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{{#lst:BBTag/Linne/Data|4A}} | {{#lst:BBTag/Linne/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel on hit/block | ||
* Each A in 4AAA does 2 hits, last 4A is the ender | * Each A in 4AAA does 2 hits, last 4A is the ender | ||
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{{#lst:BBTag/Linne/Data|4AA}} | {{#lst:BBTag/Linne/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel only on hit | ||
Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A. | Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A. | ||
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{{#lst:BBTag/Linne/Data|4AAA}} | {{#lst:BBTag/Linne/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel only on hit | ||
Combo and blockstring filler mainly. Unsafe on block. | Combo and blockstring filler mainly. Unsafe on block. | ||
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{{#lst:BBTag/Linne/Data|4AAAA}} | {{#lst:BBTag/Linne/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Auto combo ender that uses Linne's charged version of her B Sky Fang/Kuuga. Counts as a special and cannot be cancelled into supers. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|5A}} | {{#lst:BBTag/Linne/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel on hit/block | ||
* Decent downward range on its hitbox that prevents it from being low-profiled | * Decent downward range on its hitbox that prevents it from being low-profiled | ||
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{{#lst:BBTag/Linne/Data|5AA}} | {{#lst:BBTag/Linne/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel only on hit | ||
Auto combo filler. | Auto combo filler. | ||
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{{#lst:BBTag/Linne/Data|5AAA}} | {{#lst:BBTag/Linne/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can jump cancel only on hit | ||
Auto combo filler. | Auto combo filler. | ||
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{{#lst:BBTag/Linne/Data|5AAAA}} | {{#lst:BBTag/Linne/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Auto combo ender. Counts as a special and cannot be cancelled into supers. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|5B}} | {{#lst:BBTag/Linne/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=*Head invul frames 11 to 18 | ||
Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | ||
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{{#lst:BBTag/Linne/Data|5BB}} | {{#lst:BBTag/Linne/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Follow up to 5BB. Not very notable. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|5BBB}} | {{#lst:BBTag/Linne/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=*knocksdown | ||
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough. | B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough. | ||
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{{#lst:BBTag/Linne/Data|5C}} | {{#lst:BBTag/Linne/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Linne's assault-style overhead. Fairly slow and reactable. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|2A}} | {{#lst:BBTag/Linne/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can jump cancel on hit/block | ||
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. | Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. | ||
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{{#lst:BBTag/Linne/Data|2B}} | {{#lst:BBTag/Linne/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Linne's low attack. Has good range and useful for opening up opponents that are standing. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|2C}} | {{#lst:BBTag/Linne/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|j.A}} | {{#lst:BBTag/Linne/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Jumping jab attack via Linne's old j.6B. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|j.AA}} | {{#lst:BBTag/Linne/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Follow up to j.A. Can't be used on its own. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|j.B}} | {{#lst:BBTag/Linne/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can be a crossup jump-in in certain ranges | ||
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even. | Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even. | ||
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{{#lst:BBTag/Linne/Data|j.C}} | {{#lst:BBTag/Linne/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Linne's old j.2B. | ||
* Can be special canceled into Kuuga | * Can be special canceled into Kuuga | ||
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{{#lst:BBTag/Linne/Data|BC}} | {{#lst:BBTag/Linne/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|AD}} | {{#lst:BBTag/Linne/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lst:BBTag/Linne/Data|j.AD}} | {{#lst:BBTag/Linne/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits both in front of her and behind her. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Linne/Data|j.236A}} | {{#lst:BBTag/Linne/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled. | ||
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle. | Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle. | ||
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{{#lst:BBTag/Linne/Data|j.236B}} | {{#lst:BBTag/Linne/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe. | ||
The aerial version goes further out with a wider angle and has a significantly higher startup. | The aerial version goes further out with a wider angle and has a significantly higher startup. | ||
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{{#lst:BBTag/Linne/Data|214A}} | {{#lst:BBTag/Linne/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|214A X}} | {{#lst:BBTag/Linne/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|214[B]}} | {{#lst:BBTag/Linne/Data|214[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Overhead attack. Can be used in combos or blockstrings to setup an assist call. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|j.236C}} | {{#lst:BBTag/Linne/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|214C}} | {{#lst:BBTag/Linne/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=EX Hien. More hits, more damage, prorates significantly better for higher damage combos. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|5P }} | {{#lst:BBTag/Linne/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|6P}} | {{#lst:BBTag/Linne/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|4P }} | {{#lst:BBTag/Linne/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|236BC}} | {{#lst:BBTag/Linne/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her. | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|214BC}} | {{#lst:BBTag/Linne/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup | ||
}} | }} | ||
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{{#lst:BBTag/Linne/Data|Distortion Skill Duo}} | {{#lst:BBTag/Linne/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Linne/Data|222BC}} | {{#lst:BBTag/Linne/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Her IWEXS is her Astral Heat. | ||
}} | }} |
Revision as of 06:05, 16 April 2020
Linne |
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Overview
"Hurry up and get ready..."
Backstory
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."
Playstyle
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Rapid Drive: Speed Star
Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Normal Moves
4A
4A Tenacious Mist - Mujin |
Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B Wolf Howl - Gunrou |
Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin 5A+D (air OK) |
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Skills
Sky Fang
Sky Fang - Kuuga 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Whirlwind
Whirlwind - Fuurin 214A |
Template:AttackDataHeader-BBTag |
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Heaven’s Lynchpin
Heaven’s Lynchpin - Tenketsu Whirlwind > A/B/C |
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Flying Swallow
Flying Swallow - Hien 214B (Chargable) |
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Extra Skills
Twin Sky Fang
Twin Sky Fang - Sou Kuuga 236C (Air OK) |
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Soaring Swallow
Soaring Swallow - Hien Shou 214C |
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Partner Skills
5P
5P UNI Dash C |
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6P
6P Air Twin Sky Fang - Midair Sou Kuuga |
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4P
4P Moon Gyre - Getsurin |
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Distortion Skills
The Diviner
The Diviner - Kannagi 236B+C |
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Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen 214B+C |
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Distortion Skill Duo
The Diviner P during Main Character's Distortion Skill |
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Astral Heat
Divine Blaze - Kannagi: Homura Issen 222B+C |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Hazama [★]
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- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •