BBTag/Neo Politan: Difference between revisions

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===Semblance: Overactive Imagination===
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.


==Normal Moves==
==Normal Moves==

Revision as of 05:01, 15 February 2020

Neo Politan
BBTag Neo Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

"..."

Backstory

Neo is the quiet right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what operation her boss had, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of beacon, Neo set out on a quest to seek vengeance over those who had a part in Roman's death.

Playstyle

Neo is an agile character that can apply pressure with her quick attacks and chain each strike into a long combo. She is a strong midair fight and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.

Strengths/Weaknesses

Strengths Weaknesses
  • Good Cross-ups. Can quickly switch sides on the fly.
  • Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
  • Fast attacks that can be looped for longer combos.
  • Strong element of surprise when properly utilizing 214a/b/c teleporting moves as attacks can be low, overhead, or a parry.
  • Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
  • Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
  • Poor assists that sends single projectiles that can easily be destroyed and are very hard to link with other combos due to their quick nature.
  • Low damage and large damage falloff when long combos are achieved.
  • 214 specials take time to cast as the taunt always applies first before the actual attack hits.
  • Poor projectiles that have low durability against other attacks or personas. This also applies for Overactive Devastation as while it can bypass some projectiles the normal projectiles can't, the attack can break when blocked by a persona.
  • While Suspension of Disbelief does not immediately signal the opponent that it has activated until it hits, whiffing the attack will force Neo to stop and sigh, leaving her open to attacks.
  • Parasol descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
  • A lot of Neo's attacks can easily be evaded simply by jumping.
  • Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game.



Semblance: Overactive Imagination

Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.

Normal Moves

5A
5A
BBTag Neo 5A.png
BBTag Neo 5AA.png
BBTag Neo 5AAA.png
BBTag Neo 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 16 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5A.png
BBTAG Neo 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 4 20 -7 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5AA.png
BBTAG Neo 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 4 18 -5 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5AAA.png
BBTAG Neo 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 17 3,3(17)3 30 -16 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 30×2, Launch 60 + Down 23×2, 60 35×2, Launch 74 + Down 23×2, 74 3, 6, 16 -2×2, +0 +0×2, +2
BBTag Neo 5AAAA.pngBBTag Neo 5AAAA2.png
BBTAG Neo 5AAAA1 Hitbox.pngBBTAG Neo 5AAAA2 Hitbox.png
5B
5B
BBTag Neo 5B.png
BBTag Neo 5BB.png
Free launches with a small chance of rain
BBTag Neo 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 5 21 -9 B - CSJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 + Down 23 26 35 + Down 23 7 +0 +2
BBTag Neo 5B.png
BBTAG Neo 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 5 26 -14 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 9 +0 +2
Cannot chain into 5BBB until frame 24
BBTag Neo 5BB.png
Free launches with a small chance of rain
BBTAG Neo 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 19 6 28 5 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 30 Launch 28 + Slide Launch 44 + Slide 8/+8 +4 +9
Maximum Slide duration 30F
BBTag Neo 5BBB.png
BBTAG Neo 5BBB Hitbox.png

5BB can launch

5C
5C
BBTag Neo 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Neo 5C.png
BBTAG Neo 5C Hitbox.png
2A
2A
BBTag Neo 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 6 2 14 -2 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Neo 2A.png
BBTAG Neo 2A Hitbox.png
2B
2B
BBTag Neo 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 4 12+12L -11 B 7-16 H S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBTag Neo 2B.png
BBTAG Neo 2B Hitbox.png


2C
2C
BBTag Neo 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 Low, All 11 10(17)5 30 -14 F - SP, SJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 e 16 Launch 30, 20 Launch 44, 34 4, 11 +0 +2
BBTag Neo 2C.png
BBTAG Neo 2C1 Hitbox.pngBBTAG Neo 2C2 Hitbox.png


j.A
j.A
BBTag Neo jA.png
BBTag Neo jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 4 14 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 21 18 33 10 +0 +1
BBTag Neo jA.png
BBTAG Neo JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 8 4 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jAA.png
BBTAG Neo JAA Hitbox.png
j.B
j.B
BBTag Neo jB.png
Get ready to delay a LOT
BBTag Neo jBB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 6 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jB.png
Get ready to delay a LOT
BBTAG Neo JB Hitbox.png
j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 4 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jBB.png
BBTAG Neo JBB Hitbox.png
j.C
j.C
BBTag Neo jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 16 8 Until L+14 -4 on TK, +1 at best H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch + Down 25 60 Launch + Down 25 75 12 +0 +5
BBTag Neo jC.png
BBTAG Neo JC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Neo GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×4, 2000 Throw 7-30 3 25 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1, 0, 1, 3 - Launch 70 + Down 23 - - - - 0 -
Minimum damage 2000
BBTag Neo GroundThrow.pngBBTag Neo GroundThrow2.pngBBTag Neo GroundThrow3.png
BBTAG Neo Throw Hitbox.png


Backlash
Backlash
5A+D
BBTag Neo Backlash.png
Template:AttackDataHeader-BBTag
AD
Backlash
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 14 6 33 -20 H 1-19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 + Slide + Down 20 Launch 75 + Slide + Down 20 9 +0 +5
Minimum Damage 115
Maximum Slide duration 1F
BBTag Neo Backlash.png
BBTAG Neo RA1 Hitbox.pngBBTAG Neo RA2 Hitbox.pngBBTAG Neo RA3 Hitbox.png



Skills

Illusory Charge
Illusory Charge/Illusory Strike
236A/B
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
Template:AttackDataHeader-BBTag
A


236A
Illusory Charge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17~34 3 Total: 57 -4 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 0/+9 +9 +9
Minimum Damage 85
BBTag Neo IllusoryCharge.png
Safejumps with a chance of meatballs
BBTAG Neo 236X Travel.pngBBTAG Neo 236X Travel2.pngBBTAG Neo 236A Hitbox.png
Low profiles a lot while traveling • But not at the end • It's a projectile!
B


236B
Illusory Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14~31 4 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
68 4 18 Launch 40 Launch 55 9 +0 +0
Minimum Damage 85
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 236X Travel2.pngBBTAG Neo 236B Hitbox.png
Low profiles a lot while traveling • But not at the end • It's not a projectile!
B > A/B/C


236B > X
Rapid Swing
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 7 4 32 -17 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 + WBounce 60 + WStick 30 12 +4 +9
Minimum Damage 85
BBTag Neo RapidSwing.png
BBTAG Neo 236X Hitbox2.png
Optional followup
Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep
214A/B/C
BBTag Neo StealthBlitz.png
They all start like this
BBTag Neo SweepingIllusion.png
Easiest 50/50 of my life
Template:AttackDataHeader-BBTag
A


214A
Stealth Blitz
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 45 Until L 20L -10 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 60 + GBounce Launch 74 + GBounce 14 +2 +4
Minimum Damage 100
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
BBTAG Neo 214A Hitbox.png
B


214B
Striking Stance
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 60 - - 10~38 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Neo is 0F. Opponent hitstop is 29F
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
C


214C
Stealth Sweep
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 48 4 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 20 Launch + Down 23 60 Launch + Down 23 74 14 +2 +4
Minimum Damage 100
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
BBTAG Neo 214C Hitbox.png

Striking Stance is a parry

Swooping Illusion
Swooping Illusion/Plunging Illusion
j.236A/B
BBTag Neo SwoopingIllusion.png
Template:AttackDataHeader-BBTag
A


j.236A
Swooping Illusion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 Until L 18L -4 H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 23 26 28 40 11 +0 +2
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236A Hitbox.png
B


j.236B
Plunging Illusion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 Until L 24L [15] - H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 22 26 27 40 11 +0 +2
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236B Hitbox.png
Parasol Descent
Parasol Descent/Illusion
j.214A/B
BBTag Neo ParasolDescent.png
"I'm Mary Poppins y'all"
BBTag Neo ParasolIllusion.png
Template:AttackDataHeader-BBTag
A


j.214A
A Parasol Descent
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+18 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Neo ParasolDescent.png
B


j.214B
B Parasol Descent
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+15 - - 10~35 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Neo is 0F. Opponent hitstop is 29F
BBTag Neo ParasolIllusion.png

A version is cancelable with an attack, b version is a parry

Pinwheel Flip
Pinwheel Flip
66
BBTag Neo PinwheelFlip.png
Template:AttackDataHeader-BBTag
66
Pinwheel Flip
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 33 - - 4~19 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Neo PinwheelFlip.png



Extra Skills

EX Illusory Strike
EX Illusory Strike
236C
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
Template:AttackDataHeader-BBTag
236C


236C
EX Illusory Strike
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14~31 4 19 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 9 +0 +0
Minimum Damage 170
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 236C Hitbox.png
236C > A/B/C


236C > X
EX Rapid Swing
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 7 4 32 -17 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + WBounce 60 Launch 75 + WBounce 60 + WStick 40 12 +4 +9
Minimum Damage 170
BBTag Neo RapidSwing.png
BBTAG Neo 236CX Hitbox.png
EX Parasol Descent
EX Parasol Descent
j.214C
BBTag Neo ParasolDescent.png
I heard you like jump cancels?
Template:AttackDataHeader-BBTag
j.214C
EX Parasol Descent
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+18 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Neo ParasolDescent.png
I heard you like jump cancels?


Whenever Neo uses EX Parasol, you gain an extra jump


EX Sweeping Illusion
EX Swooping Illusion
j.236C
BBTag Neo SwoopingIllusion.png
Template:AttackDataHeader-BBTag
j.236C
EX Swooping Illusion
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 Until L 13 +7 H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 20 Launch 60 Launch 74 11 +0 +2
Minimum Damage 170
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236C Hitbox.png


Partner Skills

5P
5P
Illusory Charge
BBTag Neo IllusoryCharge.png
Template:AttackDataHeader-BBTag
5P
Illusory Charge
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+14~31 4 27 -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 - - 9 +0 -
Minimum Damage 85
BBTag Neo IllusoryCharge.png
active switch with a chance of umbrellas
BBTAG Neo 236X Travel.pngBBTAG Neo 5P Hitbox.png


Neo sends herself instead of a clone doing the same attack as 6P

6P
6P
Illusory Strike
BBTag Neo IllusoryCharge.png
Template:AttackDataHeader-BBTag
6P
Illusory Strike
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+17~34 3 Total: (18)+57 -13 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 - - 0/+9 +9 -
Minimum Damage 85
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 6P Hitbox.png


Neo sends a clone of herself as a projectile

4P
4P
BBTag Neo SwoopingIllusion.png
Template:AttackDataHeader-BBTag
4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+16 Until Hit Total: (18)+67 -20 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 20 GBounce 80 + GBounce - - 0/+11 +11 -
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo 4P Hitbox.png



Distortion Skills

Overactive Devastation
Overactive Devastation
236B+C
BBTag Neo OveractiveDevastation.png
BBTag Neo OveractiveDevastation2.png
Template:AttackDataHeader-BBTag
236BC
Overactive Devastation
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 3000×2
[2500, 3000×2, 2600]
All 1+(30 Flash)+12 14 Total: 103 -65 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 60, Crumple, Launch
[60, Crumple, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
- - 0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]
-
Values in [] are for Enhanced version
Minimum Damage 375, 450×2 (1275) [375, 450×2, 208 (1483)]
Crumple Duration 29F, Crumple Fall 50F
BBTag Neo OveractiveDevastation.pngBBTag Neo OveractiveDevastation2.png
BBTAG Neo 236BC Hitbox.png
Suspension of Disbelief
Suspension of Disbelief
214B+C
BBTag Neo SuspensionOfDisbelief.png
BBTag Neo SuspensionOfDisbelief2.png
Template:AttackDataHeader-BBTag
214BC
Suspension of Disbelief
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×3, 4000 [0×3, 2000, 3000] Throw 15 15 74 - T 1-29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 0×3, 3 - 100×3, Launch [×2] 70 + Down 23 [, 80 + WBounce + Down 23] - - - 0 [0×4, 20] -
Values in [] are for Enhanced version
Minimum damage 4000 [2000, 3000 (5000)]
BBTag Neo SuspensionOfDisbelief.pngBBTag Neo SuspensionOfDisbelief2.png
I am mashing this on wake up like the scrub I am
If you see that second sprite you are going to die • surprisedpikachuface.jpg
BBTAG Neo 214BC Hitbox.png



Distortion Skill Duo

Overactive Devastation
P during Main Character's Distortion Skill
BBTag Neo OveractiveDevastation2.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Overactive Devastation
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000 [500×2, 1000, 500] All 1+(67 Flash)+1 14 Total: 102 - B 1~17 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple 100, Launch
[60, Crumple 100, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
- - 0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]
-
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Neo OveractiveDevastation2.png
BBTAG Neo DSD Hitbox.png



Astral Heat

Shattering Skewer
222B+C
BBTag Neo ShatteringSkewer.png
BBTag Neo ShatteringSkewer2.png
Template:AttackDataHeader-BBTag
222BC
Shattering Skewer
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
42000 All 1+(65 Flash)+11 19 27 -27 B 1~36 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0 - -
BBTag Neo ShatteringSkewer.pngBBTag Neo ShatteringSkewer2.png
"Kill for kill, eye for eye, blood for blood..." • "IT'S TIME TO DIE"
BBTAG Neo 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Neo Politan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.