BBTag/Linne: Difference between revisions

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{{Description|6|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
{{Description|6|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
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====== <font style="visibility:hidden" size="0">Heaven’s Lynchpin</font> ======
{{MoveData
|image=BBTag_Linne_HeavensLynchpin.png |caption=
|input=Whirlwind > A/B/C
|name=Heaven’s Lynchpin - Tenketsu
|data=
{{AttackDataHeader-BBTag}}
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{{#lsth:BBTag/Linne/Data|214A > X}}
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{{Description|6|text=


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Revision as of 23:27, 19 November 2019

Linne
BBTag Linne Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Speedy, Neutral-focused
Team role
Point

Overview

"Hurry up and get ready..."

Backstory

The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."

Playstyle

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them


EXS of Rapid Drive: Speed Star

Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga

Dash cancels can be canceled into Whirlwind.


Normal Moves

4A
4A
Tenacious Mist - Mujin
BBTag Linne 4A.png
BBTag Linne 4AA.png
BBTag Linne 4AAA.png
BBTag Linne 4AAAA.png
Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×2 All 5 1(6)4 12 -2 B - - 100×2
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 6, 10 +0 +1
BBTag Linne 4A.png
BBTAG Linne 4A1 Hitbox.pngBBTAG Linne 4A2 Hitbox.png
  • Can jump cancel on hit/block
  • Each A in 4AAA does 2 hits, last 4A is the ender

Her old 214A, Tenacious Mist - Mujin. Combo and blockstring filler mainly.

4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 6 1(6)4 12 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 6, 10 +0 +1
BBTag Linne 4AA.png
BBTAG Linne 4AA1 Hitbox.pngBBTAG Linne 4AA2 Hitbox.png
  • Can jump cancel only on hit

Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A.

4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4(10)2 23 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17, Launch 17, 30 22, Launch 31, 44 6, 13 +0 +2
BBTag Linne 4AAA.png
BBTAG Linne 4AAA1 Hitbox.pngBBTAG Linne 4AAA2 Hitbox.png
  • Can jump cancel only on hit

Combo and blockstring filler mainly. Unsafe on block.

4AAAA


4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 13 5(8)4 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 30 Launch 45 4/+5, 4 +5, +0 +10, +5
BBTag Linne 4AAAA.png
BBTAG Linne 5AAAA1 Hitbox.pngBBTAG Linne 5AAAA2 Hitbox.png

Auto combo ender that uses Linne's charged version of her B Sky Fang/Kuuga. Counts as a special and cannot be cancelled into supers.

5A
5A
BBTag Linne 5A.png
BBTag Linne 5AA.png
BBTag Linne 5AAA.png
BBTag Linne 4AAAA.png
Fully charged B Kuuga
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4 14 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Linne 5A.png
BBTAG Linne 5A Hitbox.png
  • Can jump cancel on hit/block
  • Decent downward range on its hitbox that prevents it from being low-profiled

Her old 5B that now has greatly increased hitbox. General all purpose normal for combos/blockstrings/footsies.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 7 2 18 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne 5AA.png
BBTAG Linne 5AA Hitbox.png
  • Can jump cancel only on hit

Auto combo filler.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
950×2 All 11 2,4 21 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 7 +0 +2
BBTag Linne 5AAA.png
BBTAG Linne 5AAA Hitbox.png
  • Can jump cancel only on hit

Auto combo filler.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 13 5(8)4 20 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 30 Launch 45 4/+5, 4 +5, +0 +10, +5
BBTag Linne 4AAAA.png
BBTAG Linne 5AAAA1 Hitbox.pngBBTAG Linne 5AAAA2 Hitbox.png

Auto combo ender. Counts as a special and cannot be cancelled into supers.

5B
5B
Wolf Howl - Gunrou
BBTag Linne 5B.png
You
BBTag Linne 5BB.png
Die
BBTag Linne 5BBB.png
Here
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 6 26 -15 B 11~18 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 11 +0 +2
BBTag Linne 5B.png
BBTAG Linne 5B Hitbox.png
  • Head invul frames 11 to 18

Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 4 22 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 24 Launch 38 11 +0 +2
BBTag Linne 5BB.png
BBTAG Linne 5BB Hitbox.png

Follow up to 5BB. Not very notable.

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 21 5 25 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 + Down 23 Launch 39 + Down 23 12 +0 +5
BBTag Linne 5BBB.png
BBTAG Linne 5BBB Hitbox.png
  • knocksdown

B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C
5C
BBTag Linne 5C.png
"Pick a god, and pray."
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 5+13L -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Linne 5C.png
BBTAG Linne 5C Hitbox.png

Linne's assault-style overhead. Fairly slow and reactable.

2A
2A
BBTag Linne 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Linne 2A.png
LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne 2A
BBTAG Linne 2A Hitbox.png


  • Can jump cancel on hit/block

Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.

2B
2B
BBTag Linne 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 2 20 -9 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Linne 2B.png
Don't whiff this one
BBTAG Linne 2B Hitbox.png


Linne's low attack. Has good range and useful for opening up opponents that are standing.

2C
2C
BBTag Linne 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 6 24 -11 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Linne 2C.png
I'd say don't whiff this, but it's too long to.
BBTAG Linne 2C Hitbox.png


Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.

j.A
j.A
BBTag Linne jA.png
BBTag Linne jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 15 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jA.png
Lemme guess, you're doing this into dl.jb?
BBTAG Linne JA Hitbox.png

Jumping jab attack via Linne's old j.6B. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 8 2 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jAA.png
Yep...
BBTAG Linne JAA Hitbox.png

Follow up to j.A. Can't be used on its own.

j.B
j.B
BBTag Linne jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600 High 12 4 17 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Linne jB.png
5B but you want to extend the combo
BBTAG Linne JB Hitbox.png


  • Can be a crossup jump-in in certain ranges

Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.

j.C
j.C
BBTag Linne jC.png
Loli feet to the face
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 Until L 12L +1~-3 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBTag Linne jC.png
The divekick that results in a trip to the hospital.
BBTAG Linne JC Hitbox.png


  • Linne's old j.2B.
  • Can be special canceled into Kuuga

Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Linne GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 200, 1800 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1, 4 - Launch 40 + Down 103, 40 + Down 53 - - - - 0, 9, 12 -
Minimum damage 2000
BBTag Linne GroundThrow.png
BBTAG Linne Throw Hitbox.png


Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.

Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin
5A+D (air OK)
BBTag Linne Getsurin.png
Template:AttackDataHeader-BBTag
Ground


AD
Getsurin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×9 Air Unblockable 10 3(2)3,3(10)2,1,3(12)1,1,7 27+20L -52 B 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 3×3, 1×2, 10, 1×2, 15 +0 +2
Minimum Damage 25×9 (225)
BBTag Linne Getsurin.png
BBTAG Linne RA1 Hitbox.pngBBTAG Linne RA2 Hitbox.pngBBTAG Linne RA3 Hitbox.pngBBTAG Linne RA4 Hitbox.png

Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.

Air


j.AD
Air Getsurin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×8 All 10 4,3(10)2,1,3(12)1,1,7 Until L+10L - H 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 3×3, 1×2, 10, 1×2, 15 +0 +2
Minimum Damage 27×8 (216)
BBTag Linne Getsurin.png
BBTAG Linne RA2 Hitbox.pngBBTAG Linne RA3 Hitbox.pngBBTAG Linne RA4 Hitbox.png

]

  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here


Skills

Sky Fang
Sky Fang - Kuuga
236A/B (Air OK)
BBTag Linne Kuuga.png
Kuuga!
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
Template:AttackDataHeader-BBTag
Ground A


236A
A Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 10 Total: 49 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne Kuuga.png
BBTAG Linne 236A Hitbox.png
Air A


j.236A
Air A Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 21 20 Total: Until L+13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
BBTAG Linne J236A Hitbox.png

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Ground B


236B
B Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 15 Total: 47 -11 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne Kuuga.png
BBTAG Linne 236A Hitbox.png
Air B


j.236B
Air B Sky Fang
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 26 20 Total: Until L+13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+6 +6 +11
Minimum Damage 75
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
BBTAG Linne J236B Hitbox.png

B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

The aerial version goes further out with a wider angle and has a significantly higher startup.

Whirlwind
Whirlwind - Fuurin
214A
BBTag Linne Whirlwind.png
This never had a name until now, eh?
Template:AttackDataHeader-BBTag
214A
Whirlwind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 29 - - 5~13 HBP - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Linne Whirlwind.png
BBTAG Linne 214A Hitbox.png

Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.

Heaven’s Lynchpin
Heaven’s Lynchpin - Tenketsu
Whirlwind > A/B/C
Template:AttackDataHeader-BBTag
214A > X
Heaven's Lynchpin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 9 3 25 -11 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 11 11, 2, 1/+15 +2, +2, +15
Minimum Damage 50×3 (150)
BBTag Linne TensetsuJuunisen.png
Press assist or no combo
BBTAG Linne 214AX Hitbox.png


Flying Swallow
Flying Swallow - Hien
214B
BBTag Linne Hien.png
Template:AttackDataHeader-BBTag
214B
Flying Swallow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 High 23 1, 1 21 -3 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1, 12 +0 +5
Minimum Damage 50×2 (100)
BBTag Linne Hien.png
Where you blockin'?
BBTAG Linne 214B Hitbox.png

Overhead attack. Can be used in combos or blockstrings to setup an assist call.


Extra Skills

Twin Sky Fang
Twin Sky Fang - Sou Kuuga
236C (Air OK)
BBTag Linne Kuuga.png
BBTag Linne KuugaAir.png
Template:AttackDataHeader-BBTag
Ground


236C
Twin Sky Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 12 Until Hit×3 Total: 47 0 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+1 +1 +6
Minimum Damage 100×3 (300)
BBTag Linne Kuuga.png
BBTAG Linne 236C Hitbox.png
Air


j.236C
Air Twin Sky Fang
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 21 Until Hit×3 Total: Until L + 13L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 0/+1 +1 +6
Minimum Damage 100×3 (300)
BBTag Linne KuugaAir.png
BBTAG Linne J236C Hitbox.png

EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.

Soaring Swallow
Soaring Swallow - Hien Shou
214C
BBTag Linne Hien.png
Template:AttackDataHeader-BBTag
214C
Soaring Swallow
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 High 22 1,1,2,2 19 -2 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1×3, 12 +0 +5
Minimum Damage 100×4 (400)
BBTag Linne Hien.png
BBTAG Linne 214C Hitbox.png


EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


Partner Skills

5P
5P
UNI Dash C
BBTag Linne 5AAA.png
Template:AttackDataHeader-BBTag
5P
UNI Dash C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×3 All (18)+16 1,1,2 25 -10 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 50 - - 2×2, 7 +0 -
Minimum Damage 40×3 (120)
BBTag Linne 5AAA.png
BBTAG Linne 5P Hitbox.png


Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.

6P
6P
Air Twin Sky Fang - Midair Sou Kuuga
BBTag Linne KuugaAir.png
Template:AttackDataHeader-BBTag
6P
Air Sky Fang
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+34 20 Total: (18)+81+13L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 - - 0/+1 +1 -
Minimum Damage 50×3 (150)
BBTag Linne KuugaAir.png
BBTAG Linne 6P Hitbox.png


Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.

4P
4P
Moon Gyre - Getsurin
BBTag Linne Getsurin.png
Template:AttackDataHeader-BBTag
4P
Moon Gyre
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 10 3(3)2 24+10L -19 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 7 +0 -
Minimum Damage 75×2 (150)
BBTag Linne Getsurin.png
BBTAG Linne 4P1 Hitbox.pngBBTAG Linne 4P2 Hitbox.png


Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.


Distortion Skills

The Diviner
The Diviner - Kannagi
236B+C
BBTag Linne Kannagi.png
You may not like it, but this is what peak Linne looks like
Template:AttackDataHeader-BBTag
236BC
The Diviner
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360×9, 500×14
[340×15, 400×20]
All 1+(60 Flash)+11 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
50 [60] -20 [-24] B×9, P2×14
[B×15, P2×20]
1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98
[98×15, 99×20]
4 18 Launch 100 Launch 115 + Down 23×9 [×15], 100×14 [×20] 0/+5×9, 0/+1×14
[0/+5×15, 0/+1×20]
+5×9, +1×14 +5
Values in [] are for Enhanced version
Minimum Damage 18%×9, 15%×14: 64×9, 75×14 (1626)
[Minimum Damage: 44×15, 60×20 (1860)]
BBTag Linne Kannagi.png
You may not like it, but this is what peak Linne looks like
BBTAG Linne 236BC Hitbox.png

Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.

Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen
214B+C
BBTag Linne TensetsuJuunisen.png
Template:AttackDataHeader-BBTag
214BC
Divine Chains
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 790×11
[1700, 870×13]
All 6+(60 Flash)+6 4 25 -10 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 - - 12 12, 4×4, 1×7 -
Values in [] are for Enhanced version
Minimum Damage: 255, 63×4, 189×7 (1830)
[Minimum Damage 15%, 7%×6, 23%×7: 255, 60×6, 200×7 (2015)]
BBTag Linne TensetsuJuunisen.png
Essentially whirlwind that can be done out of whirlwind
BBTAG Linne 214BC Hitbox.png


Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup


Distortion Skill Duo

The Diviner
P during Main Character's Distortion Skill
BBTag Linne Kannagi.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
The Diviner
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
150×8, 170, 45×14
[100×15, 50×20]
All 1+(96 Flash)+1 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20]
69 [67] -39 [-31] B×9, P2×14
[B×15, P2×20]
1~15 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 100 Launch 115 + Down 23×9 [×15], 100×14 [×20] 0/+5×9, 0/+1×14
[0/+5×15, 0/+1×20]
+5×9, +1×14 +5
Values in [] are for Enhanced version
Minimum Damage 100%: 2000 [2500]
BBTag Linne Kannagi.png
BBTAG Linne DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Divine Blaze - Kannagi: Homura Issen
222B+C
BBTag Linne DivineBlaze.png
BBTag Linne DivineBlaze2.png
Template:AttackDataHeader-BBTag
222BC
Divine Blaze
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(90 Flash)+9~29 3 24 -13 B 1~(15~35) All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 2 13 - - - - 0 - -
BBTag Linne DivineBlaze.pngBBTag Linne DivineBlaze2.png
The real peak Linne • The big girl slash
BBTAG Linne 222BC Hitbox.png


Her IWEXS is her Astral Heat.


Navigation

To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.