Difference between revisions of "BBTag/Kanji Tatsumi/Frame Data"

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(Skills)
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{{#lsth:BBTag/Kanji Tatsumi/Data|Nav}}
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{{TOC limit|3}}
 
{{TOC limit|3}}
 
</div>
 
</div>
 
==[[BBTag/Frame Data|System Data]]==
 
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Kanji Tatsumi/Data|SystemData}}
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{{#lst:BBTag/Kanji Tatsumi/Data|SystemData}}
 
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|-
 
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{{AttackVersion|name=4A|subtitle=}}
 
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|4A Full}}
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{{AttackVersion|name=4AA|subtitle=}}
 
{{AttackVersion|name=4AA|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|4AA Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|4AA Full}}
 
|-
 
|-
 
{{AttackVersion|name=4AAA|subtitle=|rowspan=2}}
 
{{AttackVersion|name=4AAA|subtitle=|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|4AAA Full}}
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{{AttackVersion|name=4AAAA|subtitle=}}
 
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{{#lsth:BBTag/Kanji Tatsumi/Data|4AAAA Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|4AAAA Full}}
 
|-
 
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{{AttackVersion|name=5A|subtitle=}}
 
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5A Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|5A Full}}
 
|-
 
|-
 
{{AttackVersion|name=5AA|subtitle=}}
 
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5AA Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|5AA Full}}
 
|-
 
|-
 
{{AttackVersion|name=5AAA|subtitle=}}
 
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5AAA Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|5AAA Full}}
 
|-
 
|-
 
{{AttackVersion|name=5AAAA|subtitle=}}
 
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5AAAA Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|5AAAA Full}}
 
|-
 
|-
 
{{AttackVersion|name=2A|subtitle=}}
 
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|2A Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|2A Full}}
 
|-
 
|-
 
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
 
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5B Full}}
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{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
 
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{{AttackVersion|name=2B|subtitle=}}
 
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{{#lsth:BBTag/Kanji Tatsumi/Data|2B Full}}
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|-
 
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{{AttackVersion|name=5C|subtitle=}}
 
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5C Full}}
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{{AttackVersion|name=2C|subtitle=}}
 
{{AttackVersion|name=2C|subtitle=}}
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{{AttackVersion|name=j.A|subtitle=}}
 
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{{#lsth:BBTag/Kanji Tatsumi/Data|j.A Full}}
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|-
 
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{{AttackVersion|name=j.AA|subtitle=}}
 
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.AA Full}}
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|-
 
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{{AttackVersion|name=j.B|subtitle=}}
 
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{{#lsth:BBTag/Kanji Tatsumi/Data|j.B Full}}
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|-
 
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{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
 
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.C Full}}
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{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
 
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|BC Full}}
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{{AttackVersion|name=What a Pain!|subtitle=Reversal Action|rowspan=2}}
 
{{AttackVersion|name=What a Pain!|subtitle=Reversal Action|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|AD Full}}
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{{Description|17|text={{ColumnList |text=
 
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{{AttackVersion|name=Cross Burst Attack|subtitle=}}
 
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Kanji Tatsumi/Data|DP Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|DP Full}}
 
|}
 
|}
  
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|-
 
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{{AttackVersion|name=A Cruel Attack |subtitle=236A|rowspan=2}}
 
{{AttackVersion|name=A Cruel Attack |subtitle=236A|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|236A Full}}
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{{AttackVersion|name=B Cruel Attack |subtitle=236B|rowspan=2}}
 
{{AttackVersion|name=B Cruel Attack |subtitle=236B|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|236B Full}}
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{{AttackVersion|name=A Air Cruel Attack |subtitle=j.236A}}
 
{{AttackVersion|name=A Air Cruel Attack |subtitle=j.236A}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.236A Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|j.236A Full}}
 
|-
 
|-
 
{{AttackVersion|name=B Air Cruel Attack |subtitle=j.236B}}
 
{{AttackVersion|name=B Air Cruel Attack |subtitle=j.236B}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.236B Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|j.236B Full}}
 
|-
 
|-
 
{{AttackVersion|name=This'll Hurt! |subtitle=214A|rowspan=2}}
 
{{AttackVersion|name=This'll Hurt! |subtitle=214A|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|214A Full}}
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{{AttackVersion|name=Gotcha! |subtitle=214B|rowspan=2}}
 
{{AttackVersion|name=Gotcha! |subtitle=214B|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|214B Full}}
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{{AttackVersion|name=Gotcha! |subtitle=214[B]}}
 
{{AttackVersion|name=Gotcha! |subtitle=214[B]}}
{{#lsth:BBTag/Kanji Tatsumi/Data|214[B] Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|214[B] Full}}
 
|-
 
|-
 
{{AttackVersion|name=A Bet Ya Can't Take This!|subtitle=j.214A|rowspan=2}}
 
{{AttackVersion|name=A Bet Ya Can't Take This!|subtitle=j.214A|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.214A Full}}
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{{AttackVersion|name=B Bet Ya Can't Take This!|subtitle=j.214B|rowspan=2}}
 
{{AttackVersion|name=B Bet Ya Can't Take This!|subtitle=j.214B|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.214B Full}}
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|-
 
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{{AttackVersion|name=Additional Cruel Attack |subtitle=Knockdown > A/B/C|rowspan=2}}
 
{{AttackVersion|name=Additional Cruel Attack |subtitle=Knockdown > A/B/C|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|Knockdown > X Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|Knockdown > X Full}}
 
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{{AttackVersion|name=EX Cruel Attack |subtitle=236C|rowspan=2}}
 
{{AttackVersion|name=EX Cruel Attack |subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|236C Full}}
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{{AttackVersion|name=EX Air Cruel Attack |subtitle=j.236C}}
 
{{AttackVersion|name=EX Air Cruel Attack |subtitle=j.236C}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.236C Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|j.236C Full}}
 
|-
 
|-
 
{{AttackVersion|name=EX This'll Hurt! |subtitle=214C|rowspan=2}}
 
{{AttackVersion|name=EX This'll Hurt! |subtitle=214C|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|214C Full}}
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{{AttackVersion|name=EX Bet Ya Can't Take This! |subtitle=j.214C|rowspan=2}}
 
{{AttackVersion|name=EX Bet Ya Can't Take This! |subtitle=j.214C|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|j.214C Full}}
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{{AttackVersion|name=5P |subtitle=2C}}
 
{{AttackVersion|name=5P |subtitle=2C}}
{{#lsth:BBTag/Kanji Tatsumi/Data|5P Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|5P Full}}
 
|-
 
|-
 
{{AttackVersion|name=6P |subtitle=Ass Whoopin', Tatsumi-Style}}
 
{{AttackVersion|name=6P |subtitle=Ass Whoopin', Tatsumi-Style}}
{{#lsth:BBTag/Kanji Tatsumi/Data|6P Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|6P Full}}
 
|-
 
|-
 
{{AttackVersion|name=4P |subtitle=P4A 2D}}
 
{{AttackVersion|name=4P |subtitle=P4A 2D}}
{{#lsth:BBTag/Kanji Tatsumi/Data|4P Full}}
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|}
 
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|-
 
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{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=236BC|rowspan=2}}
 
{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=236BC|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|236BC Full}}
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{{AttackVersion|name=Burn To A Crisp! |subtitle=214BC|rowspan=2}}
 
{{AttackVersion|name=Burn To A Crisp! |subtitle=214BC|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|214BC Full}}
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{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=Distortion Skill Duo|rowspan=2}}
 
{{AttackVersion|name=Ass Whoopin', Tatsumi-Style |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|Distortion Skill Duo Full}}
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{{#lst:BBTag/Kanji Tatsumi/Data|Distortion Skill Duo Full}}
 
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{{AttackVersion|name=The Man Series: Brofist |subtitle=|rowspan=2}}
 
{{AttackVersion|name=The Man Series: Brofist |subtitle=|rowspan=2}}
{{#lsth:BBTag/Kanji Tatsumi/Data|222BC Full}}
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|-
 
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==Navigation==
 
==Navigation==
{{#lsth:BBTag/Kanji Tatsumi/Data|Links}}
+
{{#lst:BBTag/Kanji Tatsumi/Data|Links}}
 
{{notice|To edit frame data, edit values in [[BBTag/Kanji Tatsumi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{notice|To edit frame data, edit values in [[BBTag/Kanji Tatsumi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
 
[[Category:Kanji Tatsumi]]
 
[[Category:Kanji Tatsumi]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 06:46, 6 March 2020

System Data

Health: 18,000
Prejump: 4F
Backdash Time 24F / Invul: 1-7F All


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 75 B All 6 3 17 -6 2 13 14 14 10 - -
4AA 1500 CSTJP 100 80 B All 10 3 17 -3 3 16 17 19 14 - -
4AAA 1500*2 SP 100 85 B All 15 3 25 -9 4 18 19, GBounce 19, GBounce 30 12, 20 - -
  • only performs first hit on block or whiff
  • Cannot use Partner actions during followup attack
4AAAA 2400 P 100 90 B All 16 12 25 -6 5 20 Launch 35 13 - -
5A 1500 CSTP 100 80 P All 11 5 13 -1 3 16 17 17 5 - -
5AA 1500 CSTJP 100 80 B All 10 5 12 0 3 16 17 17 11 - -
5AAA 2000 CSP 100 90 B All 17 6 26 -11 5 20 19 Down 21 13 - -
5AAAA 2400 P 100 90 B All 16 12 25 -6 5 20 Launch 35 13 - -
2A 1500 CSTP 90 80 F Low 8 3 12 0 3 14 17 17 11 - -
5B 2000 [3000] CSP 80 [90] 90 B All 20~52 3 30 -12 5 20 21 [38] 25 [44] 13* - -
  • Can be held for 45f
  • Persona attacks 15 frames after releasing button
  • Values in [] are just frame
  • Just frame timing is 37 frame hold
  • If held for 38 frames, attack feints and is 45T
  • On just frame hit, opponent experiences 8 additional hitstop
5BB 2000 [3000] CSP 80 [90] 90 B All 20~41 2 20 -1 5 20 21 [27] 21 [37] 13* - -
  • Can be held
  • Persona attacks 6 frames after releasing button
  • Values in [] are just frame
  • Just frame timing is 35 frame hold
  • If held for 36 frames, attack feints and is 46T
  • On just frame hit, opponent experiences 8 additional hitstop
2B 1700 CSP 90 85 B All 18 3 31 -15 4 18 Launch 26 12 9~20 H -
5C 800+ - 100 100 B High 22 3 24 -10 3 16 - Down 12 - -
2C 1700 (S)*P 90 85 F Low 13 10 - - 4 18 Launch 30 + Down 19 12 - -
  • Can only be canceled into Additional Cruel Attack on hit
j.A 1500 SJP 80 80 H High 10 3 11 - 3 16 17 17 11 - -
j.AA 1700 SJP 80 85 H High 13 4 9 - 4 18 19 22 12 - -
j.B 1700 SJP 80 85 H High 16 3 19 - 4 18 19 22 12 - -
j.C 2000 P 80 90 H All 22+ 5 Until landing+9L - 5 20 Stagger 35 41 13 Release~Active B -
  • Can be held until landing
  • Attacks 6 frames after release
  • Earliest possible invul starts on 18F
  • Does not induce landing recovery if attack never becomes active

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 2000 S 100 50 T Throw 7~30 3 23 - 5 - Launch 25 + WBounce 120 0 - -
  • Minimum Damage 100%
What a Pain!
Reversal Action
2200 - 80 60 B Air Unblockable 13 19 34 -34 4 18 Launch 44 12 1~31 GP All -
  • If GP catches an attack before the Reversal Action hits anything, generates invisible counter-attack after 19 frames that is active for 30 frames, and Kanji becomes invulnerable for duration.
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Cruel Attack
236A
1300*2 P 80 85 (once) H, B All 17 until landing, 6 19 -1 4 23 24 19 7 - -
  • 18f startup on crouching point blank
B Cruel Attack
236B
1500*2 P 80 85 (once) H, B All 30 until landing, 6 7 +6 4 18 19, Down 19, 25 9 - -
  • 32f startup on crouching point blank
A Air Cruel Attack
j.236A
1300*2 P 80 85 (once) H, B All 17 until landing, 6 17 +1 - 24 19, Down 19 7 - -
B Air Cruel Attack
j.236B
1500*2 P 80 85 (once) H, B All 24 until landing, 6 13 +6 - 24 19, Down 19, 25 7 - -
This'll Hurt!
214A
500, 2000, 100*6 (S)* 100 50 (once) T Throw 7 4 31 - 5, 4, 3*6 - Down Down 60 0, 12, 3*6 1-10 T -
  • 100% minimum damage (3100)
  • Can cancel into Additional Cruel Attack on hit
Gotcha!
214B
0*2, 550*9 (S)* 80 100*2, 60 (once) T Air Unblockable 22 11 54T - 4*8, 5 - - Down 21 0*8, 13 Persona Active-Active End H -
  • Burst disabled from 14f
  • Can cancel into Additional Cruel Attack on hit
  • Can only hit airborne opponents
Gotcha!
214[B]
0*2, 550*9 (S)* 80 100*2, 60 (once) T Air Unblockable 41~141 11 40T - 4*8, 5 - - Down 21 0*8, 13 Persona 14~24 H -
A Bet Ya Can't Take This!
j.214A
0, 600*2, 1600 (S)* 100 100*3, 50 T Throw* 18 Until landing 20 - 4*3, 5 - Down Down 80 0*3, 13 - -
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
B Bet Ya Can't Take This!
j.214B
0, 600*4, 1600 (S)* 100 100*5, 50 T Throw* 27 Until landing 20 - 4*5, 5 - Down Down 80 0*5, 13 - -
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
Additional Cruel Attack
Knockdown > A/B/C
  • Can use Partner actions only if done after 2C

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Cruel Attack
236C
1700*2 P 80 85 (once) H, B All 28 until landing, 6 7 +6 4 18 19, Down 19, 25 9 - -
  • 32f startup on crouching point blank
EX Air Cruel Attack
j.236C
1700*2 P 80 85 (once) H, B All 19 until landing, 6 13 +6 4 24 19, Down 19, 25 7 - -
EX This'll Hurt!
214C
500, 2400, 100*6 (S)* 100 50 (once) T Throw 12 4 31 - 5, 4, 3*6 - Down Down 60 0, 12, 3*6 1-15 T -
  • Minimum damage 100% (3500)
  • Can perform Additional Cruel Attack on hit
EX Bet Ya Can't Take This!
j.214C
0, 4500 (S)* 100 50 T Throw 19 Until landing 20 - 5 - Down Down 80 0, 13 - -
  • Can perform Additional Cruel Attack on hit
  • Can not hit crouching opponents

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
2C
2200 - 70 90 B All (17)+13 8 47 -34 5 20 Launch 15 + WBounce 50 13 - -
6P
Ass Whoopin', Tatsumi-Style
1300, 1500 - 70, 100 80 (Once) P All (17)+33 Until Hit(18)Until Hit Total: 89 -5 3 16 Launch 32, 50 + Down 0/+11, 0/+6 - -
4P
P4A 2D
900*4 - 70 95 P All (17)+11 {5(5)}*3,5 Total: 84 -16 3 16*2 Launch 40 0/+11 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ass Whoopin', Tatsumi-Style
236BC
1500, 2600, 3600, 100
[1500, 2600, 3600, 1000*2, 100]
- 80 100 B All 4(+59)+6 3 48 -30 5 20 Down Down 25 1~12 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 1950 [2450]
  • Throws a chair projectile on block/whiff. Chair has damage 1500*2, P1=80, P2=60, minimum damage 300*2 (600)
Burn To A Crisp!
214BC
0, 100, 1000*2, 3700
[0, 100, 1000*2, 4700]
- 80 60 (once) T Throw 6(+100)[+0](+2) 5 49 - 1, 5*3 - Wallstick 200, 80*2, Wallstick 80 0 1~9 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 5900 [6800]
Ass Whoopin', Tatsumi-Style
Distortion Skill Duo
500, 800, 1000, 200
[500, 800, 1000, 250, 250, 200]
- 100 100 B All 1(+93)+1 3 48 -30 5 20 Down Down 25 1~4 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 2500 [3000]

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
The Man Series: Brofist 0, 30350 - 100 100 T Throw 10(+50)+10 3 45 - 5 - Launch 10000 0 1~27 All -
  • Can be combo'd into
  • Minimum Damage 100%: 30350

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - (Special)*, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.
  • 2C can only be canceled into Additional Cruel Attack, and only on hit.

Sources

Navigation


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