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==Overview== | ==Overview== | ||
"..." | |||
===Backstory=== | ===Backstory=== | ||
Neo is the quiet right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what operation her boss had, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of beacon, Neo set out on a quest to seek vengeance over those who had a part in Roman's death. | |||
===Playstyle=== | ===Playstyle=== | ||
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into a long combo. She is a strong midair fight and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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! Strengths !! Weaknesses | |||
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* Good Cross-ups. Can quickly switch sides on the fly. | |||
* Great at chaining combos midair with some ground attacks capable of launching the opponent to the air. | |||
* Fast attacks that can be looped for longer combos. | |||
* Strong element of surprise when properly utilizing 214a/b/c teleporting moves as attacks can be low, overhead, or a parry. | |||
* Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent. | |||
* Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender. | |||
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* Poor assists that sends single projectiles that can easily be destroyed and are very hard to link with other combos due to their quick nature. | |||
* Low damage and large damage falloff when long combos are achieved. | |||
* 214 specials take time to cast as the taunt always applies first before the actual attack hits. | |||
* Poor projectiles that have low durability against other attacks or personas. This also applies for Overactive Devastation as while it can bypass some projectiles the normal projectiles can't, the attack can break when blocked by a persona. | |||
* While Suspension of Disbelief does not immediately signal the opponent that it has activated until it hits, whiffing the attack will force Neo to stop and sigh, leaving her open to attacks. | |||
* Parasol descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly. | |||
* A lot of Neo's attacks can easily be evaded simply by jumping. | |||
* Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game. | |||
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{{#lst:BBTag/Neo Politan/Data|Links}} | {{#lst:BBTag/Neo Politan/Data|Links}} |
Revision as of 10:10, 14 February 2020
Neo Politan |
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Overview
"..."
Backstory
Neo is the quiet right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what operation her boss had, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of beacon, Neo set out on a quest to seek vengeance over those who had a part in Roman's death.
Playstyle
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into a long combo. She is a strong midair fight and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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2A
2A | Template:AttackDataHeader-BBTag | ||||
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2B
2B |
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2C
2C |
Template:AttackDataHeader-BBTag
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
Template:AttackDataHeader-BBTag
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Backlash
Backlash 5A+D |
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Skills
Illusory Charge
Illusory Charge/Illusory Strike 236A/B |
Template:AttackDataHeader-BBTag |
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Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep 214A/B/C |
Template:AttackDataHeader-BBTag |
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Swooping Illusion
Swooping Illusion/Plunging Illusion j.236A/B |
Template:AttackDataHeader-BBTag |
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Parasol Descent
Parasol Descent/Illusion j.214A/B |
Template:AttackDataHeader-BBTag |
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Pinwheel Flip
Pinwheel Flip 66 |
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Extra Skills
EX Illusory Strike
EX Illusory Strike 236C |
Template:AttackDataHeader-BBTag |
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EX Parasol Descent
EX Parasol Descent j.214C |
Template:AttackDataHeader-BBTag
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Whenever Neo uses EX Parasol, you gain an extra jump |
EX Sweeping Illusion
EX Swooping Illusion j.236C |
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Partner Skills
5P
5P Illusory Charge |
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Neo sends herself instead of a clone doing the same attack as 6P |
6P
6P Illusory Strike |
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Neo sends a clone of herself as a projectile |
4P
4P |
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Distortion Skills
Overactive Devastation
Overactive Devastation 236B+C |
Template:AttackDataHeader-BBTag | ||||
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Suspension of Disbelief
Suspension of Disbelief 214B+C |
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Distortion Skill Duo
Overactive Devastation P during Main Character's Distortion Skill |
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Astral Heat
Shattering Skewer 222B+C |
Template:AttackDataHeader-BBTag
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