BBTag/Naoto Kurogane/Frame Data

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< BBTag‎ | Naoto Kurogane
Revision as of 05:44, 14 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Naoto Kurogane 17,000 4F 25F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 12 -3 100 70 1 11 12 12 16 23 9 +0 +0
5A 1500 All 8 5 18 -6 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 12 3 18 -4 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 15 2 26 -9 100 85 4 18 21 21 26 36 12 +0 +5
5AAAA 2500 All 21 4 2+28L -13 100 90 5 20 Launch 30 Launch 46 15 +0 +8
2A 1000 Low 7 2 14 -2 90 75 2 13 14 14 18 26 10 +0 +1
5B 1800 [2100] All 8 [35] 5 34 -20 [-15] 100 85 4 18 [23] 19 [Crumple] 30 [40 + Slide] 24 [Crumple] 45 [55 + Slide + WBounce] 15 [20] +0 +5
5BB 1800 [2100] All 11 [26] 6 17 -4 [+1] 100 85 4 18 [23] Launch 25 [60] Launch 40 [75] 15 [20] +0 +5
2B 1500 All 11 6 22 -11 5~16 H 90 80 3 16 17 22 22 36 11 +0 +2
5C 800 High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 11 4 17 -2 90 85 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1500 High 11 6 13 100 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 9 6 12 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1800 [2100] High 11 [40] 5 18+6L 80 85 4 18 [23] 19 [Launch] 40 [60 + GBounce] 24 [Launch] 55 [75 + GBounce] 15 [20] +0 +5
j.C 1700 High 13 6 14 100 85 4 18 19 20 24 35 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 80 + WBounce 60 0, 12 +0
4BC Back Throw 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0×2, 4 25, Crumple 0×2, 20 +0
AD Inferno Crusader 1200×2, [1200,500×4] Air Unblockable 10 3,10
[3,3,3,2,2]
38+16L
[30+16L]
-45 [-29] 1~18 All 80 60 (Once) 4 18 Launch 45 Launch 60 12
[12, 3×4]
+0 +5
j.AD Aerial Inferno Crusader 1200×2, [1200, 400×4] All 10 3,10 [3,3,3,2,2] Until L+16 1~18 All 80 60 (Once) 4 18 Launch 45 Launch 60 12
[12, 3×4]
+0 +5
AD > X Overhead Kick 1300 All 11 6 Until L+16L 48 100 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
Dash Cancel Dash Cancel 20

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Banishing Fang 1100 [1300] All 12 3 17 -3 80 80 3 16 17 17 22 31 15 +0 +2
236B B Banishing Fang 1100 [1300] All 18 3 17 -3 80 80 3 16 17 17 22 31 15 +0 +2
236AA Banishing Fang Roar 1100 [1300] All 9 6 18 -7 64 100 3 16 17 28 + Slide 22 42 + Slide 15 +0 +2
236BB Banishing Fang Roar 1100 [1300] All 9 6 18 -7 64 100 3 16 17 28 + Slide 22 42 + Slide 15 +0 +2
236AAA Banishing Fang Bash 1700 [2000] All 14 7 22 -10 80 85 4 18 Launch 40 Launch 55 12 +0 +5
236BBB Banishing Fang Raid 1700 [2000] All 14 8 30 -19 80 75 4 18 Launch 17 [25] Launch 32 [40] 18 +0 +5
214A Shift Sway 50 [37] 5~30 HP
[5~26 HP]
214A > X Phantom Pain 0, 1800×2 Throw* 15 [5] 5 28 1~19 HP 100 100×2, 75 0, 4×2 Launch 60 0, 12×2 +0
214B Slash Kaid 1800 [2300] All 13 [20] 3 23 [16] -8 [+3] 80 75 3 [4] 17 [21] 17 [Launch] 25 [27] 22 [Launch] 39 [42] 7 [12] +0 [+3] +2 [+8]

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Banishing Fang 1300 All 12 3 17 -3 80 80 3 16 17 17 22 31 15 +0 +2
236CC EX Banishing Fang Roar 1100 [1300] All 9 6 18 -7 64 100 3 16 17 28 + Slide 22 42 + Slide 15 +0 +2
236CCC EX Banishing Fang Bash 2000 [2300] All 14 7 22 -10 80 85 4 18 Launch 40 [70 + WBounce] Launch 55 [85 + WBounce] 12 +0 +5
214C EX Slash Kaid 2300 [2600] All 16 [13] 3 16 +3 80 75 4 21 Launch 27 [38] Launch 42 [53] 12 [7] +3 +8

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Slash Kaid 2000 All (18)+13 3 26 -10 70 85 4 18 Launch 50 12 +0
6P BBCF 6C 1700 All (18)+36 4 5+15L -5 70 85 4 18 Launch 60 16 +0
4P 5BB 2000 All (18)+13 3 29 -13 70 85 4 18 Launch 50 12 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Divine Smasher 4300 [5200] All 5+(50 Flash)+2 10 23 -14 1~14 All 80 85 4 18 Launch 80 Launch 95 12 20 +5
j.236BC Air Divine Smasher 4200 [5200] All 5+7 Until L 25L 1~(Until L) All 80 85 4 18 Launch 80 + Slide + Down 10 Launch 95 + Slide + Down 10 12 20 +5
236BC Followup Divine Smasher (Enhanced Followup) 2700 All 4+(35 Flash)+15 3 ??+27L 1~(Until L+3) All 48 100 4 18 Launch 80 + Down 28 Launch 95 + Down 28 20 +0 +5
214BC Divine Reaper 2200, 7200 [3000, 7200] All 4+(40 Flash)+9 1 48 -18 1~27 All 80, 48 85, 100 4, 5 18 Launch 300, 100 + Slide + Down 25 Launch 315, 116 + Slide + Down 25 3 +0 +5
214BC Enhanced Divine Reaper (Enhanced) 2200, 5500×2 [2800, 5500×2] All 4+(40 Flash)+9 1 48 -18 1~27 All 80, 48 85, 100 4, 5 18 Launch 300, 100, 100 + Slide + Down 10 Launch 315, 116, 116 + Slide + Down 10 3, 45×2 +0 +5, +8×2
214BC Projectile Divine Reaper Projectile 2300×3 [2600×3] All 4+(40 Flash)+10 3,3,6 80 60 3 13 Launch 60 Launch 74 0/+4 +4 +4
Distortion Skill Duo Grim of Phantom 400, 800×2
[400, 350×6]
All 1+(71 Flash)+1 3(34)2,3
[3(34)2,6,6,6,6,27]
75 -60 [-63] 1~4 All 100 100 4 18 Launch 100 + Down 33×2 [×5], 100 + Down 23 Launch 115 + Down 33×2 [×5], 115 + Down 23 12, 8/-5, 9/-1
[12, 13/-10, 1/+4×4,0/+20]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Edge of Eternity All 4+(54 Flash)+11 6 28 -13 1~20 All 5 20 13

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB 5C, 2C Special, Super
5[B] - 5BB 5C, 2C Dash[+], Special, Super
5BB - 2B 5C, 2C Jump, Special, Super
5B[B] - 2B 5C, 2C Dash[+], Jump, Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B and j.[B] - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Naoto Kurogane/Data.