BBTag/Linne: Difference between revisions

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Revision as of 15:03, 17 November 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.

"Hurry up and get ready..."
Lore:The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."

 Linne Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

Pros
Cons
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them


Linne
BBTag Linne Portrait.png
EXS of Rapid Drive: Speed Star

Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.

Normal Moves

4A

Tenacious Mist - Mujin

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4A
4AA
4AAA
4AAAA

  • Can jump cancel 4A on hit/block
  • Each A in 4AAA does 2 hits, last 4A is the ender

5A

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5A
5AA
5AAA
5AAAA

  • Can jump cancel 5A on hit/block
  • Can jump cancel 5A-5AAA on hit
  • Decent downward range on its hitbox that prevents it from being low-profiled

Her old 5B that now has greatly increased hitbox.

5B

Wolf Howl - Gunrou

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5B
5BB
5BBB

  • Head invul frames 11 to 18

5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.


Follow up to 5B. Not very notable.


  • knocksdown

B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C

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Linne's assault-style overhead. Fairly slow and reactable.

2A

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  • Can jump cancel on hit/block

Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.

2B

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Linne's low attack. Has good range and useful for opening up opponents that are standing.

2C

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Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.

j.A

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j.A
j.AA

Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B

j.B

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  • Can be a crossup jump-in in certain ranges

Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.

j.C

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  • Can be special canceled into Kuuga

Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.


Universal Mechanics

Ground Throw

5B+C

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Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.

Rending Moon Gyre - Ren Getsurin

5A+D (air OK)

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Ground
Air

  • Hits both in front of her and behind her.

A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.


Skills

Sky Fang - Kuuga

236A/B (Air OK)

|image2=BBTag_Linne_KuugaAir.png |caption2= The only thing you'll hear in Linne mirror matches

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Ground A
Air A
Ground B
Air B

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

Air B version goes further out with a wider angle and has a significantly higher startup.

Whirlwind - Fuurin

214A

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Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.

It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.

Heaven’s Lynchpin - Tenketsu

Whirlwind > A/B/C

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Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.

Flying Swallow - Hien

214B (Chargable)

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Uncharged
Charged

Overhead attack. Can be used in combos or blockstrings to setup an assist call.

If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.


Extra Skills

Twin Sky Fang - Sou Kuuga

236C (Air OK)

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Ground
Air

EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.

Soaring Swallow - Hien Shou

214C

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EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


Partner Skills

5P

UNI Dash C

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Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.

6P

Air Twin Sky Fang - Midair Sou Kuuga

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Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.

4P

Moon Gyre - Getsurin

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Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.


Distortion Skills

The Diviner - Kannagi

236B+C

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Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.

Divine Chains - Tensetsu: Juunisen

214B+C

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Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup


Distortion Skill Duo

The Diviner

P during Partner's Distortion Skill


Astral Heat

Divine Blaze - Kannagi: Homura Issen

222B+C

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Her IWEXS is her Astral Heat.


External References

Navigation

To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.