BBTag/Mika

From Dustloop Wiki
Mika
BBTag Mika Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Short Range, Pressure, Grappler
Team role
Point, Support(Situational)

Overview

Backstory

She comes. Escaping from her tedious routine. Surpassing fetters. Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place Never to lose the beloved friend again. Walks with her inbent wish. With her desire charged in the fist. She exerts everything. To somewhere very far.

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of UNIST revolve around right at the start of UNIST's arcade mode.

Playstyle

Mika is a high mobility pseudo-grappler. Rather than being a slowly advancing wall like Waldstein, Tager, or Kanji, Mika wants to use her speed and air movement to stick to her opponent.

Strengths/Weaknesses

Strengths Weaknesses
  • Good ground speed
  • Reversal action covers a decent chunk of vertical real estate
  • Her 2C moves her forward by a lot, making confirms at max range super easy
  • Can punish with command grabs at longer distance than other grapplers
  • 5P assist passes through opponent, allowing you to set up Cross Combo mixups easily.
  • Advanced combos have decent corner carry
  • Stubby range, especially since her 5A uses the animation of her UNIST 2A without the benefit of being a low.
  • Has the most damaging super grab in the game, but the range is extremely small, and the timing for the followup hits is somewhat strict.
  • Lacks quick overhead options. Only mixups are lows and command grabs.
  • Combo damage is somewhat low.
  • No air command grabs like Waldstein or Tager, and lacks an anti-air grab like Kanji.



Normal Moves

5A
5A
BBTag Mika 5A.png
A punch to the shins
BBTag Mika 5AA.png
BBTag Mika 5AAA.png
BBTag Mika 5AAAA.png
Rocket-powered dropkick!
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 4 13 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Mika 5A.png
BBTAG Mika 5A Hitbox.png
  • Although the animation is taken from Mika's 2A in UNIST, this does not hit low.
  • This is a 6 frame jab and should be used in places a jab would be used, this is not her ideal combo starter or neutral poke.
  • This move may be jump canceled on block. Only 5A and 2A can be jump canceled on block.

5A has great use in pressure has Mika due to its fast startup and ability to be jump canceled. This move is also a great defensive tool as many jabs are, however it's range is pitiful, and using it as a starter will gimp her damage rather severely making it a less than stellar button in neutral. Use but do not abuse.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 18 -4 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Mika 5AA.png
BBTAG Mika 5AA Hitbox.png
  • Combo filler.
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 4 26 -11 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 19 + Down 23 26 34 + Down 23 12 +0 +5
BBTag Mika 5AAA.png
BBTAG Mika 5AAA Hitbox.png
  • Brings airborne opponents to the ground. Very useful in combo extensions.
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 19 10* 38L [Until L+8L] -21 H - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 35 + Slide + Down 10 Launch 50 + Slide + Down 10 12 +0 +5
Enters recovery on hit/block, or unique 8L recovery on whiff
Maximum Slide duration 10F
BBTag Mika 5AAAA.png
BBTAG Mika 5AAAA Hitbox.png
  • If you pressed this button... Go back. You made a mistake.
  • Unlike the move this animation was taken from in UNIST, where it was a Dash attack, this does not hit overhead.
5B
5B
BBTag Mika 5B.png
Guess what I have in my hand!
BBTag Mika 5BB.png
It's explosions!
BBTag Mika 5BBB.png
And a Peach Bomber to round things out
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 6 16 -5 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
Can cancel into 5BB (shot) on whiff on frame 16
BBTag Mika 5B.png
BBTAG Mika 5B Hitbox.png
  • A decent poke to use in neutral
  • Can cancel into 5BB on hit or whiff; 5BB's properties change if 5B was whiffed
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 6 24 -11 P1 - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 12 +0 +5
BBTag Mika 5BB.png
BBTAG Mika 5BB Hitbox.png
  • Will wallbounce if only the explosion portion connects, in which case you can cancel into 236B to continue your combo from anywhere on the screen.
  • Frame trap against a decent portion of the cast, can force mix-up situations with 214A.
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 11+2L 16 -10 H - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 27 Launch 42 12 +0 +5
Goes into final 2 active frames on whiff, followed by 16 landing recovery
BBTag Mika 5BBB.png
BBTAG Mika 5BBB Hitbox.png
  • Treated as airborne
  • Special cancellable into j236A/B
5C
5C
BBTag Mika 5C.png
"Taco Bell!"
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Mika 5C.png
BBTAG Mika 5C Hitbox.png
  • Has same hitbox as j.B, which is decently large. That's about the only notably thing about this move.

Useful as an occasional mixup, since Mika doesn't have any grounded overheads otherwise, and it's safe on block.

2A
2A
BBTag Mika 2A.png
Mind your feet!
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 5 15 -6 F - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Mika 2A.png
BBTAG Mika 2A Hitbox.png
  • Slides forward slightly

A standard low. Can be used to tick into Mika-chan Hip Strike.

2B
2B
BBTag Mika 2B.png
Suprise! :D
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 4 22 -7 B 8~14 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Mika 2B.png
BBTAG Mika 2B Hitbox.png


  • Anti-air move; upper body invulnerable
  • Surprisingly good hitbox on this

Use this to force the opponent to respect your airspace. This is not an easy move to challenge.

2C
2C
BBTag Mika 2C.png
Haha whoops >u<
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 15 10 18 -9 F - CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Mika 2C.png
BBTAG Mika 2C Hitbox.png
  • Moves Mika forward a good distance

A far reaching low and useful filler in many of Mika's combos. In neutral, 2C can function as an occasional yolo option to start combos. On block, you can Reverse Beat into something less committal like 5A.

j.A
j.A
BBTag Mika jA.png
BBTag Mika jAA.png
Give'm the ol' 1 - 2!
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 3 23 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Mika jA.png
BBTAG Mika JA Hitbox.png
  • Mika's fastest air normal

Decent-ish as an air-to-air, but you don't want to go around trying to bop people out of the air with it.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×4 All 5 2(4)2(2)2(4)3 24 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 3×3, 11 +0 +2
BBTag Mika jAA.png
BBTAG Mika JAA1 Hitbox.pngBBTAG Mika JAA2 Hitbox.pngBBTAG Mika JAA3 Hitbox.pngBBTAG Mika JAA4 Hitbox.png
  • Last hit does more hitstun

Combo fodder, mostly.

At mid-range, you can do IAD jAA > j236B as a combo starter. It's a quick overhead, and may catch some players by surprise.

j.B
j.B
BBTag Mika jB.png
Just about the only "unga" she's got
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2200] High 14 [28] 6 29 [9] - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 [4] 16 [18] 17 [Launch] 17 [40 + GBounce] 22 [Launch] 31 [55 + GBounce] 11 [8] - +2 [+5]
BBTag Mika jB.png
Just about the only "unga" she's got
BBTAG Mika JB Hitbox.pngBBTAG Mika JBH Hitbox.png


  • Hitbox is deceptively large, extends horizontally past Mika's fists

Kind of slow, but the fact that it's hitbox covers a big area above, in front of, and below Mika means it's her best tool when jumping in against your opponent's buttons.

j.C
j.C
BBTag Mika jC.png
YOLO
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 High, All 15 Until L+4 18+11L -14 H, P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 12 +0 +5
BBTag Mika jC.png
YOLO
BBTAG Mika JC1 Hitbox.pngBBTAG Mika JC2 Hitbox.png


  • Hits on the way down as well as upon landing
  • Cannot be special or super cancelled.
  • Drags the opponent to the ground on hit, making follow-ups with an assist very easy.

While the move is -14, it can be very difficult to punish if blocked as Mika will bounce backwards away from the opponent upon landing. This move is primarily used as a combo ender for meterless air confirms or as a filler with an assist.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Mika GroundThrow.png
May I have this dance?
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7-30 3 23 - T - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum damage 2000
BBTag Mika GroundThrow.png
BBTAG Mika Throw Hitbox.png


  • Mika runs forward a short distance and performs a grab
  • Can combo afterward

Mika's run speed makes this decently strong as a mixup. If your opponent is used to you running up and hitting buttons, you can catch them off-guard with this.

Mika-chan Tornado
Mika-chan Tornado
5A+D (air OK)
BBTag Mika Tornado.png
Template:AttackDataHeader-BBTag
Ground


AD
Mika-chan Tornado
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 Air Unblockable 15 4,6,4 27+22L - B 1~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 2 +0 +5
Minimum Damage 60×3 (180)
BBTag Mika Tornado.png
BBTAG Mika RA Hitbox.png
  • Hits in front of and behind her
  • Leaps up nearly to the top of the screen, making this decent as an anti-air in an awkward situation

Decent as an anti-air when they're too high for 2B to reach them, but you don't really get anything off of this.

Air


j.AD
Air Mika-chan Tornado
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 All 10 4,6,4 Until L+22L - H 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 52 Launch 67 2 +0 +5
Minimum Damage 60×3 (180)
BBTag Mika Tornado.png
BBTAG Mika RA Hitbox.png
  • Basically identical to the grounded version.

Not really any reason to use them unless they're not respecting you air to air.


Skills

Mika-chan Missile
Mika-chan Missile
236A/B (air OK)
BBTag Mika MissileA.png
BBTag Mika MissileB.png
Wheeee!
Template:AttackDataHeader-BBTag
Ground A


236A
A Mika-chan Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 All 16 20 3+9L -16 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Minimum Damage 95
Maximum Slide duration 1F
BBTag Mika MissileA.png
BBTAG Mika 236A Hitbox.png
  • Travels straight forward
  • Passes through opponent, allowing for easy crossups with assists.

You can use this to advance towards the opponent, but you really don't want to. Mika's already decently speedy on the ground, meaning this is a combo tool and nothing else.

Ground B


236B
B Mika-chan Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 All 16 20 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Minimum Damage 95
Maximum Slide duration 1F
BBTag Mika MissileB.png
BBTAG Mika 236A Hitbox.png
  • Travels upward at an angle
  • Mika can act in the air after performing this

DBFZ players might be familiar with moves like this; after you launch yourself into the air, you can come down immediately with an air normal.

Air A


j.236A
Air A Mika-chan Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 All 13 20 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Minimum Damage 95
Maximum Slide duration 1F
BBTag Mika MissileA.png
BBTAG Mika 236A Hitbox.png
  • Travels straight forward

Useful as a movement tool, and has uses in combos

Air B


j.236B
Air B Mika-chan Missile
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 All 13 20 Until L+14L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Minimum Damage 95
Maximum Slide duration 1F
BBTag Mika MissileB.png
BBTAG Mika 236A Hitbox.png
  • Travels downward at an angle

Covered by an assist, this allows you to approach the enemy at a somewhat unusual angle.

Followup
  • Can be done in any angle
  • Straight down will knock opponent down on hit

A decent way to end meterless combos, due to the knockdown.

Mika-chan Cannon
Mika-chan Cannon
214A/B
BBTag Mika Cannon.png
If you throw this out in neutral, pray they don’t jump or DP.
Template:AttackDataHeader-BBTag
A


214A
A Mika-chan Cannon
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3200 Throw 24 3 35 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum Damage 160
BBTag Mika Cannon.png
If you throw this out in neutral, pray they don’t jump or DP.
BBTAG Mika 214A Hitbox.png
  • Jumps forward a short distance, and will catch opponents slightly off the ground.
  • Can combo into this

Calling an assist and switching before this move connects can be a good mixup, and will give you a full combo.

B


214B
B Mika-chan Cannon
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3700 Throw 28 3 35 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum Damage 185
BBTag Mika Cannon.png
If you throw this out in neutral, pray they don’t jump or DP.
BBTAG Mika 214A Hitbox.png
  • Jumps forward a short distance, and will catch opponents slightly off the ground.
  • Can combo into this

Because of the distance she jumps forward, this can be used when you read a pushblock to get a punish.


Extra Skills

EX Mika-chan Missile
EX Mika-chan Missile
236C (air OK)
BBTag Mika MissileA.png
Team Licht Kreis are blasting off again
Template:AttackDataHeader-BBTag
Ground


236C
EX Mika-chan Missile
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 16 20 3+9L -18 H 4~35 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Can perform up to three Additional Missile attacks
Minimum Damage 180
Maximum Slide duration 1F
BBTag Mika MissileA.png
"Y'all mind if I skip neutral?"
BBTAG Mika 236A Hitbox.png
  • Travels straight forward
  • Can be followed up 3 times using A/B/C + Direction
Air


j.236C
Air EX Mika-chan Missile
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 13 20 Until L+9L - H 4~32 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
Can perform up to three Additional Missile attacks
Minimum Damage 180
Maximum Slide duration 1F
BBTag Mika MissileA.png
"Y'all mind if I skip neutral?"
BBTAG Mika 236A Hitbox.png
  • Travels straight forward
  • Can be followed up 3 times using A/B/C + Direction

The most advantageous way to end this move is with the 2A/B/C followup, as it will knock down.

EX Mika-chan Cannon
EX Mika-chan Cannon
214C
BBTag Mika Cannon.png
Swiggity swooty, gimme dat booty
Template:AttackDataHeader-BBTag
214C
EX Mika-chan Cannon
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 4000 Throw 26 3 35 - T 1~28 T - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 0, 4 - Launch 60 - - - - 0, 12 -
Minimum Damage 400
BBTag Mika Cannon.png
Swiggity swooty, gimme dat booty
BBTAG Mika 214C Hitbox.png


  • Will jump nearly full-screen
  • Only version of command grab that leads to a combo (Corner only)

You can't escape. Just look at those gorilla arms!

Partner Skills

4P
4P
UNI 5[C]
BBTag Mika 4P.png
Banana slamma!
Template:AttackDataHeader-BBTag
4P
UNI 5[C]
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 4 26 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 50 Launch 65 12 +0 +5
Minimum Damage 85
BBTag Mika 4P.png
BBTAG Mika 4P Hitbox.png


  • Will knock the opponent into the air on hit

If you do a switch immediately after this hits, Mika can continue the combo.

5P
5P
Mika-chan Missile
BBTag Mika MissileA.png
Template:AttackDataHeader-BBTag
5P
Mika-chan Missile
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 16 4+9L -6 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 22 Launch 50 - - 12 +0 -
Minimum Damage 100
BBTag Mika MissileA.png
BBTAG Mika 5P Hitbox.png


  • Passes through opponent

Because this assist will pass through the opponent, you can activate cross combo afterward for a "free" cross combo sandwich. Just be careful not to use this assist again during the cross-combo, as she'll just pass through again. (Though if you cross-up as well you can be tricky with this)

6P
6P
Mika-chan Tornado (FF)
BBTag Mika jC.png
Template:AttackDataHeader-BBTag
6P
UNI FF
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+31 Until L+5 32+8L -12 H, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 19 + Down 23, 50 Launch 34 + Down 23, 65 6, 0/+12 +0, +12 +5, +17
Second hit occurs 4F after landing, active for 3F
Minimum Damage 85×2 (170)
BBTag Mika jC.png
BBTAG Mika 6P1 Hitbox.pngBBTAG Mika 6P2 Hitbox.png


  • Jumps up slightly before attacking

Because Mika jumps into the air, she can avoid many attacks during the startup. This makes this assist decent during pressure, as even if you get counterhit Mika may still get her hit in.



Distortion Skills

Mika-chan Revolution
Mika-chan Revolution
236B+C (air OK)
BBTag Mika Revolution.png
This hand of mine glows with an awesome power!
Template:AttackDataHeader-BBTag
Ground


236BC
Mika-chan Revolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 150×17, 3000
[2200, 180×21, 3000]
All 6+(60 Flash)+4 12(25)8 33+16L -31 H 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×18 [×22], 60 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 - - 12, 8 12, 0×18 [×22] +5
Values in [] are for Enhanced version
Minimum damage: 400, 30×17, 1110 (2020)
[Minimum damage: 440, 36×21, 1050 (2246)]
BBTag Mika Revolution.png
BBTAG Mika 236BC1 Hitbox.pngBBTAG Mika 236BC2 Hitbox.png
  • Pretty standard combo ender super. There's not much to say about this one.

If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward.

Air


j.236BC
Air Mika-chan Revolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 150×17, 3000 [2200, 180×21, 3000] All 6+(60 Flash)+4 12(25)Until L 33+16L -31 H 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×18, 60 [100×22, 60] 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 - - 12, 8 12, 0×18 [×22] +5
Values in [] are for Enhanced version
Minimum damage: 400, 30×17, 1110 (2020)
[Minimum damage: 440, 36×21, 1050 (2246)]
BBTag Mika Revolution.png
BBTAG Mika 236BC1 Hitbox.pngBBTAG Mika 236BC2 Hitbox.png
  • Identical to ground version, but in the air.

If the initial hit is blocked or whiffs, Mika will still do an attack on the way down afterward.

Mika-chan Hip Strike
Mika-chan Hip Strike
214B+C
BBTag Mika HipStrike.png
owo what's this?
Template:AttackDataHeader-BBTag
214BC
Mika-chan Hip Strike
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1700, 2000+, 2000+
[0, 1700, 2000+, 1300+, 650+*3]
Throw 13+(60 Flash)+0 1 57 - T 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 0 - Launch 180 + WBounce 60 - - - - 0 -
Values in [] are for Enhanced version
Damage can be boosted by timing two button presses. Each press adds +500 if OK timing, 1000 if perfect timing
Enhanced version final strike gets boosted by +300,+100×3 if OK timing, +500,+200×3 if perfect timing
If both timings are perfect, final strike gains +1500 [+700,+300×3] instead
Minmum Damage: 1140~1640 [1390~1910]
BBTag Mika HipStrike.png
BBTAG Mika 214BC Hitbox.png


  • Range is bad
  • Need to get timing perfect to get max damage but is second highest damaging grab in Tag (Tager 720 being the highest)

Frame 0 grab meaning they can't do anything post flash, so if someone wants to dodge it they need to jump beforehand. Reversal grab with pitiful range use it on wakeup if they try to meaty you. Also possible to frame trap after a blocked 5BBB string.

Because Mika is so fast on the ground, sometimes you can just run up and YOLO with this.


Distortion Skill Duo

Mika-chan Revolution
P during Main Character's Distortion Skill
BBTag Mika Revolution.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Mika-chan Revolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×18, 700 [100×22, 800] All 1+(94 Flash)+1 12(25)8 33+16L -31 H 1~5 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 - - 12, 8 12, 0×18 [×22] +5
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
BBTag Mika Revolution.png
BBTAG Mika DSD1 Hitbox.pngBBTAG Mika DSD2 Hitbox.png


  • Attacks at an upward angle

Just like the solo version, this will hit again on the way down if the initial hit is blocked or whiffs.


Astral Heat

Mika-chan Galaxy
222B+C
BBTag Mika Galaxy.png
BBTag Mika Galaxy2.png
Template:AttackDataHeader-BBTag
222BC
Mika-chan Galaxy
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- Throw 1+(95 Flash)+8 3 35 - T 1~11 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 - - - - - - - -
BBTag Mika Galaxy.pngBBTag Mika Galaxy2.png
XD
BBTAG Mika 222BC Hitbox.png


  • Starts with a hop grab like 214A/B

If you land this, you win the round. ¯\_(ツ)_/¯

>u<


Navigation

To edit frame data, edit values in BBTag/Mika/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.