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{| | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Linne}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | |||
{{FP Box|header=Overview | |||
|content= | |||
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. | |||
< | |||
{{ | |||
< | |||
{{Bio | {{Bio | ||
| name = Linne | | name = Linne | ||
Line 29: | Line 15: | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro= | |intro= | ||
Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure. | |||
|pros= | |pros= | ||
Line 46: | Line 30: | ||
*Jump height is shorter than most, to make up for having more of them | *Jump height is shorter than most, to make up for having more of them | ||
}} | }} | ||
}} | |||
===EXS of Rapid Drive: Speed Star | {{Closediv}}<!--END TOP SECTION--> | ||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
Linne's EXS | {{FP TOC}} | ||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBTag | |||
| fullname=Linne | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
{{FP Box | |||
| header=EXS of Rapid Drive: Speed Star | |||
| content= | |||
Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves. | |||
By inputting 66, Linne can dash cancel the following moves: | By inputting 66, Linne can dash cancel the following moves: | ||
Line 58: | Line 60: | ||
Dash cancels can be canceled into Whirlwind. | Dash cancels can be canceled into Whirlwind. | ||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
===<big>4A</big>=== | |||
====== < | <span class="input-badge">'''Tenacious Mist - Mujin'''</span> | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_4A.png |hack | |||
BBTag_Linne_4AA.png |slash | |||
BBTag_Linne_4AAA.png |slice | |||
| | BBTag_Linne_4AAAA.png |WHAM | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4A}} | ||
{{ | |- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AA}} | ||
|- | |||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AAA}} | ||
|- | |||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4AAAA}} | ||
|} | |||
==== ==== | |||
* Can jump cancel 4A on hit/block | |||
* Each A in 4AAA does 2 hits, last 4A is the ender | |||
</div> | |||
</div> | |||
====== < | ===<big>5A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_5A.png |loli kick! | |||
BBTag_Linne_5AA.png |loli swing! | |||
BBTag_Linne_5AAA.png |loli cut! | |||
|data | BBTag_Linne_4AAAA.png |Fully charged B Kuuga | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
|- | |||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
|- | |||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{ | |- | ||
{{ | {{AttackVersion|name=5AAAA}} | ||
{{#lst:{{PAGENAME}}/Data|5AAAA}} | |||
|} | |||
==== ==== | |||
* Can jump cancel 5A on hit/block | |||
* Can jump cancel 5A-5AAA on hit | |||
* Decent downward range on its hitbox that prevents it from being low-profiled | |||
Her old 5B that now has greatly increased hitbox. | |||
</div> | |||
</div> | |||
====== < | ===<big>5B</big>=== | ||
<span class="input-badge">'''Wolf Howl - Gunrou'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_5B.png |You | |||
| | BBTag_Linne_5BB.png |Die | ||
BBTag_Linne_5BBB.png |Here | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
|- | |||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{ | |- | ||
{{ | {{AttackVersion|name=5BBB}} | ||
{{#lst:{{PAGENAME}}/Data|5BBB}} | |||
|} | |||
==== ==== | |||
*Head invul frames 11 to 18 | |||
5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | |||
---- | |||
Follow up to 5B. Not very notable. | |||
---- | |||
*knocksdown | |||
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough. | B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough. | ||
</div> | |||
</div> | |||
====== < | ===<big>5C</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBTag_Linne_5C.png |''"Pick a god, and pray."'' | ||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|5C}} | |||
|} | |||
==== ==== | |||
Linne's assault-style overhead. Fairly slow and reactable. | |||
</div> | |||
</div> | |||
====== < | ===<big>2A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_2A.png | LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne 2A | |||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|2A}} | |||
|} | |||
==== ==== | |||
* Can jump cancel on hit/block | |||
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. | Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. | ||
</div> | |||
</div> | |||
====== < | ===<big>2B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_2B.png | Don't whiff this one | |||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|2B}} | |||
|} | |||
==== ==== | |||
Linne's low attack. Has good range and useful for opening up opponents that are standing. | |||
</div> | |||
</div> | |||
====== < | ===<big>2C</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_2C.png | I'd say don't whiff this, but it's too long to. | |||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|2C}} | |||
|} | |||
==== ==== | |||
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos. | |||
</div> | |||
</div> | |||
====== < | ===<big>j.A</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBTag_Linne_jA.png | Lemme guess, you're doing this into dl.jb? | ||
BBTag_Linne_jAA.png | Yep... | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
|- | |||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AA}} | ||
|} | |||
==== ==== | |||
Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B | |||
====== < | </div> | ||
</div> | |||
| | ===<big>j.B</big>=== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
{{#lst: | BBTag_Linne_jB.png | 5B but you want to extend the combo | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|j.B}} | |||
|} | |||
==== ==== | |||
* Can be a crossup jump-in in certain ranges | |||
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even. | Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even. | ||
</div> | |||
</div> | |||
===<big>j.C</big>=== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
====== < | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_jC.png | Loli feet to the face | |||
</gallery> | |||
</div> | |||
|data | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
{{#lst: | |- | ||
{{#lst:{{PAGENAME}}/Data|j.C}} | |||
|} | |||
==== ==== | |||
* Can be special canceled into Kuuga | * Can be special canceled into Kuuga | ||
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs. | Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs. | ||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
===<big>Ground Throw</big>=== | |||
<span class="input-badge">'''5B+C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_GroundThrow.png | Lol what an idiot he fe- STAB | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|BC}} | |||
|} | |||
==== ==== | |||
Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes. | |||
</div> | |||
</div> | |||
===<big>Rending Moon Gyre - Ren Getsurin</big>=== | |||
<span class="input-badge">'''5A+D (air OK)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_Getsurin.png | up and up | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
| | |||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD}} | ||
|- | |||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AD}} | ||
|} | |||
==== ==== | |||
* Hits both in front of her and behind her. | |||
A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them. | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
===<big>Sky Fang - Kuuga</big>=== | |||
====== < | <span class="input-badge">'''236A/B (Air OK)'''</span> | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_Kuuga.png | Kuuga! | |||
BBTag_Linne_KuugaAir.png | The only thing you'll hear in Linne mirror matches | |||
|data | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
|- | |||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236A}} | ||
{{ | |- | ||
{{ | {{AttackVersion|name=Ground B}} | ||
{{#lst:{{PAGENAME}}/Data|236B}} | |||
|- | |||
{{AttackVersion|name=Air B}} | |||
{{#lst:{{PAGENAME}}/Data|j.236B}} | |||
|} | |||
==== ==== | |||
Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled. | |||
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle. | Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle. | ||
Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe. | |||
Air B version goes further out with a wider angle and has a significantly higher startup. | |||
</div> | |||
</div> | |||
===<big>Whirlwind - Fuurin</big>=== | |||
<span class="input-badge">'''214A'''</span> | |||
}} | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_Whirlwind.png | This never had a name until now, eh? | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|214A}} | |||
|} | |||
==== ==== | |||
Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. | |||
It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich. | |||
</div> | |||
</div> | |||
====== < | ===<big>Heaven’s Lynchpin - Tenketsu</big>=== | ||
<span class="input-badge">'''Whirlwind > A/B/C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | BBTag_Linne_TensetsuJuunisen.png | Press assist or no combo | ||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|214A X}} | |||
|} | |||
==== ==== | |||
Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe. | |||
</div> | |||
</div> | |||
====== < | ===<big>Flying Swallow - Hien</big>=== | ||
<span class="input-badge">'''214B (Chargable)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBTag_Linne_Hien.png |Where you blockin'? | ||
BBTag_Linne_HienCharged.png |Not here! | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=Uncharged}} | {{AttackVersion|name=Uncharged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B}} | ||
|- | |||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214[B]}} | ||
|} | |||
==== ==== | |||
Overhead attack. Can be used in combos or blockstrings to setup an assist call. | |||
If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable. | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ===<big>Twin Sky Fang - Sou Kuuga</big>=== | ||
<span class="input-badge">'''236C (Air OK)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBTag_Linne_Kuuga.png | | ||
BBTag_Linne_KuugaAir.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
|- | |||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
|- | |||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.236C}} | ||
|} | |||
==== ==== | |||
EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked. | |||
</div> | |||
</div> | |||
====== < | ===<big>Soaring Swallow - Hien Shou</big>=== | ||
<span class="input-badge">'''214C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_Hien.png | | |||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|214C}} | |||
|} | |||
==== ==== | |||
EX Hien. More hits, more damage, prorates significantly better for higher damage combos. | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
===<big>5P </big>=== | |||
<span class="input-badge">'''UNI Dash C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_5AAA.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|5P }} | |||
|} | |||
==== ==== | |||
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler. | |||
</div> | |||
</div> | |||
===<big>6P</big>=== | |||
}} | <span class="input-badge">'''Air Twin Sky Fang - Midair Sou Kuuga'''</span> | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_KuugaAir.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|6P}} | |||
|} | |||
==== ==== | |||
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation. | |||
</div> | |||
</div> | |||
====== < | ===<big>4P </big>=== | ||
<span class="input-badge">'''Moon Gyre - Getsurin'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_Getsurin.png | | |||
</gallery> | |||
</div> | |||
{{#lst: | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|4P }} | |||
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==== ==== | |||
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself. | |||
</div> | |||
</div> | |||
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==Distortion Skills== | ==Distortion Skills== | ||
===<big>The Diviner - Kannagi</big>=== | |||
<span class="input-badge">'''236B+C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_Kannagi.png |You may not like it, but this is what peak Linne looks like | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|236BC}} | |||
|} | |||
==== ==== | |||
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her. | |||
</div> | |||
</div> | |||
===<big>Divine Chains - Tensetsu: Juunisen</big>=== | |||
}} | <span class="input-badge">'''214B+C'''</span> | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBTag_Linne_TensetsuJuunisen.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|214BC}} | |||
|} | |||
==== ==== | |||
Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
===<big>The Diviner</big>=== | |||
<span class="input-badge">'''P during Partner's Distortion Skill '''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_Kannagi.png | | |||
</gallery> | |||
{{#lst: | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | |||
|} | |||
==== ==== | |||
it do damage | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
===<big>Divine Blaze - Kannagi: Homura Issen</big>=== | |||
<span class="input-badge">'''222B+C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBTag_Linne_DivineBlaze.png | The real peak Linne | |||
BBTag_Linne_DivineBlaze2.png |Oopsy! Did I hurt you? | |||
</gallery> | |||
{{#lst: | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBTag}} | |||
|- | |||
{{#lst:{{PAGENAME}}/Data|222BC}} | |||
|} | |||
==== ==== | |||
Her IWEXS is her Astral Heat. | |||
</div> | |||
</div> | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==External References== | |||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 15:50, 17 November 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.
"Hurry up and get ready..." | |
Lore: | The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess." |
Linne Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
- Fast movement and normals
- Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
- Strong neutral game with the use of air Kuuga
- Only character that can triple jump
- Extremely low damage
- Offers very weak assists, making her primarily a point
- No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
- Jump height is shorter than most, to make up for having more of them
Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Normal Moves
4A
Tenacious Mist - Mujin
4A |
---|
4AA |
4AAA |
4AAAA |
- Can jump cancel 4A on hit/block
- Each A in 4AAA does 2 hits, last 4A is the ender
5A
5A |
---|
5AA |
5AAA |
5AAAA |
- Can jump cancel 5A on hit/block
- Can jump cancel 5A-5AAA on hit
- Decent downward range on its hitbox that prevents it from being low-profiled
Her old 5B that now has greatly increased hitbox.
5B
Wolf Howl - Gunrou
5B |
---|
5BB |
5BBB |
- Head invul frames 11 to 18
5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.
Follow up to 5B. Not very notable.
- knocksdown
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.
5C
2A
- Can jump cancel on hit/block
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.
2B
Linne's low attack. Has good range and useful for opening up opponents that are standing.
2C
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.
j.A
j.A |
---|
j.AA |
Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B
j.B
- Can be a crossup jump-in in certain ranges
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.
j.C
- Can be special canceled into Kuuga
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.
Universal Mechanics
Ground Throw
5B+C
Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.
Rending Moon Gyre - Ren Getsurin
5A+D (air OK)
Ground |
---|
Air |
- Hits both in front of her and behind her.
A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.
Skills
Sky Fang - Kuuga
236A/B (Air OK)
Ground A |
---|
Air A |
Ground B |
Air B |
Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.
Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.
Air B version goes further out with a wider angle and has a significantly higher startup.
Whirlwind - Fuurin
214A
Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.
Heaven’s Lynchpin - Tenketsu
Whirlwind > A/B/C
Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.
Flying Swallow - Hien
214B (Chargable)
Uncharged |
---|
Charged |
Overhead attack. Can be used in combos or blockstrings to setup an assist call.
If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.
Extra Skills
Twin Sky Fang - Sou Kuuga
236C (Air OK)
Ground |
---|
Air |
EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.
Soaring Swallow - Hien Shou
214C
EX Hien. More hits, more damage, prorates significantly better for higher damage combos.
Partner Skills
5P
UNI Dash C
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.
6P
Air Twin Sky Fang - Midair Sou Kuuga
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.
4P
Moon Gyre - Getsurin
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.
Distortion Skills
The Diviner - Kannagi
236B+C
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.
Divine Chains - Tensetsu: Juunisen
214B+C
Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup
Distortion Skill Duo
The Diviner
P during Partner's Distortion Skill
Astral Heat
Divine Blaze - Kannagi: Homura Issen
222B+C
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •