BBTag/Linne

From Dustloop Wiki
Overview

Template:CharaOverview

Normal Moves

4A

Tenacious Mist - Mujin

5A

5B

Wolf Howl - Gunrou

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5B
5BB
5BBB

  • Possesses Head invulnerability from frames 11 to 18.

5B's every bit as massive and disjointed and is now a proper anti air with head invul. It launches upwards making it very useful for combos.


Follow-up from 5B. Only really used for linking into 5BBB or loops.


  • Knocks down airborne opponents.

5B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C

2A

2B

2C

j.A

j.B

j.C


Universal Mechanics

Ground Throw

5B+C

Rending Moon Gyre - Ren Getsurin

5A+D (Air OK)


Skills

Sky Fang - Kuuga

236A/B (Air OK)

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground A
Ground B
Air A
Air B

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Air B version goes further out with a wider angle and has a significantly higher startup.

Whirlwind - Fuurin

214A

Heaven’s Lynchpin - Tenketsu

Whirlwind > A/B/C

Flying Swallow - Hien

214B (Chargable)


Extra Skills

Twin Sky Fang - Sou Kuuga

236C (Air OK)

Soaring Swallow - Hien Shou

214C


Partner Skills

5P

UNI Dash C

6P

Air Twin Sky Fang - Midair Sou Kuuga

4P

Moon Gyre - Getsurin


Distortion Skills

The Diviner - Kannagi

236B+C

Divine Chains - Tensetsu: Juunisen

214B+C


Distortion Skill Duo

The Diviner

P during Partner's Distortion Skill


Astral Heat

Divine Blaze - Kannagi: Homura Issen

222B+C


External References

Navigation

To edit frame data, edit values in BBTag/Linne/Data.