BBTag/Kanji Tatsumi/Frame Data: Difference between revisions

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Line 18: Line 18:
  |p1=100 |p2=75 |cancel=CSTJP
  |p1=100 |p2=75 |cancel=CSTJP
  |startup=6 |active= |recovery= |frameAdv=-6
  |startup=6 |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 26: Line 26:
  |p1=100 |p2=80 |cancel=CSTJP
  |p1=100 |p2=80 |cancel=CSTJP
  |startup= |active= |recovery= |frameAdv=-3
  |startup= |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 34: Line 34:
  |p1=100 |p2=100, 85, 100, 85 |cancel=S(P)*
  |p1=100 |p2=100, 85, 100, 85 |cancel=S(P)*
  |startup= |active= |recovery= |frameAdv=-9
  |startup= |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=only performs first hit on block or whiff, cannot use Partner actions during followup attack
  |description={{ColumnList |text=
*only performs first hit on block or whiff
*Cannot use Partner actions during followup attack
}}
 
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
Line 43: Line 47:
  |p1=100 |p2=90 |cancel=P
  |p1=100 |p2=90 |cancel=P
  |startup= |active= |recovery= |frameAdv=-6
  |startup= |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 51: Line 55:
  |p1=100 |p2=80 |cancel=CSTP
  |p1=100 |p2=80 |cancel=CSTP
  |startup=11 |active= |recovery= |frameAdv=+1
  |startup=11 |active= |recovery= |frameAdv=+1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 59: Line 63:
  |p1=100 |p2=80 |cancel=CSTJP
  |p1=100 |p2=80 |cancel=CSTJP
  |startup= |active= |recovery= |frameAdv=0
  |startup= |active= |recovery= |frameAdv=0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 67: Line 71:
  |p1=100 |p2=90 |cancel=CSP
  |p1=100 |p2=90 |cancel=CSP
  |startup= |active= |recovery= |frameAdv=-11
  |startup= |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 75: Line 79:
  |p1=100 |p2=90 |cancel=P
  |p1=100 |p2=90 |cancel=P
  |startup= |active= |recovery= |frameAdv=-6
  |startup= |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 83: Line 87:
  |p1=90 |p2=80 |cancel=CSTP
  |p1=90 |p2=80 |cancel=CSTP
  |startup=8 |active= |recovery= |frameAdv=0
  |startup=8 |active= |recovery= |frameAdv=0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 90: Line 94:
  |version=5B
  |version=5B
  |damage=2000 |level= |attribute=B |guard=All
  |damage=2000 |level= |attribute=B |guard=All
  |p1=90 |p2=80 |cancel=CSP
  |p1=80 |p2=90 |cancel=CSP
  |startup=20 |active= |recovery= |frameAdv=-12
  |startup=20 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=can be held for 45f
  |description={{ColumnList |text=
*Can be held for 45f
}}
 
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage=2000 |level= |attribute=B |guard=All
  |damage=2000 |level= |attribute=B |guard=All
  |p1=90 |p2=80 |cancel=CSP
  |p1=80 |p2=90 |cancel=CSP
  |startup= |active= |recovery= |frameAdv=-1
  |startup= |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can be held
  |description={{ColumnList |text=
*Can be held
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 110: Line 119:
  |p1=90 |p2=85 |cancel=CSP
  |p1=90 |p2=85 |cancel=CSP
  |startup=18 |active= |recovery= |frameAdv=-15
  |startup=18 |active= |recovery= |frameAdv=-15
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 118: Line 127:
  |p1=- |p2=- |cancel=-
  |p1=- |p2=- |cancel=-
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C
  |version=2C
Line 128: Line 136:
  |p1=90 |p2=85 |cancel=(S)*P
  |p1=90 |p2=85 |cancel=(S)*P
  |startup=13 |active= |recovery= |frameAdv=-20
  |startup=13 |active= |recovery= |frameAdv=-20
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=can only be canceled into Additional Cruel Attack on hit
  |description={{ColumnList |text=
*Can only be canceled into Additional Cruel Attack on hit
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
Line 137: Line 147:
  |p1=80 |p2=80 |cancel=JSP
  |p1=80 |p2=80 |cancel=JSP
  |startup=10 |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 146: Line 156:
  |p1=80 |p2=85 |cancel=JSP
  |p1=80 |p2=85 |cancel=JSP
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 155: Line 165:
  |p1=80 |p2=85 |cancel=JSP
  |p1=80 |p2=85 |cancel=JSP
  |startup=16 |active= |recovery= |frameAdv=
  |startup=16 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 164: Line 174:
  |p1=80 |p2=90 |cancel=P
  |p1=80 |p2=90 |cancel=P
  |startup=22 |active= |recovery= |frameAdv=
  |startup=22 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can be held until landing (?)
  |description={{ColumnList |text=
*Can be held until landing
}}
  }}
  }}
|}
|}
Line 182: Line 194:
  |p1=100 |p2=50 (once) |cancel=S
  |p1=100 |p2=50 (once) |cancel=S
  |startup=20 |active= |recovery= |frameAdv=
  |startup=20 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=100% minimum damage
  |description={{ColumnList |text=
*Minimum Damage 100%
}}
  }}
  }}


Line 193: Line 207:
  |p1=80 |p2=60 |cancel=-
  |p1=80 |p2=60 |cancel=-
  |startup=13 |active= |recovery= |frameAdv=-34
  |startup=13 |active= |recovery= |frameAdv=-34
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 199: Line 213:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage=1000 |level= |attribute=H |guard=All
  |damage=1000 |p1= |p2=
|level= |attribute=H |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 218: Line 233:
  |p1=80 |p2=85 (once) |cancel=P
  |p1=80 |p2=85 (once) |cancel=P
  |startup=17 |active= |recovery= |frameAdv=-1
  |startup=17 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=18f startup on crouching point blank
  |description={{ColumnList |text=
*18f startup on crouching point blank
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 227: Line 244:
  |p1=80 |p2=85 (once) |cancel=P
  |p1=80 |p2=85 (once) |cancel=P
  |startup=30 |active= |recovery= |frameAdv=+6
  |startup=30 |active= |recovery= |frameAdv=+6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=32f startup on crouching point blank
  |description={{ColumnList |text=
*32f startup on crouching point blank
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 238: Line 257:
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=100% minimum damage, can cancel into Additional Cruel Attack on hit
  |description={{ColumnList |text=
*100% minimum damage
*Can cancel into Additional Cruel Attack on hit
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Gotcha! |subtitle=214B
  |version=Gotcha! |subtitle=214B
  |damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable*
  |damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable
  |p1=80 |p2=100*2, 60 (once) |cancel=(S)*
  |p1=80 |p2=100*2, 60 (once) |cancel=(S)*
  |startup=13 |active= |recovery= |frameAdv=  
  |startup=13 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Air Unblockable indicator appears on 13f, Burst disabled from 14f, can cancel into Additional Cruel Attack on hit, only connects vs air
  |description={{ColumnList |text=
*Burst disabled from 14f
*Can cancel into Additional Cruel Attack on hit
*Can only hit airborne opponents
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 254: Line 280:
  |p1=100 |p2=100*3, 50 |cancel=(S)*
  |p1=100 |p2=100*3, 50 |cancel=(S)*
  |startup=26 |active= |recovery= |frameAdv=  
  |startup=26 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can cancel into Additional Cruel Attack on hit, catches on air and standing, whiffs on crouching
  |description={{ColumnList |text=
*Can cancel into Additional Cruel Attack on hit
*Can not hit crouching opponents
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 263: Line 292:
  |p1=100 |p2=100*5, 50 |cancel=(S)
  |p1=100 |p2=100*5, 50 |cancel=(S)
  |startup=28 |active= |recovery= |frameAdv=  
  |startup=28 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can cancel into Additional Cruel Attack on hit, catches on air and standing, whiffs on crouching
  |description={{ColumnList |text=
*Can cancel into Additional Cruel Attack on hit
*Can not hit crouching opponents
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 272: Line 304:
  |p1=- |p2=80 |cancel=(P)*
  |p1=- |p2=80 |cancel=(P)*
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can use Partner actions only if done after 2C
  |description={{ColumnList |text=
*Can use Partner actions only if done after 2C
}}
 
  }}
  }}
|}
|}
Line 292: Line 327:
  |p1=80 |p2=85 (once) |cancel=P
  |p1=80 |p2=85 (once) |cancel=P
  |startup=28 |active= |recovery= |frameAdv=+6
  |startup=28 |active= |recovery= |frameAdv=+6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=32f startup on crouching point blank
  |description={{ColumnList |text=
*32f startup on crouching point blank
}}
 
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 301: Line 339:
  |p1=100 |p2=50 (once) |cancel=(S)*
  |p1=100 |p2=50 (once) |cancel=(S)*
  |startup=12 |active= |recovery= |frameAdv=  
  |startup=12 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=100% minimum damage, can perform Additional Cruel Attack on hit
  |description={{ColumnList |text=
*Minimum Damage 100%
*Can perform Additional Cruel Attack on hit
}}
 
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 310: Line 352:
  |p1=100 |p2=100, 50 |cancel=(S)*
  |p1=100 |p2=100, 50 |cancel=(S)*
  |startup=19 |active= |recovery= |frameAdv=  
  |startup=19 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can perform Additional Cruel Attack on hit, catches air and standing, whiffs on crouch
  |description={{ColumnList |text=
*Can perform Additional Cruel Attack on hit
*Can not hit crouching opponents
}}
  }}
  }}
|}
|}
Line 327: Line 372:
  |p1=70 |p2=90
  |p1=70 |p2=90
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 336: Line 381:
  |p1=70 |p2=80 (once)
  |p1=70 |p2=80 (once)
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 345: Line 390:
  |p1=70 |p2=95
  |p1=70 |p2=95
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 362: Line 407:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Ass Whoopin', Tatsumi-Style |subtitle=236B+C
  |version=Ass Whoopin', Tatsumi-Style |subtitle=236B+C
  |damage=1500, 1600, 2400, 80 (4764) // 1500*2 |level= |attribute=B/(HFBP), (HFBP) |guard=All
  |damage=1500, 2000, 3000, 100<br/>[1500, 2000, 3000, 1000x2, 100] |level= |attribute=B |guard=All
  |p1=100 |p2=100 (48 once)
  |p1=80 |p2=100
  |startup=4+6 |active= |recovery= |frameAdv=-31
  |startup=4+6 |active= |recovery= |frameAdv=-31
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Throws a chair projectile on block/whiff, on hit followup is 25% minimum damage (1395), chair projectile is 20% minimum damage (600)
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 25% (1395 [2150])
*Throws a chair projectile on block/whiff. Chair has damage 1500*2, P1=80, P2=60, minimum damage 20% (600)
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Burn To A Crisp! |subtitle=214B+C
  |version=Burn To A Crisp! |subtitle=214B+C
  |damage=0, 100, 1000*2, 3200 (5300) |level= |attribute=T |guard=Throw
  |damage=0, 100, 1000*2, 3200<br/>100, 1000*2, 4200 |level= |attribute=T |guard=Throw
  |startup=6+0 |active= |recovery= |frameAdv=  
  |startup=6+0 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=100% minimum damage
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (5300 [6300])
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
Line 382: Line 434:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100%
}}
  }}
  }}
|-
|-
Line 400: Line 455:
  |damage=DESTROY |level= |attribute=T |guard=Throw*
  |damage=DESTROY |level= |attribute=T |guard=Throw*
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Can be combo'd into
  |description={{ColumnList |text=
*Can be combo'd into
}}
  }}
  }}
|}
|}

Revision as of 04:23, 6 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 All 6 - - -6 B - 1500 All - - - -3 B - 0, 1500, 0, 1500 All - - - -9 B - 2400 All - - - -6 B - 1500 All 11 - - +1 B - 1500 All - - - 0 B - 2000 All - - - -11 B - 2400 All - - - -6 B - 1500 Low 8 - - 0 F - 2000 All 20 - - -12 B - 2000 All - - - -1 B - 1700 All 18 - - -15 B - 800+ High 22 - - -10 B - 1700 Low 13 - - -20 F - 1500 High 10 - - - H - 1700 High - - - - H - 1700 High 16 - - - H - 2000 All 22 - - - H -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 Throw 20 - - - T - 2200 Air Unblockable 13 - - -34 B - 1000 All - - - - H -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1300*2 All 17 - - -1 H - 1500*2 All 30 - - +6 H - 0, 500, 2000, 100*6 Throw 7 - - - T - 0*2, 550*9 Air Unblockable 13 - - - B - 0, 400*2, 1600 Throw* 26 - - - T - 0, 400*4, 1600 Throw* 28 - - - T - 1200 - - - - - B -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700*2 All 28 - - +6 H - 0, 500, 2400, 100*6 Throw 12 - - - T - 0, 3600 Throw* 19 - - - T -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
2200 All - - - - B - 1300*2 All - - - - HFBP - 900*4 All - - - - HFBP -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500, 2000, 3000, 100
[1500, 2000, 3000, 1000x2, 100]
All 4+6 - - -31 B - 0, 100, 1000*2, 3200
100, 1000*2, 4200
Throw 6+0 - - - T - - All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
DESTROY Throw* - - - - T -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA - 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.

Sources


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