BBTag/Labrys/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Labrys 17,000 4F 23F (1~7F Inv All)
  • Attacks that use her axe gain extra damage depending on her Axe Gauge (except 2A, 5C, 2C, and Throw).
Axe Gauge
Level All Other Axe Attacks Weaver's Art: Beast (236BC) Brutal Impact (214BC)
Level 1 (Gray) -10% -10% -10%
Level 2 (Blue) -5% -5% -5%
Level 3 (Green) +0% +0% +0%
Level 4 (Yellow) +20% +44% +30%
Level 5 (Red) +50% +125% +100%


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1200 All 7 6 16 -8 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 11 3 22 -8 100 80 3 16 17 17 22 31 11 +0 +2
4AAA 1700 All 12 4 25 -10 100 75 4 18 Launch 30 Launch 45 12 +0 +5
5A 1500 All 9 2 23 -8 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 10 6 16 -5 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 16 4 23 -8 100 85 4 18 19 30 24 45 12 +0 +5
5AAAA 1000×3 All 12 3(6)3(10)6 24 -11 100 85 4 18 19×2, Launch 19 + Down 23 24×2, Launch 34 + Down 23 7×2, 12 +0 +5
2A 1000 Low 8 2 14 -2 90 75 2 13 14 14 18 26 10 +0 +1
5B 750×4 All 27 4,4,6,6 Total: 66 -5 100 70 (Once) 3 16 20 20 25 34 0/+2 +2 +4
5BB 1000×3 All 21 X(12)X(12)X Total: 71 0 100 85 (Once) 4 18 25 25 30 45 0/+5 +5 +10
2B 800×3 All 16 3×3 35 -7 8~31 H 100 70 (Once) 3 16 Launch 24 Launch 38 0/+11 +11 +13
5C 800+ High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 15 3 24 -8 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1200 High 9 6 16 80 75 2 13 14 17 18 29 10 +0 +1
j.B 1500 High 16 4 14 80 80 3 16 17 19 22 33 11 +0 +2
j.AA 1500 High 9 5 22 80 80 3 16 17 19 22 33 11 +0 +2
j.C 800×3 All 13 6×3 33 80 80 (Once) 3 16 17 21 22 35 0/+6 +6 +8


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0, 1, 4 Launch 50 + Down 43 0, 9, 12
AD 5th Gen Axe Slash 2500 Air Unblockable 24 4 48 -33 1~27 Guard All 80 60 4 18 Launch 60 Launch 75 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Chain Knuckle 1500 All 17 5 21~25 -5~-10 80 80 3 16 Launch 30 Launch 44 11 +0 +0
236B B Chain Knuckle 1500 All 25 7 21~27 -5~-11 80 80 3 16 Launch 30 Launch 44 11 +0 +0
236B > 6 Winch Dash 21~27 1~(5~11) P
236B > 6 > 4 Brake 16 1~2 P
236B > 6 > A A Followup Attack 1700 High 20 6 34 -21 80 85 4 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
236B > 6 > B B Followup Attack 1700 Low 12 3 20 -4 90 85 4 18 Launch 40 Launch 55 12 +0 +5
214A A Guillotine Axe 2000 High 23 5 26 -10 80 80 5 20 Launch 60 + Down 23 Launch 76 + Down 23 15 +0 +8
214B B Guillotine Axe 2400 High 36 5 26 -6 80 80 5 24 Launch 60 + GBounce + Down 23 Launch 76 + GBounce + Down 23 15 +0 +8
j.214A A Aerial Guillotine 1000×3 All 12 2(4)Until L,6 28 -6 80 80 (Once) 3 16 17×2, Launch 40 + Down 23×2, 40 22×2, Launch 54 + Down 23×2, 54 6, 11, 0/+11 +0×2, +11 +2×2, +13
j.214B B Aerial Guillotine 1100×3 All 23 3(6)Until L,6 28 -3 80 85 (Once) 4 18 19×2, Launch 40 + Down 23×2, 40 24×2, Launch 55 + Down 23×2, 40 6 +0 +5


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P EX Followup Attack 1700 All (18)+13~21 2 33 -16 70 85 4 18 Launch 60 Launch 75 12 +0 +5
6P Weaver's Art: Orb 1500 All (18)+67 Total: (18)+113 -30 70 80 3 16 Launch 40 Launch 54 0 +26 +26
4P 4AAA 1700 All (18)+11 3 33 -17 70 85 4 18 Launch 60 Launch 75 12 +0 +5


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Weaver's Art: Beast 1000, 4700×2
[1000, 1550×9]
All 4+(55 Flash)+16 12 <(8)6,24>
<[(8)6,3×8]>
29+30L -68 1~31 All 80 60 (Once) 5 20 Launch 100, 100 + Down 53×2 [×9] Launch 116, 116 + Down 53×2 [×9] 0/+20, 20×2
[0/+45, 6, 3×8]
+0 +0,
214BC Brutal Impact 6000 [7000] All 22+(58 Flash)+3~119 6 76 -61 1~(30~146) Guard HBFP 100 90 5 20 Launch 100 + Down 23 Launch 116 + Down 23 30 +0 +8
Distortion Skill Duo Brutal Impact 2000 [2500] All 1+(90 Flash)+1 6 58 -43 1~7 All 100 100 5 20 Launch 100 Launch 116 30 +0 +8


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Weaver's Art: Inquisition All 7+(68 Flash)+14 15 Total: 112 -66 1~40 All 5 20 0/+5


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
P4Arena Labrys 5A.png
Guard:
All
Startup:
7
Recovery:
16
Advantage:
-8
[3*]
4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA
P4Arena Labrys 5AA.png
Guard:
All
Startup:
11
Recovery:
22
Advantage:
-8
4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA
P4Arena Labrys 5AAA.png
Guard:
All
Startup:
12
Recovery:
25
Advantage:
-10
4AAAA 5B, 2B 5C, 2C Special, Super
4AAAANo results - - - -
5A
P4Arena Labrys 5B.png
Guard:
All
Startup:
9
Recovery:
23
Advantage:
-8
5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA
P4AU Labrys 5AA.png
Guard:
All
Startup:
10
Recovery:
16
Advantage:
-5
5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA
P4Arena Labrys 2B.png
Guard:
All
Startup:
16
Recovery:
23
Advantage:
-8
5AAAA 5B, 2B 5C, 2C Jump, Special, Super
5AAAA
Guard:
All
Startup:
12
Recovery:
24
Advantage:
-11
- - - -
2A
P4Arena Labrys 2A.png
Guard:
Low
Startup:
8
Recovery:
14
Advantage:
-2
[3*]
4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B
P4Arena Labrys 5C.png
Guard:
All
Startup:
27
Recovery:
Total: 66
Advantage:
-5
- 5BB, 2B 5C, 2C Special, Super
5BB
BBTag Labrys 5BB.png
Guard:
All
Startup:
21
Recovery:
Total: 71
Advantage:
0
- 2B 5C, 2C Special, Super
2B
P4Arena Labrys 2C.png
Guard:
All
Startup:
16
Recovery:
35
Advantage:
-7
- 5B 5C, 2C Jump[-], Special, Super
5C
P4Arena Labrys AOA.png
Guard:
High
Startup:
22
Recovery:
24
Advantage:
-10
- - - -
2C
P4Arena Labrys Sweep.png
Guard:
Low
Startup:
15
Recovery:
24
Advantage:
-8
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
P4Arena Labrys jA.png
Guard:
High
Startup:
9
Recovery:
16
Advantage:
j.AA j.B j.C Jump, Special, Super
j.B
P4Arena Labrys jB.png
Guard:
High
Startup:
16
Recovery:
14
Advantage:
j.AA j.BB j.C Jump, Special, Super
j.AA and j.BB
P4Arena Labrys jBB.png
Guard:
High
Startup:
9
Recovery:
22
Advantage:
- - j.C Jump, Special, Super
j.C
P4Arena Labrys jC.png
Guard:
All
Startup:
13
Recovery:
33
Advantage:
- - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can be used a combined total of 3 times per string
  • Cancels for 5B and 5BB are on the final hit of each attack

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Labrys/Data.