Difference between revisions of "BBTag/Neo Politan"

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Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA.
 
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Neo axe kicks her opponents to the ground. Quick execution and decent iframes. Can knock airborne opponents into the ground.
 
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Revision as of 05:45, 15 February 2020

Neo Politan
BBTag Neo Portrait.png

Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

"..."

Backstory

Neo is the quiet right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.

Playstyle

Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.

Strengths/Weaknesses

Strengths Weaknesses
  • Good Cross-ups. Can quickly switch sides on the fly.
  • Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
  • Fast attacks that can be looped for longer combos.
  • Strong element of surprise when properly utilizing 214a/b/c teleporting moves as attacks can be low, overhead, or a parry.
  • Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
  • Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
  • Poor assists that sends single projectiles that can easily be destroyed and are very hard to link with other combos due to their quick nature.
  • Low damage and large damage falloff when long combos are achieved.
  • 214 specials take time to cast as the taunt always applies first before the actual attack hits.
  • Poor projectiles that have low durability against other attacks or Personas. This also applies for Overactive Devastation to a lesser extent, easily being blocked by Personas.
  • Whiffing Suspension of Disbelief will force Neo to stop and sigh, leaving her very vulnerable open to attacks.
  • Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
  • A lot of Neo's attacks can easily be evaded simply by jumping.
  • Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game.




Semblance: Overactive Imagination

Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.

Normal Moves

5A
5A
BBTag Neo 5A.png
BBTag Neo 5AA.png
BBTag Neo 5AAA.png
BBTag Neo 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1500 All 10 4 16 -3
5AA 1500 All 11 4 20 -7
5AAA 1500 All 14 4 18 -5
5AAAA 1500*3 All 17 3,3(?)3 - -
  • Jump cancelable.

Neo strikes her opponent with her umbrella and ends with a flip kick. Quick and has decent range. Can jump cancel and loop into JBBB before repeating first 5AAA string.


5B
5B
BBTag Neo 5B.png
BBTag Neo 5BB.png
Free launches with a small chance of rain
BBTag Neo 5BBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1500 All 12 5 21 -9
5BB 1500 All 11 5 26 -14
5BBB 2000 All 19 6 28 5
  • Jump cancelable at 5B
  • 5BB can launch

Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air.


5C
5C
BBTag Neo 5C.png
Damage Guard Startup Active Recovery Frame Adv.
800+ High 26 3 18 -4

Neo performs an overhead arc kick. Strong reach and quick.


2A
2A
BBTag Neo 2A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 6 2 14 -2

Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo.


2B
2B
BBTag Neo 2B.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 13 4 - -
  • Jump Cancellable

Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more.


2C
2C
BBTag Neo 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1500*2 Low, All 11 10(17)5 30 -14
  • Can launch the opponent into the air.
  • Jump cancellable after animation ends

Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents.


j.A
j.A
BBTag Neo jA.png
BBTag Neo jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1000 High 8 4 14 -
j.AA 1200 High 8 4 15 -
  • Jump Cancellable

Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster.


j.B
j.B
BBTag Neo jB.png
Get ready to delay a LOT
BBTag Neo jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1500 High 12 6 15 -
j.BB 1500 High 10 4 15 -
  • Jump cancellable

Neo kicks and strikes the opponent downward with her Parasol. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range.


j.C
j.C
BBTag Neo jC.png
Damage Guard Startup Active Recovery Frame Adv.
1700 High 16 8 Until land + 14 -

Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Neo GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Throw - - - -

Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA.


Backlash
Backlash
5A+D
BBTag Neo Backlash.png
Damage Guard Startup Active Recovery Frame Adv.
2300 - - - - -

Neo axe kicks her opponents to the ground. Quick execution and decent iframes. Can knock airborne opponents into the ground.



Skills

Illusory Charge
Illusory Charge/Illusory Strike
236A/B
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 1700 All - - - -4
B 1700 All - - - -4
B > A/B/C 1700 - - - - -


Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep
214A/B/C
BBTag Neo StealthBlitz.png
They all start like this
BBTag Neo SweepingIllusion.png
Easiest 50/50 of my life
Version Damage Guard Startup Active Recovery Frame Adv.
A 2000 High - - - -
B - - - - - -
C 2000 Low - - - -

Striking Stance is a parry


Swooping Illusion
Swooping Illusion/Plunging Illusion
j.236A/B
BBTag Neo SwoopingIllusion.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 1700 All - - - -2
B 1700 All - - - -


Parasol Descent
Parasol Descent/Illusion
j.214A/B
BBTag Neo ParasolDescent.png
"I'm Mary Poppins y'all"
BBTag Neo ParasolIllusion.png
Version Damage Guard Startup Active Recovery Frame Adv.
A - - - - - -
B - - - - - -

A version is cancelable with an attack, b version is a parry


Pinwheel Flip
Pinwheel Flip
66
BBTag Neo PinwheelFlip.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Extra Skills

EX Illusory Strike
EX Illusory Strike
236C
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
Version Damage Guard Startup Active Recovery Frame Adv.
236C 1700 All - - - -4
236C > A/B/C 1700 All - - - -


EX Parasol Descent
EX Parasol Descent
j.214C
BBTag Neo ParasolDescent.png
I heard you like jump cancels?
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

Whenever Neo uses EX Parasol, you gain an extra jump


EX Sweeping Illusion
EX Swooping Illusion
j.236C
BBTag Neo SwoopingIllusion.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All - - - +7


Partner Skills

5P
5P
Illusory Charge
BBTag Neo IllusoryCharge.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All - - - -

Neo sends herself instead of a clone doing the same attack as 6P


6P
6P
Illusory Strike
BBTag Neo IllusoryCharge.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All - - - -

Neo sends a clone of herself as a projectile


4P
4P
BBTag Neo SwoopingIllusion.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All - - - -



Distortion Skills

Overactive Devastation
Overactive Devastation
236B+C
BBTag Neo OveractiveDevastation.png
BBTag Neo OveractiveDevastation2.png
Damage Guard Startup Active Recovery Frame Adv.
2500, 1152x2, [998] All - - - -


Suspension of Disbelief
Suspension of Disbelief
214B+C
BBTag Neo SuspensionOfDisbelief.png
BBTag Neo SuspensionOfDisbelief2.png
Damage Guard Startup Active Recovery Frame Adv.
4000 [2000, 3000] Throw 15 - - -


Distortion Skill Duo

Overactive Devastation
P during Main Character's Distortion Skill
BBTag Neo OveractiveDevastation2.png
Damage Guard Startup Active Recovery Frame Adv.
500x2, 1000 All - - - -


Astral Heat

Shattering Skewer
222B+C
BBTag Neo ShatteringSkewer.png
BBTag Neo ShatteringSkewer2.png
Damage Guard Startup Active Recovery Frame Adv.
42000 All - - - -


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