BBTag/Linne/Frame Data
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System Data[edit]
Health: | 17,000 |
Prejump: | 4F |
Backdash: | 22F (1~7F Inv All) |
Unique Movements: | Triple Jump Dash Cancels |
Normal Moves[edit]
Universal Mechanics[edit]
Skills[edit]
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
4AA | 4AAA | - | 5C | Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super |
4AAA | 4AAAA | - | 5C | Reverse Beat, Dash (2nd hit), Jump (2nd hit)[-], Special, Super |
4AAAA | - | - | - | Dash (2nd hit) |
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump (2nd hit)[-], Special, Super |
5AAAA | - | - | - | Dash (2nd hit) |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Dash, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources[edit]
Early Proration Data Tweeted from Hima during the Beta
Link
[edit]
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To edit frame data, edit values in BBTag/Linne/Data. |
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Hakumen [★]
Hazama [★]
Iron Tager [★]
Izayoi [★]
Jin Kisaragi [★]
Jubei [★]
Mai Natsume [★]
Makoto Nanaya [★]
Naoto Kurogane [★]
Nine the Phantom [★]
Noel Vermillion [★]
Platinum the Trinity [★]
Rachel Alucard [★]
Ragna the Bloodedge [★]
Susano'o [★]
Nu-13 [★]
Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •