|version=Gotcha! |subtitle=214B | |version=Gotcha! |subtitle=214B | ||
|damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable* | |damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable* | ||
| | |p1=80 |p2=100*2, 60 (once) |cancel=(S)* | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
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|version=A Bet Ya Can't Take This!|subtitle=j.214A | |version=A Bet Ya Can't Take This!|subtitle=j.214A | ||
|damage=0, 400*2, 1600 |level= |attribute=T |guard=Throw* | |damage=0, 400*2, 1600 |level= |attribute=T |guard=Throw* | ||
| | |p1=100 |p2=100*3, 50 |cancel=(S)* | ||
|startup=26 |active= |recovery= |frameAdv= | |startup=26 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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|version=B Bet Ya Can't Take This!|subtitle=j.214B | |version=B Bet Ya Can't Take This!|subtitle=j.214B | ||
|damage=0, 400*4, 1600 |level= |attribute=T |guard=Throw* | |damage=0, 400*4, 1600 |level= |attribute=T |guard=Throw* | ||
| | |p1=100 |p2=100*5, 50 |cancel=(S) | ||
|startup=28 |active= |recovery= |frameAdv= | |startup=28 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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|version=Additional Cruel Attack |subtitle=A/B/C after certain moves | |version=Additional Cruel Attack |subtitle=A/B/C after certain moves | ||
|damage=1200 |level= |attribute=B |guard= | |damage=1200 |level= |attribute=B |guard= | ||
| | |p1=- |p2=80 |cancel=(P)* | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= |
Revision as of 08:06, 8 November 2018
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
4AAA | 4AAAA[-] | - | - | Special, Super |
4AAAA | - | - | - | - |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AAA | 5AAAA | - | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A | 4A, 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 2B | 5C, 2C | Special, Super |
2B | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- When canceling for 4AAA on hit, all cancels are only on last hit
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •