System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Linne | 17,000 | 4F | 22F (1~7F Inv All) | Dash Cancels |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 700×2 | All | 5 | 1(6)4 | 12 | -2 | B | 100×2 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 6, 10 | +0 | +1 | |||
4AA | 800×2 | All | 6 | 1(6)4 | 12 | -2 | B | 100 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 6, 10 | +0 | +1 | |||
4AAA | 1000 | All | 7 | 4(10)2 | 23 | -8 | B | 100 | 70 | 3 | 16 | 17, Launch | 17, 30 | 22, Launch | 31, 44 | 6, 13 | +0 | +2 | |||
4AAAA | 1100×2 | All | 13 | 5(8)4 | 20 | -5 | B | 100 | 85×2 | 4 | 18 | Launch | 30 | Launch | 45 | 4/+5, 4 | +5, +0 | +10, +5 | |||
5A | 1000 | All | 7 | 4 | 14 | -4 | B | 100 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5AA | 1300 | All | 7 | 2 | 18 | -3 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 950×2 | All | 11 | 2,4 | 21 | -8 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 7 | +0 | +2 | |||
5AAAA | 1100×2 | All | 13 | 5(8)4 | 20 | -5 | B | 100 | 85×2 | 4 | 18 | Launch | 30 | Launch | 45 | 4/+5, 4 | +5, +0 | +10, +5 | |||
2A | 1000 | All | 6 | 2 | 13 | -3 | F | 100 | 70 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 1500 | All | 13 | 6 | 26 | -15 | B | 11~18 H | 90 | 80 | 3 | 16 | Launch | 24 | Launch | 38 | 11 | +0 | +2 | ||
5BB | 1500 | All | 13 | 4 | 22 | -9 | B | 100 | 80 | 3 | 16 | Launch | 24 | Launch | 38 | 11 | +0 | +2 | |||
5BBB | 1700 | All | 21 | 5 | 25 | -11 | B | 100 | 85 | 4 | 18 | Launch | 24 + Down 23 | Launch | 39 + Down 23 | 12 | +0 | +5 | |||
2B | 1000 | Low | 8 | 2 | 20 | -9 | F | 90 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5C | 800 | High | 26 | 3 | 5+13L | -4 | H | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 | Low | 12 | 6 | 24 | -11 | F | 90 | 75 | 4 | 18 | Launch | 26 | Launch | 41 | 12 | +0 | +5 | |||
j.A | 1500 | High | 11 | 4 | 15 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.AA | 1200 | High | 8 | 2 | 18 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.B | 1600 | High | 12 | 4 | 17 | H | 80 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||||
j.C | 1500 | All | 13 | Until L | 12L | +1~-3 | H | 80 | 80 | 3 | 16 | 17 | 30 | 22 | 44 | 11 | +0 | +2 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 200, 1800 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 1, 4 | Launch 40 + Down 103, 40 + Down 53 | 0, 9, 12 | ||||||||||
AD | Getsurin | 500×9 | Air Unblockable | 10 | 3(2)3,3(10)2,1,3(12)1,1,7 | 27+20L | -52 | B | 1~20 All | 80 | 60 | 3 | 16 | Launch | 60 | Launch | 74 | 3×3, 1×2, 10, 1×2, 15 | +0 | +2 | ||
j.AD | Air Getsurin | 550×8 | All | 10 | 4,3(10)2,1,3(12)1,1,7 | Until L+10L | H | 1~16 All | 80 | 60 | 3 | 16 | Launch | 60 | Launch | 74 | 3×3, 1×2, 10, 1×2, 15 | +0 | +2 | |||
Dash Cancel | Dash Cancel | 25 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Sky Fang | 1500 | All | 21 | 10 | Total: 49 | -4 | P1 | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+6 | +6 | +11 | |||
236B | B Sky Fang | 1500 | All | 12 | 15 | Total: 47 | -11 | P1 | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+6 | +6 | +11 | |||
j.236A | Air A Sky Fang | 1500 | All | 21 | 20 | Total: Until L+13L | P1 | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+6 | +6 | +11 | ||||
j.236B | Air B Sky Fang | 1500 | All | 26 | 20 | Total: Until L+13L | P1 | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+6 | +6 | +11 | ||||
214A | Whirlwind | 29 | 5~13 HBP | |||||||||||||||||||
214A > X | Heaven's Lynchpin | 1000×3 | All | 9 | 3 | 25 | -11 | B | 80 | 80 | 3 | 16 | Launch | 60 | Launch | 74 | 11 | 11, 2, 1/+15 | +2, +2, +15 | |||
214B | Flying Swallow | 1000×2 | High | 23 | 1, 1 | 21 | -3 | B | 80 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 1, 12 | +0 | +5 | |||
214[B] | Flying Swallow (Charged) | 1700 | Low | 21 | 4 | 23 | -10 | B | 90 | 85 | 3 | 16 | Launch | 26 + Down 23 | Launch | 40 + Down 23 | 12 | -5 | +0 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | Twin Sky Fang | 1000×3 | All | 12 | Until Hit×3 | Total: 47 | 0 | P | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+1 | +1 | +6 | |||
j.236C | Air Twin Sky Fang | 1000×3 | All | 21 | Until Hit×3 | Total: Until L + 13L | P1 | 80 | 85 | 4 | 18 | Launch | 30 | Launch | 45 | 0/+1 | +1 | +6 | ||||
214C | Soaring Swallow | 1000×4 | High | 22 | 1,1,2,2 | 19 | -2 | B | 80 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 1×3, 12 | +0 | +5 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | UNI Dash C | 800×3 | All | (18)+16 | 1,1,2 | 25 | -10 | B | 70 | 80 | 3 | 16 | Launch | 50 | 2×2, 7 | +0 | ||||||
6P | Air Sky Fang | 1000×3 | All | (18)+34 | 20 | Total: (18)+81+13L | P1 | 70 | 85 | 4 | 18 | Launch | 30 | 0/+1 | +1 | |||||||
4P | Moon Gyre | 1500×2 | All | 10 | 3(3)2 | 24+10L | -19 | B | 70 | 80 | 3 | 16 | Launch | 60 | 7 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | The Diviner | 360×9, 500×14 [340×15, 400×20] | All | 1+(60 Flash)+11 | 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14 [7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] | 50 [60] | -20 [-24] | B×9, P2×14 [B×15, P2×20] | 1~25 All | 80 | 98 [98×15, 99×20] | 4 | 18 | Launch | 100 | Launch | 115 + Down 23×9 [×15], 100×14 [×20] | 0/+5×9, 0/+1×14 [0/+5×15, 0/+1×20] | +5×9, +1×14 | +5 | ||
214BC | Divine Chains | 1700, 790×11 [1700, 870×13] | All | 6+(60 Flash)+6 | 4 | 25 | -10 | B | 1~15 All | 80 | 60 | 4 | 18 | Launch | 60 | 12 | 12, 4×4, 1×7 | |||||
Distortion Skill Duo | The Diviner | 150×8, 170, 45×14 [100×15, 50×20] | All | 1+(96 Flash)+1 | 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14 [7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] | 69 [67] | -39 [-31] | B×9, P2×14 [B×15, P2×20] | 1~15 All | 100 | 100 | 4 | 18 | Launch | 100 | Launch | 115 + Down 23×9 [×15], 100×14 [×20] | 0/+5×9, 0/+1×14 [0/+5×15, 0/+1×20] | +5×9, +1×14 | +5 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Divine Blaze | All | 4+(90 Flash)+9~29 | 3 | 24 | -13 | B | 1~(15~35) All | 2 | 13 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
Early Proration Data Tweeted from Hima during the Beta
Link
To edit frame data, edit values in BBTag/Linne/Data.
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
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Damage/Combo •
Attack Attributes •
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Misc •