BBTag/Mai Natsume/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Mai Natsume 17,000 4F 25F (1~7F Inv All) Juncture
Moon Blossom


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 8 4 20 -10 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 7 3 18 -4 100 80 3 16 17 17 22 31 11 +0 +2
4AAA 1700 All 16 4 21 -6 100 85 4 18 19 19 24 34 12 +0 +5
4AAAA 2300 All 13 9 26 -16 100 85 4 18 Launch 60 Launch 75 12 +0 +5
5A 1500 All 10 4 16 -3 100 80 3 16 17 17 22 31 14 +0 +2
5AA 1500 All 9 5 18 -6 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 250*9 All 8 3*9 22 -8 100 80 3 16 21 24 26 38 2 +0 +2
5AAAA 2300 All 13 1 35 -17 100 85 4 18 Launch 60 Launch 75 12 +0 +5
2A 1000 Low 7 3 12 -1 90 75 2 13 14 14 18 26 10 +0 +1
5B 2000 All/Low* 25~51 Until Hit Total: 72~98 -31 70 80 3 13 19 24 24 38 0/+3 +13 +15
5[B] 2400 All/Low* 52~73 Until Hit Total: 99~122 -21 70 80 4 16 Launch 60 Launch 75 0/+13 +13 +15
5BB 2000 [2400] All 5 Until Hit Total: 44 -23 [-13] 70 80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
2B 1700 All 13 4 30 -15 7~16 H 90 75 4 18 Launch 24 Launch 39 12 +0 +5
5C 800 High 26 3 18 -4 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500, 1700 Low 10 3(11)6 19 -6 90 80, 85 3,4 16, 18 Launch 40 Launch 54, 55 6, 12 +0 +2, +5
j.A 1500 High 11 4 24 80 80 3 16 17 19 22 33 11 +0 +2
j.AA 1500 High 8 5 8 80 80 3 16 17 23 22 37 11 +0 +2
j.B 2000 All 27~52 Until Hit Total: Until L+8L 70 80 3 16 Launch + Down 23 60 Launch + Down 23 75 0/+13 +13 +15
j.[B] 2400 All 53~67 Until Hit Total: Until L+8L 70 80 3 16 Launch + Down 23 60 Launch + Down 23 75 0/+13 +13 +15
j.BB 2000 [2400] All 5 Until Hit Total: Until L+8L 70 80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
j.C 2000 All 17 6 20+3L 80 80 5 20 Launch 26 Launch 42 13 +0 +8


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0*2, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4*2 Launch 80, 80 + GBounce + Down 23 0*2, 12 +0
AD Himeyuri: Dipper 2000 Air Unblockable 11 8 31+21L -41 1~18 All 80 60 4 18 Launch 60 Launch 75 8 +4 +4
AD > X Followup Attack 1000 All 18 Until L 31 48 100 4 18 Launch 40 + Slide 5 + Down 23 Launch 55 + Slide 5 + Down 23 10 +0 +0
j.AD Suzuran: Dipper 2300 All 18 Until L 31 1~23 All 80 60 4 18 Launch 40 + Slide 5 + Down 23 Launch 55 + Slide 5 + Down 23 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236 Juncture Total: 28
236A A Himeyuri 2000 [2400] All (6)+5 [(6)+8] 4 [1] 25 -7 [-4] 80 80 [90] 3 [5] 21 27 30 32 [33] 44 [46] 11 [12] +0 +2 [+8]
236B B Himeyuri 2200 [2600] All (6)+10 [(6)+17] 8 [1] 20 -9 [0] 80 85 [90] 4 [5] 18 [20] Launch 36 Launch 51 [67] 12 [13] +0 +5 [+8]
214 Moon Blossom 47+3L 1~5 FT
6~22 All
j.214 Air Moon Blossom
214A A Suzuran 2000 [2000*2] All 11 [21] Until L
[Until L,2]
18 -3 [+3] 80
[80, 100]
85 (Once) 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9
214B B Suzuran 2000 [2000*2] All 11 [21] Until L
[Until L,2]
20 [18] -5 [+3] 80
[80, 100]
85 (Once) 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Himeyuri 2000, 380*3
[2600]
All (9)+10 [(9)+16] 2*4 [1] 15 +2 [+5] 80 85 [90] 4 [5] 18 [20] Launch 60 Launch 75 [76] 3*3, 13 [13] +0 +5 [+8]
214C EX Suzuran 2000*2 All 11 Until L,2 16 +11 80, 100 85 4 18, 22 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 16/+6 +0 +5


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Himeyuri 2000 All (18)+13 8 29 -18 70 75 4 18 Launch 60 + WBounce 12 +0
6P BBCF 5AAB 1700*2 All (18)+32 X(20)X Total: (18)+87 -17 70 75 2 13 17 19 0/+5 +5
4P 2B 1700 All (18)+13 4 38 -23 70 75 4 18 Launch 60 12 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Sylvan Hurricane Assault 1800*2, 8700
[1000*8, 8200]
All 4+(25 Flash)+2 1,Until Offscreen(11)Until L 88 -80 1~9 All 80 60 (Once) 5 20 Launch 100 + Down 23*2 [*8], 100 + Down 63 Launch 116 + Down 23*2 [*8], 116 + Down 63 13/-5, 6*2
[13, 3/-2*6, 6]
+0, -5, +0
[+0, -2*6, +0]
-5, -2, +8
[-5, -2*7, +8]
214BC Floral Blizzard Blossom 5200 [6200] All 4+(47 Flash)+12 8 49 -26 1~23 All 80 60 5 20 Launch 60 + WBounce 60 Launch 76 + WBounce 60 13/+10 +10 +18
Distortion Skill Duo Shearing Cherry Blossom Storm 80*12, 1040
[60*18, 1420]
All 1+(43 Flash)+1 See notes 45 -18 1~3 All 100*13 100*12, 90 5 20 Crumple 80*12 [*18], Launch 100 Crumple 160*12 [*18], Launch 116 1*11, 1/+10, 15/+10
[1*17, 1/+10, 15/+10]
+10 +10


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Royal Crimson Sprout: New Moon Lotus All 7+(105 Flash)+8 3 75 -39 1~17 All 4 18 12/+20


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B 5C, 2C Special, Super
4AAAA - - - Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB[+] - Special, Super
5BB - - - Special, Super
2B - 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - j.BB j.C Special, Super
j.BB - - - Special, Super
j.C - j.B - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

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Ambox notice.png To edit frame data, edit values in BBTag/Mai Natsume/Data.