Difference between revisions of "BBTag/Kanji Tatsumi/Frame Data"

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(Revolver Action Table)
(Normal Moves)
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*Can be held until landing
 
*Can be held until landing
 
*Attacks 6 frames after release
 
*Attacks 6 frames after release
 +
*Earliest possible invul starts on 18F
 
* Does not induce landing recovery if attack never becomes active
 
* Does not induce landing recovery if attack never becomes active
 
}}
 
}}

Revision as of 04:38, 8 July 2019

System Data


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A
4AA
4AAA
  • only performs first hit on block or whiff
  • Cannot use Partner actions during followup attack
4AAAA
5A
5AA
5AAA
5AAAA
2A
5B
  • Can be held for 45f
  • Persona attacks 15 frames after releasing button
  • Values in [] are just frame
  • Just frame timing is 37 frame hold
  • If held for 38 frames, attack feints and is 45T
  • On just frame hit, opponent experiences 8 additional hitstop
5BB
  • Can be held
  • Persona attacks 6 frames after releasing button
  • Values in [] are just frame
  • Just frame timing is 35 frame hold
  • If held for 36 frames, attack feints and is 46T
  • On just frame hit, opponent experiences 8 additional hitstop
2B
5C
2C
  • Can only be canceled into Additional Cruel Attack on hit
j.A
j.AA
j.B
j.C
  • Can be held until landing
  • Attacks 6 frames after release
  • Earliest possible invul starts on 18F
  • Does not induce landing recovery if attack never becomes active

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw
  • Minimum Damage 100%
What a Pain!
Reversal Action
  • If GP catches an attack before the Reversal Action hits anything, generates invisible counter-attack after 19 frames that is active for 30 frames, and Kanji becomes invulnerable for duration.
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Cruel Attack
236A
  • 18f startup on crouching point blank
B Cruel Attack
236B
  • 32f startup on crouching point blank
A Air Cruel Attack
j.236A
B Air Cruel Attack
j.236B
This'll Hurt!
214A
  • 100% minimum damage (3100)
  • Can cancel into Additional Cruel Attack on hit
Gotcha!
214B
  • Burst disabled from 14f
  • Can cancel into Additional Cruel Attack on hit
  • Can only hit airborne opponents
A Bet Ya Can't Take This!
j.214A
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
B Bet Ya Can't Take This!
j.214B
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
Additional Cruel Attack
Knockdown > A/B/C
  • Can use Partner actions only if done after 2C

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Cruel Attack
236C
  • 32f startup on crouching point blank
EX Air Cruel Attack
j.236C
EX This'll Hurt!
214C
  • Minimum damage 100% (3500)
  • Can perform Additional Cruel Attack on hit
EX Bet Ya Can't Take This!
j.214C
  • Can perform Additional Cruel Attack on hit
  • Can not hit crouching opponents

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
2C
6P
Ass Whoopin', Tatsumi-Style
4P
P4A 2D

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ass Whoopin', Tatsumi-Style
236BC
  • Values in [] are for Enhanced version
  • Minimum Damage 25% (1950 [2450])
  • Throws a chair projectile on block/whiff. Chair has damage 1500*2, P1=80, P2=60, minimum damage 20% (600)
Burn To A Crisp!
214BC
  • Values in [] are for Enhanced version
  • Minimum damage 100% (5900) [6800]
Ass Whoopin', Tatsumi-Style
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2500 [3000])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
The Man Series: Brofist
  • Can be combo'd into
  • Minimum Damage 100% (30350)

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - (Special)*, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.
  • 2C can only be canceled into Additional Cruel Attack, and only on hit.

Sources

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Kanji Tatsumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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