BBTag/Merkava/Data: Difference between revisions

From Dustloop Wiki
< BBTag‎ | Merkava
No edit summary
(adding hitbox data)
Line 26: Line 26:
  |groundHit=17 |airHit=17 + Down 23 |groundCH=22 |airCH=31 + Down 23
  |groundHit=17 |airHit=17 + Down 23 |groundCH=22 |airCH=31 + Down 23
  |images=BBTag_Merkava_5A.png
  |images=BBTag_Merkava_5A.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5A1_Hitbox.png;BBTAG_Merkava_5A2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 38: Line 38:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_5AA.png
  |images=BBTag_Merkava_5AA.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5AA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 50: Line 50:
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBTag_Merkava_5AAA.png
  |images=BBTag_Merkava_5AAA.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5AAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 62: Line 62:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=76
  |images=BBTag_Merkava_5AAAA.png
  |images=BBTag_Merkava_5AAAA.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5AAAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 75: Line 75:
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBTag_Merkava_2A.png
  |images=BBTag_Merkava_2A.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_2A1_Hitbox.png;BBTAG_Merkava_2A2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 88: Line 88:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_5B.png
  |images=BBTag_Merkava_5B.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 101: Line 101:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_5BB.png
  |images=BBTag_Merkava_5BB.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5BB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 114: Line 114:
  |groundHit=19 |airHit=19 + Down 23 |groundCH=24 |airCH=34 + Down 23
  |groundHit=19 |airHit=19 + Down 23 |groundCH=24 |airCH=34 + Down 23
  |images=BBTag_Merkava_5BBB.png
  |images=BBTag_Merkava_5BBB.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5BBB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 127: Line 127:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_2B.png
  |images=BBTag_Merkava_2B.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_2B1_Hitbox.png;BBTAG_Merkava_2B2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 140: Line 140:
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBTag_Merkava_5C.png
  |images=BBTag_Merkava_5C.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 153: Line 153:
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=37
  |groundHit=Launch |airHit=22 |groundCH=Launch |airCH=37
  |images=BBTag_Merkava_2C.png
  |images=BBTag_Merkava_2C.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_2C1_Hitbox.png;BBTAG_Merkava_2C2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 166: Line 166:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_jA.png
  |images=BBTag_Merkava_jA.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_JA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 179: Line 179:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Merkava_jAA.png
  |images=BBTag_Merkava_jAA.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_JAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 192: Line 192:
  |groundHit=19 |airHit=22 |groundCH=24 |airCH=37
  |groundHit=19 |airHit=22 |groundCH=24 |airCH=37
  |images=BBTag_Merkava_jB.png
  |images=BBTag_Merkava_jB.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_JB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 205: Line 205:
  |groundHit=Down 23 |airHit=40 |groundCH=Down 23 |airCH=55
  |groundHit=Down 23 |airHit=40 |groundCH=Down 23 |airCH=55
  |images=BBTag_Merkava_jC.png
  |images=BBTag_Merkava_jC.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_JC_Hitbox.png
  |notes=Advantage based on immediate j.C; Lowest possible j.C hit is -3;
  |notes=Advantage based on immediate j.C; Lowest possible j.C hit is -3;
}}
}}
Line 219: Line 219:
  |groundHit=Launch |airHit=60 + Down 33 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 + Down 33 |groundCH= |airCH=
  |images=BBTag_Merkava_GroundThrow.png
  |images=BBTag_Merkava_GroundThrow.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_Throw_Hitbox.png
  |notes=Minimum damage 2000;
  |notes=Minimum damage 2000;
}}
}}
Line 232: Line 232:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBTag_Merkava_PenetrateTheClearSkies.png
  |images=BBTag_Merkava_PenetrateTheClearSkies.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_RA_Hitbox.png
  |notes=Usually at higher disadvantage due to earlier hits pushing back too much for final hit to connect;
  |notes=Usually at higher disadvantage due to earlier hits pushing back too much for final hit to connect;
}}
}}
Line 245: Line 245:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBTag_Merkava_PenetrateTheClearSkies.png
  |images=BBTag_Merkava_PenetrateTheClearSkies.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_RA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 259: Line 259:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBTag_Merkava_DrillThrough.png
  |images=BBTag_Merkava_DrillThrough.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_236A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 272: Line 272:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBTag_Merkava_DrillThrough.png
  |images=BBTag_Merkava_DrillThrough.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_236A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 285: Line 285:
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBTag_Merkava_CaptureAndDevour.png
  |images=BBTag_Merkava_CaptureAndDevour.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_214A_Hitbox.png
  |notes=Enters recovery on block;Adds a frame of recovery for every 2 frames spent active;Additional 23 frames recovery on whiff;
  |notes=Enters recovery on block;Adds a frame of recovery for every 2 frames spent active;Additional 23 frames recovery on whiff;
}}
}}
Line 298: Line 298:
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBTag_Merkava_CaptureAndDevour.png
  |images=BBTag_Merkava_CaptureAndDevour.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_214B_Hitbox.png
  |notes=Enters recovery on block;Adds a frame of recovery for every 2 frames spent active;Additional 23 frames recovery on whiff;
  |notes=Enters recovery on block;Adds a frame of recovery for every 2 frames spent active;Additional 23 frames recovery on whiff;
}}
}}
Line 311: Line 311:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |images=BBTag_Merkava_BreathOut.png
  |images=BBTag_Merkava_BreathOut.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_J214A_Hitbox.png
  |notes=Advantage based on lowest possible use;
  |notes=Advantage based on lowest possible use;
}}
}}
Line 324: Line 324:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |images=BBTag_Merkava_BreathOut.png
  |images=BBTag_Merkava_BreathOut.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_J214B_Hitbox.png
  |notes=Advantage based on lowest possible use;
  |notes=Advantage based on lowest possible use;
}}
}}
Line 337: Line 337:
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |images=BBTag_Merkava_SoartheSky.png
  |images=BBTag_Merkava_SoartheSky.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_J66_Hitbox.png
  |notes=Can cancel into attacks on 24F;
  |notes=Can cancel into attacks on 24F;
}}
}}
Line 349: Line 349:
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |groundHit=19 |airHit=30 |groundCH=24 |airCH=45
  |images=BBTag_Merkava_SoartheSky.png
  |images=BBTag_Merkava_SoartheSky.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_J44_Hitbox.png
  |notes=Can cancel into attacks on 29F;
  |notes=Can cancel into attacks on 29F;
}}
}}
Line 376: Line 376:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBTag_Merkava_DrillThrough.png
  |images=BBTag_Merkava_DrillThrough.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_236C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 389: Line 389:
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBTag_Merkava_CaptureAndDevourEX.png
  |images=BBTag_Merkava_CaptureAndDevourEX.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_214C_Hitbox.png
  |notes=Merkava immediately enters recovery on block;adds a frame of recovery for every 2 frames spent active;additional 23 frames recovery on whiff;
  |notes=Merkava immediately enters recovery on block;adds a frame of recovery for every 2 frames spent active;additional 23 frames recovery on whiff;
}}
}}
Line 402: Line 402:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |images=BBTag_Merkava_ExBreathOut.png
  |images=BBTag_Merkava_ExBreathOut.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_J214C_Hitbox.png
  |notes=Advantage based on lowest possible use;
  |notes=Advantage based on lowest possible use;
}}
}}
Line 416: Line 416:
  |groundHit=Launch |airHit=80 |groundCH= |airCH=
  |groundHit=Launch |airHit=80 |groundCH= |airCH=
  |images=BBTag_Merkava_DrillThrough.png
  |images=BBTag_Merkava_DrillThrough.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_5P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 429: Line 429:
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |images=BBTag_Merkava_ExBreathOut.png
  |images=BBTag_Merkava_ExBreathOut.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_6P1_Hitbox.png;BBTAG_Merkava_6P2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 442: Line 442:
  |groundHit=Launch |airHit=17 + Down 37 |groundCH= |airCH=
  |groundHit=Launch |airHit=17 + Down 37 |groundCH= |airCH=
  |images=BBTag_Merkava_5A.png
  |images=BBTag_Merkava_5A.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_4P1_Hitbox.png;BBTAG_Merkava_4P2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 456: Line 456:
  |groundHit=Launch |airHit=100 + GBounce |groundCH=Launch |airCH=116 + GBounce
  |groundHit=Launch |airHit=100 + GBounce |groundCH=Launch |airCH=116 + GBounce
  |images=BBTag_Merkava_ResentfullyRage.png
  |images=BBTag_Merkava_ResentfullyRage.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 93×20 (1860) [83×25 (2075)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 93×20 (1860) [83×25 (2075)];
}}
}}
Line 469: Line 469:
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |images=BBTag_Merkava_Frolic.png
  |images=BBTag_Merkava_Frolic.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)];
}}
}}
Line 481: Line 481:
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |groundHit=Launch |airHit=100 |groundCH= |airCH=
  |images=BBTag_Merkava_Frolic.png
  |images=BBTag_Merkava_Frolic.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)];
}}
}}
Line 493: Line 493:
  |groundHit=Launch |airHit=100 + GBounce |groundCH=Launch |airCH=116 + GBounce
  |groundHit=Launch |airHit=100 + GBounce |groundCH=Launch |airCH=116 + GBounce
  |images=BBTag_Merkava_ResentfullyRage.png
  |images=BBTag_Merkava_ResentfullyRage.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_DSD_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
}}
}}
Line 507: Line 507:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Merkava_Overrun.png;BBTag_Merkava_Overrun2.png
  |images=BBTag_Merkava_Overrun.png;BBTag_Merkava_Overrun2.png
  |hitboxes=
  |hitboxes=BBTAG_Merkava_222BC_Hitbox.png
  |notes=Minimum damage 49000;
  |notes=Minimum damage 49000;
}}
}}

Revision as of 06:44, 27 October 2021

Nav

Links

Infobox Data

Portrait Name Health Prejump
BBTag Merkava Portrait.png
Merkava 17,000 6F
Backdash Forward Dash Unique Movement Options
37F (1~7F Inv All) Flight
Glide
Icon
BBTag Merkava Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 5 24 -12 B 7~11 H CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBTag Merkava 5A.png
BBTAG Merkava 5A1 Hitbox.pngBBTAG Merkava 5A2 Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 4 20 -7 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 5AA.png
BBTAG Merkava 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 500×4 All 8 3 29 -15 B - S(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 (Once) 3 16 Launch 60 - - 11 11, 1×4 +2
BBTag Merkava 5AAA.png
BBTAG Merkava 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All 18 6 29 -14 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Merkava 5AAAA.png
BBTAG Merkava 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 3(6)2 14 -2 F - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Merkava 2A.png
BBTAG Merkava 2A1 Hitbox.pngBBTAG Merkava 2A2 Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 2 22 -7 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 5B.png
BBTAG Merkava 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 5 23 -11 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 5BB.png
BBTAG Merkava 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 2 29 -12 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
BBTag Merkava 5BBB.png
BBTAG Merkava 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 Low 13 2(6)4 16 -3 F - CST(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava 2B.png
BBTAG Merkava 2B1 Hitbox.pngBBTAG Merkava 2B2 Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Merkava 5C.png
BBTAG Merkava 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 Low, All 12 7(14)3 24 -8 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 (Once) 4 18 Launch 22 Launch 37 12 +0 +5
BBTag Merkava 2C.png
BBTAG Merkava 2C1 Hitbox.pngBBTAG Merkava 2C2 Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 2, 1 27 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava jA.png
BBTAG Merkava JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 2 17 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Merkava jAA.png
BBTAG Merkava JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 15 4 Until L+7L - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 22 24 37 12 +0 +5
BBTag Merkava jB.png
BBTAG Merkava JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 14 Until landing 22L -7 H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Down 23 40 Down 23 55 12 +0 +5
Advantage based on immediate j.C
Lowest possible j.C hit is -3
BBTag Merkava jC.png
BBTAG Merkava JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×4 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 (Once) 0, 4×4 - Launch 60 + Down 33 - - - 0, 1×4 -
Minimum damage 2000
BBTag Merkava GroundThrow.png
BBTAG Merkava Throw Hitbox.png

AD
I, Penetrate the Clear Skies
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×10 Air Unblockable 11 2×10 26L -19 B 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 40 Launch 55 4 +0 +5
Usually at higher disadvantage due to earlier hits pushing back too much for final hit to connect
BBTag Merkava PenetrateTheClearSkies.png
BBTAG Merkava RA Hitbox.png

j.AD

j.AD
Air I, Penetrate the Clear Skies
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×5 All 12 2×5 30L - H 1~21 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 40 Launch 55 4 +0 +5
BBTag Merkava PenetrateTheClearSkies.png
BBTAG Merkava RA Hitbox.png

Skills

236A

236A
A I, Drill Through
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×8 All 13 2×8 19 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 60 Launch 74 2 +0 +2
BBTag Merkava DrillThrough.png
BBTAG Merkava 236A Hitbox.png

236B

236B
B I, Drill Through
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×8 All 17 2×8 31 -16 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 60 Launch 74 2 +0 +2
BBTag Merkava DrillThrough.png
BBTAG Merkava 236A Hitbox.png

214A

214A
A I, Capture and Devour
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×3 All 15 2-16* 26-31/54* -8 ~ -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 60 - - 12 12, 0, 2×2, 12 -
Enters recovery on block
Adds a frame of recovery for every 2 frames spent active
Additional 23 frames recovery on whiff
BBTag Merkava CaptureAndDevour.png
BBTAG Merkava 214A Hitbox.png

214B

214B
B I, Capture and Devour
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×3 All 15 2-16* 20-25/43* -2 ~ -7 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 60 - - 12 12, 0, 2×2, 12 -
Enters recovery on block
Adds a frame of recovery for every 2 frames spent active
Additional 23 frames recovery on whiff
BBTag Merkava CaptureAndDevour.png
BBTAG Merkava 214B Hitbox.png

j.214A

j.214A
A I, Breath Out
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 19 Until Hit Total: 49+8L -8 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
BBTag Merkava BreathOut.png
BBTAG Merkava J214A Hitbox.png

j.214B

j.214B
B I, Breath Out
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 23 Until Hit Total: 53+4L -5 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
BBTag Merkava BreathOut.png
BBTAG Merkava J214B Hitbox.png

j.66

j.66
I, Soar the Sky (Forward)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 20 24 11 - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 30 24 45 12 +0 +5
Can cancel into attacks on 24F
BBTag Merkava SoartheSky.png
BBTAG Merkava J66 Hitbox.png

j.44

j.44
I, Soar the Sky (Backward)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 25 16 11 - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 19 30 24 45 12 +0 +5
Can cancel into attacks on 29F
BBTag Merkava SoartheSky.png
BBTAG Merkava J44 Hitbox.png

j.8

j.8
I, Spring to the Sky
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - - - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Merkava SpringtotheSky.png

Extra Skills

236C

236C
EX I, Drill Through
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×16 All 13 2×16 25 -10 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 2 +0 +2
BBTag Merkava DrillThrough.png
BBTAG Merkava 236C Hitbox.png

214C

214C
EX I, Capture and Devou
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 500×5 All 15 1-8* 26-31/54* -8 ~ -13 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 60 - - 12 12, 0, 2×4, 12 -
Merkava immediately enters recovery on block
adds a frame of recovery for every 2 frames spent active
additional 23 frames recovery on whiff
BBTag Merkava CaptureAndDevourEX.png
BBTAG Merkava 214C Hitbox.png

j.214C

j.214C
EX I, Breath Out
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 22 Until Hit Total: 42+4L +20 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
Advantage based on lowest possible use
BBTag Merkava ExBreathOut.png
BBTAG Merkava J214C Hitbox.png

Partner Skills

5P

5P
I, Drill Through
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×6 All (18)+13 1×6 31 -15 B - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 80 - - 4/-1 -1 -
BBTag Merkava DrillThrough.png
BBTAG Merkava 5P Hitbox.png

6P

6P
I, Breath Out
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All (18)+36 Until hit Total: (18)+75+16L - P - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 - - 0/+11 +11 -
BBTag Merkava ExBreathOut.png
BBTAG Merkava 6P1 Hitbox.pngBBTAG Merkava 6P2 Hitbox.png

4P

4P
5A
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All (18)+12 5 24 -12 B - P 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 17 + Down 37 - - 11 +0 -
BBTag Merkava 5A.png
BBTAG Merkava 4P1 Hitbox.pngBBTAG Merkava 4P2 Hitbox.png

Distortion Skills

236BC

236BC
I, Resentfully Rage
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
670×20
[640×25]
All 1+(60 Flash)+11 4×20 [4×25] 54 -37 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 5 20 Launch 100 + GBounce Launch 116 + GBounce 1 +0 +8
Values in [] are for Enhanced version
Minimum damage: 93×20 (1860) [83×25 (2075)]
BBTag Merkava ResentfullyRage.png
BBTAG Merkava 236BC Hitbox.png

214BC

214BC
I, Frolic
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 400×5, 1500, 3100
[1000, 0, 400×5, 1000×3, 3200]
All 1+(24 Flash)+10 2 25+25L -32 H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×8 [×10], 60 4 18 Launch 100 - - 4 4, 0, 1×5, 16, 21
[4, 0, 1×5, 16×3, 21]
-
Values in [] are for Enhanced version
Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)]
BBTag Merkava Frolic.png
BBTAG Merkava 214BC Hitbox.png

j.214BC

j.214BC
Air I, Frolic
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 400×5, 1500, 3100
[1000, 0, 400×5, 1000×3, 3200]
All 1+(24 Flash)+10 2 Until L+25L - H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×8 [×10], 60 4 18 Launch 100 - - 4 4, 0, 1×5, 16, 21
[4, 0, 1×5, 16×3, 21]
-
Values in [] are for Enhanced version
Minimum damage: 200, 80×5, 300, 1054 (1954) [200, 80×5, 200×3, 928 (2128)]
BBTag Merkava Frolic.png
BBTAG Merkava 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
I, Resentfully Rage
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×20
[100×25]
All 1+(96 Flash)+1 4×20 [4×25] 54 -37 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100 + GBounce Launch 116 + GBounce 1 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Merkava ResentfullyRage.png
BBTAG Merkava DSD Hitbox.png

Astral Heat

222BC

222BC
I, Overrun
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
6666, 0×6, 42334 All 1+(76 Flash)+10 4 34 -17 B 1~14 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 - - - - 13 - -
Minimum damage 49000
BBTag Merkava Overrun.pngBBTag Merkava Overrun2.png
BBTAG Merkava 222BC Hitbox.png

Category