BBTag/Mitsuru Kirijo/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Mitsuru Kirijo 17,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 8 3 19 -8 100 75 CSTP 2 13 14 14 18 26 7 +0 +1
5AA 1100 All 5 2 22 -10 100 85 CSTP 3 13 17 17 22 31 7 +0 +2
5AAA 1200 All 5 2 26 -14 100 85 S(J)P 3 13 17 17 22 31 7 +0 +2
5AAAA 1300 All 5 2 22 -10 100 85 SP 3 13 17 17 22 31 7 +0 +2
5AAAAA 1400 All 5 2 26 -14 100 85 S(J)P 3 13 17 17 22 31 7 +0 +2
5AAAAAA 1000*3 All 17 2(4)2(4)3 37 -23 90 80 (Once) P 3 16 17*2, Launch 17 + Down 23*2, 40 + GBounce 22*2, Launch 31 + Down 23*2, 54 + GBounce 1 +0 +2
2A 1000 Low 9 3 15 -4 90 75 CSTP 2 13 14 14 18 26 7 +0 +1
5B 1700 All 15 3 23 -7 6~17 F 90 85 CSP 4 18 19 40 24 55 12 +4 +9
5BB 1500 All 10 3 18 -4 100 80 CS(J)P 3 16 17 21 22 35 11 +0 +2
5BBB 1000*5 All 10 4,3*4 21 -7 100 90 CSP 3 16 17*3, Launch*2 30 22*3, Launch*2 44 1*4, 4 +0 +2
2B 1700 All 11 3 31 -15 7~13 H 90 85 CSJP 4 18 Launch 25 Launch 40 12 +0 +5
2BB 1300*2 All 25 9 [(2)1] 43 [40] -20 100 90 CSP 5 20 Launch 21, 60 + GBounce Launch 37, 76 + GBounce 7 7, 0 +8
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 19 2 20 -3 90 85 SP 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1500 High 7 12 16 80 80 JP 3 16 17 19 22 33 11 +0 +2
j.AA 1700 High 12 8 37 80 85 JP 4 18 19 19 24 34 12 +0 +5
j.B 1500 High 11 6 25 80 80 (J)P 3 16 17 50 22 64 11 +0 +2
j.C 1300*2 All 25 9 [(2)1] 31 [28] 80 90 5 20 Launch 21, 60 Launch 27, 76 7 7, 0 +8


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC 0, 150*11, 350 Throw 7-30 3 25 100 50 (Once) S 3 60*11, Launch 17*11, 60 0
AD Getsu-ei 2400 Air Unblockable 12 3 (25+)20L -29 1~14 All 80 60 4 18 Launch 80 Launch 95 16 +0 +5
j.AD Air Getsu-ei 2400 All 10 1 20L 1~10 All 80 60 4 18 Launch 80 Launch 95 16 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Coup Droit 1700 All 9 6 18 -7 ~ -2 80 85 P 3 16 25 27 + Slide 15 30 41 + Slide 15 11 +0 +2
236B B Coup Droit 2200 All 21 12 12 -3 ~ +8 80 90 P 4 20 Launch 30 + Slide 18 Launch 45 + Slide 18 12 +0 +5
214A Marin Karin 1000 All 10 54 Total 34 80 70 P 1 10 11 11 15 22 0 +10 +10
214B Tentarafoo 300, 3750 Low 22 12 Total 54 -5 ~ +5 70 80 (Once) P 3, 4 16 80, Launch 17, 45 85, Launch 31, 60 0 +0, +12 +2, +12


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Coup Droit 2200 All 7 6 17 -4 80 90 P 4 18 Launch 29 + Slide 17 Launch 44 + Slide 17 12 +0 +5
214C Bufula 1000*3 All 27 360 Total 47 +31 80 85 P 2 13 Launch 60 Launch 72 0/+6 +6 +7


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Coup Droit 1700 All (18)+13 10 21 -12 70 85 4 18 Launch 40 + WBounce 40 12 +0
6P Mabufudyne 600*8 All (18)+92 X*2(3)X*2(3)X*2(3)X*2 Total: (18)+120 +11 70 97 4 18 Launch 50 0/+12 +12
4P 1700 All (18)+16 8 23 -12 70 85 4 18 Launch 60 7 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Myriad Arrows 500*13, 3000
[300*25, 4000]
All 4+(58 Flash)+3 2*12(2)2(25)5
[2*24(2)2(25)5]
46 -30 1~8 All 80 98*13, 80 [99*25, 80] 3*13 [*25], 5 16*13 [*25], 20 50*12 [*24], Crumple 54, Launch Stand*13 [*25], 120 + WBounce 55*12 [*24], Crumple 69, Launch Stand*13 [*25], 136 + WBounce 0*7 [*25], 25 +0 +2*13 [*25], +8
214BC Bufudyne 5500 [6500] All 9+(54 Flash)+8 10 Total: 110 -53 1~28 All 80 60 5 20 Launch 90 Launch 106 0/+20 +20 +28
Distortion Skill Duo Bufudyne 2000 [2500] All 9+(54 Flash)+1 10 Total: 93 -51 1~11 All 100 100 5 20 Launch 90 Launch 106 0/+20 +20 +28


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Niflheim All 6+(73 Flash)+14 3 Total: 97 -50 1~43 All 5 20 0/+7


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA 5B, 2B 5C, 2C Special, Super
5AAAAA 5AAAAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAAAA - - - -
2A[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB - Special, Super
5BB - 5BBB - Jump[-], Special, Super
5BBB - - - Special, Super
2B[1] - 5B, 2BB[-] 5C, 2C Jump, Special, Super
2BB - 5B on 2nd hit 5C + 2C on 2nd hit Special + Super on 2nd hit
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A[1] j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B[1] j.A[-] - j.C[-] Jump[-], Special[-], Super[-]
j.C[1] j.A on 2nd hit j.B on 2nd hit - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Mitsuru Kirijo/Data.