BBTag/Naoto Shirogane/Frame Data

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< BBTag‎ | Naoto Shirogane
Revision as of 06:10, 17 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Naoto Shirogane 16,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 15 -4 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 8 3 20 -6 100 80 3 16 17 17 22 31 11 +0 +2
4AAA 1500 All 14 4 1+16L -4 100 70 3 16 Launch 30 Launch 44 11 +0 +2
5=4AAAA 1800 All 7 2 Total: 45 -11 100 80 3 16 Launch 40 Launch 54 0/+11 +11 +13
5A 1500 All 9 4 16 -3 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 9 4 16 -3 100 80 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
5AAA 1500 Low 9 2 16 -1 90 80 3 16 17 17 22 31 11 +0 +2
5AAAA 1800 All 7 2 Total: 45 -11 100 80 3 16 Launch 40 Launch 54 0/+11 +11 +13
2A 1000 Low 7 3 11 -2 90 70 1 11 12 12 16 23 9 +0 +0
5B 1500 All 13 7 26 -16 90 80 3 16 17 17 22 31 11 +0 +2
5BB 1000×2 All 13 2(2)6 Total: 46 -13 90 80 3 16 20 20 25 34 9 +0 +2
5BBB 1500 All 15 8 26 -17 90 80 3 16 Launch 40 Launch 54 11 +0 +2
2B 1500 All 11 3 26 -12 8~13 H 90 80 3 16 17 24 22 38 11 +0 +2
5C 800+ High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500 Low 10 3 18 -4 90 80 3 16 Launch 22 Launch 36 11 +0 +2
j.A 1500 High 10 3 19 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 6 4 12 80 80 3 16 17 20 22 34 11 +0 +2
j.B 1500×2 High 13 3(4)3 9 80 80×2 3 16 17 17 22 31 9 +0 +2
j.C 1700 All 15 12 40+8L 80 75 4 18 Launch 30 Launch 45 6 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC 0, 2000 Throw 7~30 3 23 100 50 0, 1 Crumple 70 0
AD Shield of Justice (Catch) Total: 45 1~25 Guard All
AD Attack Near Shield of Justice (Near Attack) 2500 Air Unblockable 13 4 Total: 53 -27 1~13 All 80 60 3 16 Launch 60 Launch 74 0 +0 +2
AD Attack Far Shield of Justice (Far Attack) 2500 Air Unblockable 13 300 Total: 60 -34 1~13 All, 1~End Projectile 80 60 3 16 Launch 32 + WBounce 60 Launch 46 + WBounce 60 0 +0 +2

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Snipe Aim 14 93
236B Double Fangs 1000×2 All, High 14 6(12)3 4+4L -5 80 85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
j.236A Air A Double Fangs 1000×2 All, High 9 3(12)6 Until L+16L 80 85 4 18 Launch 30, 30 + Down 23 Launch 45, 45 + Down 23 12 +0 +5
j.236B Air B Double Fangs 1000×2 All, High 13 6(12)6 Until L+4L 80 85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
Aim > A A Shoot 600×4, 1800 All 4 {P(6)}×4,P 37 -8 80 90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 + WBounce 22×4, Launch 31×4, 64 + WBounce 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Aim > B B Shoot 700×4, 2100 All 4 {P(6)}×4,P 41 -12 80 90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Aim > C C Shoot 500×4, 1500 All 4 {P(6)}×P,X 35 -7 80 90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Aim > 66 Forward Roll 26 4~22 P
214A A Hair Trigger Megido 2000 All 19 3 Total: 36 -5 80 85 5 11 Launch 21 Launch 37 0/+1 +9 +9
214B B Hair Trigger Megido 2000 All 30 3 Total: 36 +9 80 85 5 11 Launch 21 Launch 37 0/+4 +12 +12
j.214A Air A Hair Trigger 2000 All 16 3 Total: 28+4L 80 85 5 11 Launch 21 Launch 37 0/+1 +9 +9
j.214B Air B Hair Trigger 2000 All Until Trap Lands+4 3 Total: 28+4L 80 85 5 11 Launch 21 Launch 37 0/+4 +12 +12

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Hold Up! 258
236C > A/B Shot 800 All 1 Until Hit 80 90 3 16 Launch 80 Launch 94 0/+11 +11 +11
236C > C Critical Shot 2500 All 11 2 35 -16 1~12 All 80 80 5 20 Launch 70 + WBounce 70 Launch 86 + WBounce 70 + WStick 45 30 +0 +8
j.236C EX Double Fangs 1300×2 All, High 9 6(12)6 Until L+13L 80 85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0 +5
214C EX Hair Trigger Megido 2000×2 All 13 3(9)3 Total: 34 +5 80 85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12
j.214C Air EX Hair Trigger Megido 2000×2 All 13 3(Until Trap Lands+4)3 Total: 17+4L 80 85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 5D+Roll 1200×2, 1500 All (17)+16 2(2)6
[(21)P]
Total: (18)+77
[Total: (18)+85]
-25 70 85 4×2, 3 18 19×2, Launch 40×2, 50 + WBounce 40 0/+7×2, 0/+11 +7×2, +11
6P Snipe 1500×4, 2000 All (18)+42 {P(6)}×4,P Total: (18)+119 -25 70 90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 0/+5×4, 0/+8 +5×4, +8
4P Blight 600×5 All (18)+14 3,3,3,3,2 Total: (18)+88 -39 70 85 4 18 Launch 60 0/+1 +1

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Anti-S SP Pistol Alpha I 700×12 All 11+(42 Flash)+2 P(7)P{(6)P}×10 Total: 111+15L 1~13 All 80 96×12 4 18 Launch 70 + WBounce + Down 23 Launch 85 + WBounce + Down 23 0/+1 +11 +11
j.236BC Anti-S SP Pistol Beta I 4000 All 11+(40 Flash)+2 Until Hit Total: Until L+15L 1~27 All 80 60 4 18 Launch 30 + Slide + Down 10 Launch 45 + Slide + Down 10 0/+12 +12 +17
236BC Enhanced Anti-S SP Pistol Alpha+Beta I 700×12, 4000 All 11+(42 Flash)+1 P(7){P(6)}×10,P(39+0)P Total: Until L+15L 1~183 All 80 96×12, 60 4 18 Launch 70 + WBounce + Down 23×12, 30 + Slide + Down 10 Launch 85 + WBounce + Down 23×12, 45 + Slide + Down 10 0/+1×12, 0/+12 +11×12, +12 +11×12, +17
j.236BC Enhanced Anti-S SP Pistol Alpha+Beta I 700×12, 4000 All 11+(42 Flash)+1 P(7){P(6)}×10,P(39+0)P Total: Until L+15L 1~183 All 80 96×12, 60 4 18 Launch 70 + WBounce + Down 23×12, 30 + Slide + Down 10 Launch 85 + WBounce + Down 23×12, 45 + Slide + Down 10 0/+1×12, 0/+12 +11×12, +12 +11×12, +17
214BC Hamaon 0×16 All 5+(72 Flash)+12 5×16 Total: 28 +75 1~5 All 80 100 4 16 Launch 17 Launch 32 0 +0 +5
j.214BC Mudoon 0 All 10+(30 Flash)+7 45 Total: 46 1~16 All 80 100 5 20 Launch 21 + WStick 66 + WBounce 100 Launch 37 + WStick 66 + WBounce 100 0/+13 +42 +42
Distortion Skill Duo Critical Shot 2000 [2500] All 1+(103 Flash)+1 2 60 -41 1~3 All 100 100 5 20 Launch 70 + WBounce 50 Launch 86 + WBounce 50 30 +0 +8

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Judge of Hell All 13+(96 Flash)+21 191 per scope Total: 366 0 9 0/+20

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[+], Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5B, 2B 5C, 2C Jump, Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5AAA are on the second hit

Sources

Navigation

To edit frame data, edit values in BBTag/Naoto Shirogane/Data.