BBTag/Linne: Difference between revisions

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==Normal Moves==
==Normal Moves==
 
===<big>4A</big>===
====== <span style="visibility:hidden;font-size:0">4A</span> ======
<span class="input-badge">'''Tenacious Mist - Mujin'''</span>
{{MoveData
<div class="attack-container">
|image=BBTag_Linne_4A.png |caption=hack
<div class="attack-gallery">
|image2=BBTag_Linne_4AA.png |caption2=slash
<gallery widths="210px" heights="210px" mode="nolines">
|image3=BBTag_Linne_4AAA.png |caption3=slice
BBTag_Linne_4A.png |hack
|image4=BBTag_Linne_4AAAA.png |caption4=WHAM
BBTag_Linne_4AA.png |slash
|name=4A
BBTag_Linne_4AAA.png |slice
|input=Tenacious Mist - Mujin
BBTag_Linne_4AAAA.png |WHAM
|data=
</gallery>
{{AttackDataHeader-BBTag|version=yes}}
</div>
{{!}}-
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=4A}}
{{AttackVersion|name=4A}}
{{#lst:{{PAGENAME}}/Data|4A}}
{{#lst:{{PAGENAME}}/Data|4A}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel on hit/block
* Each A in 4AAA does 2 hits, last 4A is the ender
 
Her old 214A, Tenacious Mist - Mujin. Combo and blockstring filler mainly.
 
}}
{{!}}-
{{AttackVersion|name=4AA}}
{{AttackVersion|name=4AA}}
{{#lst:{{PAGENAME}}/Data|4AA}}
{{#lst:{{PAGENAME}}/Data|4AA}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel only on hit
Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A.
 
}}
{{!}}-
{{AttackVersion|name=4AAA}}
{{AttackVersion|name=4AAA}}
{{#lst:{{PAGENAME}}/Data|4AAA}}
{{#lst:{{PAGENAME}}/Data|4AAA}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel only on hit
 
Combo and blockstring filler mainly. Unsafe on block.
 
}}
{{!}}-
{{AttackVersion|name=4AAAA}}
{{AttackVersion|name=4AAAA}}
{{#lst:{{PAGENAME}}/Data|5AAAA}}
{{#lst:{{PAGENAME}}/Data|4AAAA}}
{{!}}-
|}
{{Description|8|text=Auto combo ender that uses Linne's charged version of her B Sky Fang/Kuuga. Counts as a special and cannot be cancelled into supers.
==== ====
* Can jump cancel 4A on hit/block
* Each A in 4AAA does 2 hits, last 4A is the ender


}}
</div>
}}
</div>


====== <span style="visibility:hidden;font-size:0">5A</span> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|image=BBTag_Linne_5A.png |caption=loli kick!
<div class="attack-gallery">
|image2=BBTag_Linne_5AA.png |caption2=loli swing!
<gallery widths="210px" heights="210px" mode="nolines">
|image3=BBTag_Linne_5AAA.png |caption3=loli cut!
BBTag_Linne_5A.png |loli kick!
|image4=BBTag_Linne_4AAAA.png |caption4=Fully charged B Kuuga
BBTag_Linne_5AA.png |loli swing!
|name=5A
BBTag_Linne_5AAA.png |loli cut!
|data=
BBTag_Linne_4AAAA.png |Fully charged B Kuuga
{{AttackDataHeader-BBTag|version=yes}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=5A}}
{{AttackVersion|name=5A}}
{{#lst:{{PAGENAME}}/Data|5A}}
{{#lst:{{PAGENAME}}/Data|5A}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel on hit/block
* Decent downward range on its hitbox that prevents it from being low-profiled
 
Her old 5B that now has greatly increased hitbox. General all purpose normal for combos/blockstrings/footsies.
 
}}
{{!}}-
{{AttackVersion|name=5AA}}
{{AttackVersion|name=5AA}}
{{#lst:{{PAGENAME}}/Data|5AA}}
{{#lst:{{PAGENAME}}/Data|5AA}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel only on hit
 
Auto combo filler.
 
}}
{{!}}-
{{AttackVersion|name=5AAA}}
{{AttackVersion|name=5AAA}}
{{#lst:{{PAGENAME}}/Data|5AAA}}
{{#lst:{{PAGENAME}}/Data|5AAA}}
{{!}}-
|-
{{Description|8|text=* Can jump cancel only on hit
 
Auto combo filler.
}}
{{!}}-
{{AttackVersion|name=5AAAA}}
{{AttackVersion|name=5AAAA}}
{{#lst:{{PAGENAME}}/Data|5AAAA}}
{{#lst:{{PAGENAME}}/Data|5AAAA}}
{{!}}-
|}
{{Description|8|text=Auto combo ender. Counts as a special and cannot be cancelled into supers.
==== ====
}}
* Can jump cancel 5A on hit/block
}}
* Can jump cancel 5A-5AAA on hit
* Decent downward range on its hitbox that prevents it from being low-profiled


====== <span style="visibility:hidden;font-size:0">5B</span> ======
Her old 5B that now has greatly increased hitbox.
{{MoveData
</div>
|image=BBTag_Linne_5B.png |caption=You
</div>
|image2=BBTag_Linne_5BB.png |caption2=Die
 
|image3=BBTag_Linne_5BBB.png |caption3=Here
===<big>5B</big>===
|name=5B
<span class="input-badge">'''Wolf Howl - Gunrou'''</span>
|input=Wolf Howl - Gunrou
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackDataHeader-BBTag|version=yes}}
<gallery widths="210px" heights="210px" mode="nolines">
{{!}}-
BBTag_Linne_5B.png |You
BBTag_Linne_5BB.png |Die
BBTag_Linne_5BBB.png |Here
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=5B}}
{{AttackVersion|name=5B}}
{{#lst:{{PAGENAME}}/Data|5B}}
{{#lst:{{PAGENAME}}/Data|5B}}
{{!}}-
|-
{{Description|8|text=*Head invul frames 11 to 18
 
Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.
}}
{{!}}-
{{AttackVersion|name=5BB}}
{{AttackVersion|name=5BB}}
{{#lst:{{PAGENAME}}/Data|5BB}}
{{#lst:{{PAGENAME}}/Data|5BB}}
{{!}}-
|-
{{Description|8|text=Follow up to 5BB. Not very notable.
 
}}
{{!}}-
{{AttackVersion|name=5BBB}}
{{AttackVersion|name=5BBB}}
{{#lst:{{PAGENAME}}/Data|5BBB}}
{{#lst:{{PAGENAME}}/Data|5BBB}}
{{!}}-
|}
{{Description|8|text=*knocksdown
==== ====
*Head invul frames 11 to 18
 
5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.
----
Follow up to 5B. Not very notable.
----
*knocksdown


B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.
}}
</div>
}}
</div>
====== <span style="visibility:hidden;font-size:0">5C</span> ======
 
{{MoveData
===<big>5C</big>===
|image=BBTag_Linne_5C.png |caption=''"Pick a god, and pray."''
<div class="attack-container">
|name=5C
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag}}
BBTag_Linne_5C.png |''"Pick a god, and pray."''
{{!}}-
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|5C}}
{{#lst:{{PAGENAME}}/Data|5C}}
{{!}}-
|}
{{Description|7|text=Linne's assault-style overhead. Fairly slow and reactable.
==== ====
}}
Linne's assault-style overhead. Fairly slow and reactable.
}}
</div>
====== <span style="visibility:hidden;font-size:0">2A</span> ======
</div>
{{MoveData
 
|image=BBTag_Linne_2A.png |caption= LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne 2A
===<big>2A</big>===
|name=2A
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackDataHeader-BBTag}}
<gallery widths="210px" heights="210px" mode="nolines">
{{!}}-
BBTag_Linne_2A.png | LOL IMAGINE BEING A LOW COULDN'T BE ME -Linne 2A
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|2A}}
{{#lst:{{PAGENAME}}/Data|2A}}
{{!}}-
|}
{{Description|7|text=* Can jump cancel on hit/block
==== ====
* Can jump cancel on hit/block


Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.  
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.  


}}
</div>
}}
</div>


====== <span style="visibility:hidden;font-size:0">2B</span> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|image=BBTag_Linne_2B.png |caption=
<div class="attack-gallery">
|name=2B
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBTag_Linne_2B.png | Don't whiff this one
{{AttackDataHeader-BBTag}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|2B}}
{{#lst:{{PAGENAME}}/Data|2B}}
{{!}}-
|}
{{Description|7|text=Linne's low attack. Has good range and useful for opening up opponents that are standing.
==== ====
}}
Linne's low attack. Has good range and useful for opening up opponents that are standing.
}}
</div>
====== <span style="visibility:hidden;font-size:0">2C</span> ======
</div>
{{MoveData
 
|image=BBTag_Linne_2C.png |caption=
===<big>2C</big>===
|name=2C
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackDataHeader-BBTag}}
<gallery widths="210px" heights="210px" mode="nolines">
{{!}}-
BBTag_Linne_2C.png | I'd say don't whiff this, but it's too long to.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|2C}}
{{#lst:{{PAGENAME}}/Data|2C}}
{{!}}-
|}
{{Description|7|text=Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.
==== ====
}}
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.
}}
</div>
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
</div>
{{MoveData
 
|image=BBTag_Linne_jA.png |caption=
===<big>j.A</big>===
|image2=BBTag_Linne_jAA.png |caption2=
<div class="attack-container">
|name=j.A
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag|version=yes}}
BBTag_Linne_jA.png | Lemme guess, you're doing this into dl.jb?
{{!}}-
BBTag_Linne_jAA.png | Yep...
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=j.A}}
{{AttackVersion|name=j.A}}
{{#lst:{{PAGENAME}}/Data|j.A}}
{{#lst:{{PAGENAME}}/Data|j.A}}
{{!}}-
|-
{{Description|8|text=Jumping jab attack via Linne's old j.6B. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B
 
}}
{{!}}-
{{AttackVersion|name=j.AA}}
{{AttackVersion|name=j.AA}}
{{#lst:{{PAGENAME}}/Data|j.AA}}
{{#lst:{{PAGENAME}}/Data|j.AA}}
{{!}}-
|}
{{Description|8|text=Follow up to j.A. Can't be used on its own.
==== ====
}}
Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B
}}
 
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
</div>
{{MoveData
</div>
|image=BBTag_Linne_jB.png |caption=
 
|name=j.B
===<big>j.B</big>===
|data=
<div class="attack-container">
{{AttackDataHeader-BBTag}}
<div class="attack-gallery">
{{!}}-
<gallery widths="210px" heights="210px" mode="nolines">
BBTag_Linne_jB.png | 5B but you want to extend the combo
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|j.B}}
{{#lst:{{PAGENAME}}/Data|j.B}}
{{!}}-
|}
{{Description|7|text=* Can be a crossup jump-in in certain ranges  
==== ====
* Can be a crossup jump-in in certain ranges  


Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.
</div>
</div>


}}
===<big>j.C</big>===
}}
<div class="attack-container">
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
<div class="attack-gallery">
{{MoveData
<gallery widths="210px" heights="210px" mode="nolines">
|image=BBTag_Linne_jC.png |caption= Loli feet to the face
BBTag_Linne_jC.png | Loli feet to the face
|name=j.C
</gallery>
|data=
</div>
{{AttackDataHeader-BBTag}}
<div class="attack-info">
{{!}}-
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|j.C}}
{{#lst:{{PAGENAME}}/Data|j.C}}
{{!}}-
|}
{{Description|7|text=* Linne's old j.2B.
==== ====
* Can be special canceled into Kuuga  
* Can be special canceled into Kuuga  


Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.


}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>


==Universal Mechanics==
==Universal Mechanics==
 
===<big>Ground Throw</big>===
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
<span class="input-badge">'''5B+C'''</span>
{{MoveData
<div class="attack-container">
|image=BBTag_Linne_GroundThrow.png |caption= Lol what an idiot he fe- STAB
<div class="attack-gallery">
|name=Ground Throw
<gallery widths="210px" heights="210px" mode="nolines">
|input=5B+C
BBTag_Linne_GroundThrow.png | Lol what an idiot he fe- STAB
|data=
</gallery>
{{AttackDataHeader-BBTag}}
</div>
{{!}}-
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|BC}}
{{#lst:{{PAGENAME}}/Data|BC}}
{{!}}-
|}
{{Description|7|text=Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.  
==== ====
}}
Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.  
}}
</div>
</div>


====== <span style="visibility:hidden;font-size:0">Rending Moon Gyre</span> ======
===<big>Rending Moon Gyre - Ren Getsurin</big>===
{{MoveData
<span class="input-badge">'''5A+D (air OK)'''</span>
|image=BBTag_Linne_Getsurin.png |caption=
<div class="attack-container">
|name=Rending Moon Gyre - Ren Getsurin
<div class="attack-gallery">
|input=5A+D (air OK)
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBTag_Linne_Getsurin.png | up and up
{{AttackDataHeader-BBTag|version=yes}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lst:{{PAGENAME}}/Data|AD}}
{{#lst:{{PAGENAME}}/Data|AD}}
{{!}}-
|-
{{Description|8|text=Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.
}}
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lst:{{PAGENAME}}/Data|j.AD}}
{{#lst:{{PAGENAME}}/Data|j.AD}}
{{!}}-
|}
{{Description|8|text=* Hits both in front of her and behind her.
==== ====
 
* Hits both in front of her and behind her.
Detailed description of the usefulness of the move go here
A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.
}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>


==Skills==
==Skills==
 
===<big>Sky Fang - Kuuga</big>===
====== <span style="visibility:hidden;font-size:0">Sky Fang</span> ======
<span class="input-badge">'''236A/B (Air OK)'''</span>
{{MoveData
<div class="attack-container">
|image=BBTag_Linne_Kuuga.png |caption= Kuuga!
<div class="attack-gallery">
|image2=BBTag_Linne_KuugaAir.png |caption2= The only thing you'll hear in Linne mirror matches
<gallery widths="210px" heights="210px" mode="nolines">
|input=236A/B (Air OK)
BBTag_Linne_Kuuga.png | Kuuga!
|name=Sky Fang - Kuuga
BBTag_Linne_KuugaAir.png | The only thing you'll hear in Linne mirror matches
|data=
</gallery>
{{AttackDataHeader-BBTag|version=yes}}
</div>
{{!}}-
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=Ground A}}
{{AttackVersion|name=Ground A}}
{{#lst:{{PAGENAME}}/Data|236A}}
{{#lst:{{PAGENAME}}/Data|236A}}
{{!}}-
|-
{{AttackVersion|name=Air A}}
{{AttackVersion|name=Air A}}
{{#lst:{{PAGENAME}}/Data|j.236A}}
{{#lst:{{PAGENAME}}/Data|j.236A}}
{{!}}-
|-
{{Description|8|text=Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.
 
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.
 
}}
{{!}}-
{{AttackVersion|name=Ground B}}
{{AttackVersion|name=Ground B}}
{{#lst:{{PAGENAME}}/Data|236B}}
{{#lst:{{PAGENAME}}/Data|236B}}
{{!}}-
|-
{{AttackVersion|name=Air B}}
{{AttackVersion|name=Air B}}
{{#lst:{{PAGENAME}}/Data|j.236B}}
{{#lst:{{PAGENAME}}/Data|j.236B}}
{{!}}-
|}
{{Description|8|text=B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.
==== ====
Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.
 
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.
 
Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.
 
Air B version goes further out with a wider angle and has a significantly higher startup.
</div>
</div>


The aerial version goes further out with a wider angle and has a significantly higher startup.
===<big>Whirlwind - Fuurin</big>===
}}
<span class="input-badge">'''214A'''</span>
}}
<div class="attack-container">
====== <span style="visibility:hidden;font-size:0">Whirlwind</span> ======
<div class="attack-gallery">
{{MoveData
<gallery widths="210px" heights="210px" mode="nolines">
|image=BBTag_Linne_Whirlwind.png |caption= This never had a name until now, eh?
BBTag_Linne_Whirlwind.png | This never had a name until now, eh?
|input=214A
</gallery>
|name=Whirlwind - Fuurin
</div>
|data=
<div class="attack-info">
{{AttackDataHeader-BBTag}}
{| class="wikitable attack-data"
{{!}}-
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|214A}}
{{#lst:{{PAGENAME}}/Data|214A}}
{{!}}-
|}
{{Description|7|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
==== ====
Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.


It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.
It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.


}}
</div>
}}
</div>


====== <span style="visibility:hidden;font-size:0">Heaven’s Lynchpin</span> ======
===<big>Heaven’s Lynchpin - Tenketsu</big>===
{{MoveData
<span class="input-badge">'''Whirlwind > A/B/C'''</span>
|image=BBTag_Linne_TensetsuJuunisen.png |caption=
<div class="attack-container">
|input=Whirlwind > A/B/C
<div class="attack-gallery">
|name=Heaven’s Lynchpin - Tenketsu
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBTag_Linne_TensetsuJuunisen.png | Press assist or no combo
{{AttackDataHeader-BBTag}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|214A X}}
{{#lst:{{PAGENAME}}/Data|214A X}}
{{!}}-
|}
{{Description|7|text=Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.
==== ====
Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.


}}
</div>
}}
</div>


====== <span style="visibility:hidden;font-size:0">Flying Swallow</span> ======
===<big>Flying Swallow - Hien</big>===
{{MoveData
<span class="input-badge">'''214B (Chargable)'''</span>
|image=BBTag_Linne_Hien.png |caption=Where you blockin'?
<div class="attack-container">
|image2=BBTag_Linne_HienCharged.png |caption2= Not here!
<div class="attack-gallery">
|input=214B (Chargable)
<gallery widths="210px" heights="210px" mode="nolines">
|name=Flying Swallow - Hien
BBTag_Linne_Hien.png |Where you blockin'?
|data=
BBTag_Linne_HienCharged.png |Not here!
{{AttackDataHeader-BBTag|version=yes}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=Uncharged}}
{{AttackVersion|name=Uncharged}}
{{#lst:{{PAGENAME}}/Data|214B}}
{{#lst:{{PAGENAME}}/Data|214B}}
{{!}}-
|-
{{AttackVersion|name=Charged}}
{{AttackVersion|name=Charged}}
{{#lst:{{PAGENAME}}/Data|214[B]}}
{{#lst:{{PAGENAME}}/Data|214[B]}}
{{!}}-
|}
{{Description|8|text=Overhead attack. Can be used in combos or blockstrings to setup an assist call.  
==== ====
Overhead attack. Can be used in combos or blockstrings to setup an assist call.  


If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.
If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.


}}
</div>
}}
</div>
<br style="clear:both;"/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
====== <span style="visibility:hidden;font-size:0">Twin Sky Fang</span> ======
===<big>Twin Sky Fang - Sou Kuuga</big>===
{{MoveData
<span class="input-badge">'''236C (Air OK)'''</span>
|image=BBTag_Linne_Kuuga.png |caption=
<div class="attack-container">
|image2=BBTag_Linne_KuugaAir.png |caption2=
<div class="attack-gallery">
|input=236C (Air OK)
<gallery widths="210px" heights="210px" mode="nolines">
|name=Twin Sky Fang - Sou Kuuga
BBTag_Linne_Kuuga.png |
|data=
BBTag_Linne_KuugaAir.png |
{{AttackDataHeader-BBTag|version=yes}}
</gallery>
{{!}}-
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag|version=yes}}
|-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lst:{{PAGENAME}}/Data|236C}}
{{#lst:{{PAGENAME}}/Data|236C}}
{{!}}-
|-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lst:{{PAGENAME}}/Data|j.236C}}
{{#lst:{{PAGENAME}}/Data|j.236C}}
{{!}}-
|}
{{Description|8|text=EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.  
==== ====
EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.  


}}
</div>
}}
</div>
====== <span style="visibility:hidden;font-size:0">Soaring Swallow</span> ======
 
{{MoveData
===<big>Soaring Swallow - Hien Shou</big>===
|image=BBTag_Linne_Hien.png |caption=
<span class="input-badge">'''214C'''</span>
|input=214C
<div class="attack-container">
|name=Soaring Swallow - Hien Shou
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag}}
BBTag_Linne_Hien.png |
{{!}}-
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|214C}}
{{#lst:{{PAGENAME}}/Data|214C}}
{{!}}-
|}
{{Description|7|text=EX Hien. More hits, more damage, prorates significantly better for higher damage combos.
==== ====
EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>


==Partner Skills==
==Partner Skills==
===<big>5P </big>===
<span class="input-badge">'''UNI Dash C'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBTag_Linne_5AAA.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|5P }}
|}
==== ====
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.


====== <span style="visibility:hidden;font-size:0">5P</span> ======
</div>
{{MoveData
</div>
|image=BBTag_Linne_5AAA.png |caption=
|input=UNI Dash C
|name=5P
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lst:{{PAGENAME}}/Data|5P }}
{{!}}-
{{Description|7|text=Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.


}}
===<big>6P</big>===
}}
<span class="input-badge">'''Air Twin Sky Fang - Midair Sou Kuuga'''</span>
====== <span style="visibility:hidden;font-size:0">6P</span> ======
<div class="attack-container">
{{MoveData
<div class="attack-gallery">
|image=BBTag_Linne_KuugaAir.png |caption=
<gallery widths="210px" heights="210px" mode="nolines">
|input=Air Twin Sky Fang - Midair Sou Kuuga
BBTag_Linne_KuugaAir.png |
|name=6P
</gallery>
|data=
</div>
{{AttackDataHeader-BBTag}}
<div class="attack-info">
{{!}}-
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|6P}}
{{#lst:{{PAGENAME}}/Data|6P}}
{{!}}-
|}
{{Description|7|text=Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.  
==== ====
}}
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.  
}}
</div>
====== <span style="visibility:hidden;font-size:0">4P</span> ======
</div>
{{MoveData
 
|image=BBTag_Linne_Getsurin.png |caption=
===<big>4P </big>===
|input=Moon Gyre - Getsurin
<span class="input-badge">'''Moon Gyre - Getsurin'''</span>
|name=4P
<div class="attack-container">
|data=
<div class="attack-gallery">
{{AttackDataHeader-BBTag}}
<gallery widths="210px" heights="210px" mode="nolines">
{{!}}-
BBTag_Linne_Getsurin.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|4P }}
{{#lst:{{PAGENAME}}/Data|4P }}
{{!}}-
|}
{{Description|7|text=Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.  
==== ====
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.  


}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>


==Distortion Skills==
==Distortion Skills==
===<big>The Diviner - Kannagi</big>===
<span class="input-badge">'''236B+C'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBTag_Linne_Kannagi.png |You may not like it, but this is what peak Linne looks like
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|236BC}}
|}
==== ====
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.


====== <span style="visibility:hidden;font-size:0">The Diviner</span> ======
</div>
{{MoveData
</div>
|image=BBTag_Linne_Kannagi.png |caption=You may not like it, but this is what peak Linne looks like
|input=236B+C
|name=The Diviner - Kannagi
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lst:{{PAGENAME}}/Data|236BC}}
{{!}}-
{{Description|7|text=Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.


}}
===<big>Divine Chains - Tensetsu: Juunisen</big>===
}}
<span class="input-badge">'''214B+C'''</span>
====== <span style="visibility:hidden;font-size:0">Tensetsu: Juunisen</span> ======
<div class="attack-container">
{{MoveData
<div class="attack-gallery">
|image=BBTag_Linne_TensetsuJuunisen.png |caption=
<gallery widths="210px" heights="210px" mode="nolines">
|input=214B+C
BBTag_Linne_TensetsuJuunisen.png |
|name=Divine Chains - Tensetsu: Juunisen
</gallery>
|data=
</div>
{{AttackDataHeader-BBTag}}
<div class="attack-info">
{{!}}-
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|214BC}}
{{#lst:{{PAGENAME}}/Data|214BC}}
{{!}}-
|}
{{Description|7|text=Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup  
==== ====
Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup  


}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>


==Distortion Skill Duo==
==Distortion Skill Duo==
{{MoveData
===<big>The Diviner</big>===
|image=BBTag_Linne_Kannagi.png |caption=
<span class="input-badge">'''P during Partner's Distortion Skill '''</span>
|input=P during Main Character's Distortion Skill  
<div class="attack-container">
|name=The Diviner
<div class="attack-gallery">
|data=
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag}}
BBTag_Linne_Kannagi.png |
{{!}}-
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}
{{!}}-
|}
{{Description|7|text=* Important points go here
==== ====
 
Detailed description of the usefulness of the move go here
it do damage
it do damage


}}
</div>
}}
</div>
<br style="clear:both;"/>
<br style="clear:both;"/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Divine Blaze - Kannagi: Homura Issen</big>===
|image=BBTag_Linne_DivineBlaze.png |caption= The real peak Linne
<span class="input-badge">'''222B+C'''</span>
|image2=BBTag_Linne_DivineBlaze2.png |caption2= Oopsy! Did I hurt you?
<div class="attack-container">
|input=222B+C
<div class="attack-gallery">
|name=Divine Blaze - Kannagi: Homura Issen
<gallery widths="210px" heights="210px" mode="nolines">
|data=
BBTag_Linne_DivineBlaze.png | The real peak Linne
{{AttackDataHeader-BBTag}}
BBTag_Linne_DivineBlaze2.png |Oopsy! Did I hurt you?
{{!}}-
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBTag}}
|-
{{#lst:{{PAGENAME}}/Data|222BC}}
{{#lst:{{PAGENAME}}/Data|222BC}}
{{!}}-
|}
{{Description|7|text=Her IWEXS is her Astral Heat.  
==== ====
Her IWEXS is her Astral Heat.  


}}
</div>
}}
</div>


<br style="clear:both;"/>
<br style="clear:both;"/>

Revision as of 15:50, 17 November 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.

"Hurry up and get ready..."
Lore:The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."

 Linne Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

Pros
Cons
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them


Linne
BBTag Linne Portrait.png
EXS of Rapid Drive: Speed Star

Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.

Normal Moves

4A

Tenacious Mist - Mujin

Template:AttackDataHeader-BBTag
4A
4AA
4AAA
4AAAA

  • Can jump cancel 4A on hit/block
  • Each A in 4AAA does 2 hits, last 4A is the ender

5A

Template:AttackDataHeader-BBTag
5A
5AA
5AAA
5AAAA

  • Can jump cancel 5A on hit/block
  • Can jump cancel 5A-5AAA on hit
  • Decent downward range on its hitbox that prevents it from being low-profiled

Her old 5B that now has greatly increased hitbox.

5B

Wolf Howl - Gunrou

Template:AttackDataHeader-BBTag
5B
5BB
5BBB

  • Head invul frames 11 to 18

5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.


Follow up to 5B. Not very notable.


  • knocksdown

B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C

Template:AttackDataHeader-BBTag

Linne's assault-style overhead. Fairly slow and reactable.

2A

Template:AttackDataHeader-BBTag

  • Can jump cancel on hit/block

Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.

2B

Template:AttackDataHeader-BBTag

Linne's low attack. Has good range and useful for opening up opponents that are standing.

2C

Template:AttackDataHeader-BBTag

Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.

j.A

Template:AttackDataHeader-BBTag
j.A
j.AA

Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B

j.B

Template:AttackDataHeader-BBTag

  • Can be a crossup jump-in in certain ranges

Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.

j.C

Template:AttackDataHeader-BBTag

  • Can be special canceled into Kuuga

Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.


Universal Mechanics

Ground Throw

5B+C

Template:AttackDataHeader-BBTag

Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.

Rending Moon Gyre - Ren Getsurin

5A+D (air OK)

Template:AttackDataHeader-BBTag
Ground
Air

  • Hits both in front of her and behind her.

A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.


Skills

Sky Fang - Kuuga

236A/B (Air OK)

Template:AttackDataHeader-BBTag
Ground A
Air A
Ground B
Air B

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

Air B version goes further out with a wider angle and has a significantly higher startup.

Whirlwind - Fuurin

214A

Template:AttackDataHeader-BBTag

Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.

It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.

Heaven’s Lynchpin - Tenketsu

Whirlwind > A/B/C

Template:AttackDataHeader-BBTag

Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.

Flying Swallow - Hien

214B (Chargable)

Template:AttackDataHeader-BBTag
Uncharged
Charged

Overhead attack. Can be used in combos or blockstrings to setup an assist call.

If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.


Extra Skills

Twin Sky Fang - Sou Kuuga

236C (Air OK)

Template:AttackDataHeader-BBTag
Ground
Air

EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.

Soaring Swallow - Hien Shou

214C

Template:AttackDataHeader-BBTag

EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


Partner Skills

5P

UNI Dash C

Template:AttackDataHeader-BBTag

Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.

6P

Air Twin Sky Fang - Midair Sou Kuuga

Template:AttackDataHeader-BBTag

Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.

4P

Moon Gyre - Getsurin

Template:AttackDataHeader-BBTag

Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.


Distortion Skills

The Diviner - Kannagi

236B+C

Template:AttackDataHeader-BBTag

Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.

Divine Chains - Tensetsu: Juunisen

214B+C

Template:AttackDataHeader-BBTag

Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup


Distortion Skill Duo

The Diviner

P during Partner's Distortion Skill


Astral Heat

Divine Blaze - Kannagi: Homura Issen

222B+C

Template:AttackDataHeader-BBTag

Her IWEXS is her Astral Heat.


External References

Navigation

To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.