BBTag/Makoto Nanaya/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Makoto Nanaya 17,000 4F 22F (1~7F Inv All) Asteroid Vision


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 5 2 11 -1 100 70 1 11 12 12 16 23 9 +0 +0
5A 1500 All 7 6 16 -5 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1700 All 8 7 16 -4 100 85 4 18 19 19 24 34 12 +0 +5
5AAA 1700 7 6 24 -11 100 85 4 18 21 24 26 39 12 +0 +5
5AAAA 2000 All 11 3 31 -13 100 90 5 20 Launch 60 Launch 76 15 +0 +8
2A 1000 All 6 3 10 -1 100 70 1 11 12 12 16 23 9 +0 +0
5B 1500 All 11 4 23 -10 5~14 H 90 80 3 16 17 26 22 40 11 +0 +2
5BB 1700 All 14 3 28 -12 100 85 4 18 21 27 + Down 23 26 42 + Down 23 12 +0 +5
5BBB 2000 All 17 5 32 -16 100 80 5 20 Launch 28 Launch 44 15 +0 +8
2B 1500 Low 9 3 15 -1 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 30 4 12 +3 6~23 HB 90 85 4 18 Launch 40 Launch 55 12 +0 +5
2[C] 35 6~23 HB
j.A 1500 High 10 6 11 100 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 5 3 22 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 High 11 4 12 80 85 4 18 19 26 24 41 12 +0 +5
j.C 1500 High 14 Until L 9 80 70 3 16 Crumple 27 30 Crumple 54 44 11 +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0*10, 2000 Throw 7~30 3 23 100 50 (Once) 0*10, 4 Launch 42 0*10, 3 +0
4BC Back Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 60 + Down 37 0, 12
AD Corona Upper 1500 Air Unblockable 9 4(2)12 27+17L -44 1~16 All 80 60 4 18 Launch 50 Launch 65 12 +0 +5
j.AD Air Corona Upper 1500 All 8 8 Until L+17 1~9 All 80 60 4 18 Launch 50 Launch 65 12 +0 +5
AD X Meteor Dive 2000 [2500] All 6 Until L+10 48 100 4 [5] 18 [20] Launch 60 Launch 75 [76] 12 [20] +0 +5 [+8]


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Comet Cannon 700*3 All 14 69 Total: 44 -3 80 75 (Once) 2 13 14 14 18 26 0/+5 +5 +6
236A A Break Shot 700, 1500
[1000, 1700]
All 20 [24] X,8 15 100, 80 85, 75
[90, 75]
4, 3 [5, 4] 18 [20] Launch 60, 40 [60, 60 + WBounce] Launch 75, 54 [76, 75 + WBounce] 9, 0/+1 +0, +13 +5, +19 [+8, +19]
236B Shooting Star 1700 All 20 3 25 -9 80 85 4 18 Launch 40 Launch 55 12 +5
214A A Asteroid Vision Total: 35
214B B Asteroid Vision Total: 36+6L
214C C Asteroid Vision Total: 45+6L
214A A Rush 500*2, 1500 All 9 3(6)3(8)4 36 -23 80 80 (Once) 3 16 17*2, Launch 22*2, 50 22*2, Launch 36*2, 64 11, 3, 11 +0 +2
214A A A Infinite Rush 500*6,1500 All 9 3(6)3{(3)2}*4(8)4 36 -23 80 80 (Once) 3 16 17*6, Launch 22*6, 50 22*6, Launch 36*6, 64 11*2, 3*4, 11 +0 +2
214A A B Lander Blow 1700 [2000] All 13 [23] 3 20 [11] -4 [+7] 80 75 [80] 4 [5] 18 [20] 19 [21] 30 [36] 24 [27] 45 [52] 8 +3 +8 [+11]
214A B Cosmic Ray 1700 [2000] All 17 [20] 8 29 [14] -4 [-1] 8~24 F
[8~27 F]
70 85 [90] 4 [5] 18 [20] 25 [27] 30 [40] 30 [33] 45 [56] 9 +0 +5 [+8]
214B/C C Lightning Arrow 1700 [2000] High Until L 9L 80 85 [90] 4 [5] 18 [20] 19 60 24 75 [76] 12 [20] +0 +5 [+8]


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Sirius Jolt 1500 [2000] All [Unblockable] 26 3 26 -10 90 80 [90] 4 [5] 20 19 [Launch] 19 [50 + WStick 30 + WBounce 40] 25 [Launch] [66 + WStick 30 + WBounce 40] 13 [22] +0 +5 [+8]
214A A C EX Lander Blow 2200 All 12~36 3 11 +7 100 80 5 20 21 36 27 52 6 +3 +11
214A C EX Cosmic Ray 2200 All 16~32 8 12 +1 8~(23~39) F 70 90 5 20 27 60 33 76 9 +0 +8


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Rush 1000*2, 2000 All (18)+13~32 2(6)2(8)4 36 -28 70 80 (Once) 3 11 17*2, Launch 22*2, 40 4*2, 7 +0
6P Cosmic Ray 2500 All (18)+26 8 14 +6 70 85 5 20 Launch 60 + WBounce 13 +0
4P Lightning Arrow 2000 All (18)+26 20 15L 70 90 5 20 Launch 50 + GBounce 13 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Big Bang Smash 4500 [5000] All 5+(192 Flash)+13 18 Total: 74 -38 [-36] 1~23 All 80 60 4 [5] 18 [20] Launch 100 Launch 115 [116] 0 +20 +20
Enhanced 236BC Enhanced Big Bang Smash 5800 All 5+(201 Flash)+13 18 Total: 74 -36 1~23 All 80 60 5 20 Launch 100 Launch 116 0 +20 +20
214BC Particle Flare (1st Hit) 1500 [2000] All 1+(42 Flash)+4
[1+(42 Flash)+7]
4 58 -40 [-38] 1~8 All
1~11 All
80 100 4 [5] 18 [20] Launch 60 Launch 75 [76] 30 +0 +5 [+8]
214BC X Particle Flare (2nd Hit) 1500 [2000] All 11+(43 Flash)+2
[11+(43 Flash)+6]
4 51 -36 1~18 All 100 60 4 [5] 18 Launch 150 Launch 165 30 +4 +4
214BC X X Particle Flare (3rd Hit) 5000 [7900] All 28+12 6 Until L+12 1~End All 100 60 4 [5] 18 [20] Launch 100 + Down 33 Launch 115 + Down 33 [116 + Down 33] 35 +0 +5 [+8]
Enhanced 214BC Enhanced Particle Flare (1st Hit) 2000 All 1+4 4 58 -38 1~8 All 80 100 5 20 Launch 60 Launch 76 30 +0 +8
Enhanced 214BC X Enhanced Particle Flare (2nd Hit) 30*28, 1200 All 1+(43 Flash)+8 2*28(7)4 56 100 100*28, 60 3*29, 5 16*28, 20 17, Launch Stand*28, 150 22, Launch Stand*28, 166 1*28, 30 +4 +4
Enhanced 214BC X X Enhanced Particle Flare (3rd Hit) 10500 All 28+(50 Flash)+12 6 Until L+12 1~End All 100 60 5 20 21 100 27 116 35 +0 +8
Distortion Skill Duo Big Bang Smash 2000 [2500] All 1+(134 Flash)+1 18 Total: 61 -39 1~6 All 100 100 5 20 Launch 100 Launch 116 0 +20 +20


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Planet Crusher All 5+(90 Flash)+21
[1+(90 Flash)+11]
4 28 -18 1~29 All
[1~15 All]
5 20 13/-6


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[3*] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - Special, Super
2B[3*] 5A 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C j.A j.B - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5B and 2B can be used a combined total of 3 times per string

Sources


Early Proration Data from Hima based on the Beta
Link

Partial Frame Data from Tari
Link

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Makoto Nanaya/Data.