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===Backstory=== | ===Backstory=== | ||
Neo is the | Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge. | ||
===Playstyle=== | ===Playstyle=== | ||
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into | Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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* Low damage and large damage falloff when long combos are achieved. | * Low damage and large damage falloff when long combos are achieved. | ||
* 214 specials take time to cast as the taunt always applies first before the actual attack hits. | * 214 specials take time to cast as the taunt always applies first before the actual attack hits. | ||
* Poor projectiles that have low durability against other attacks or | * Poor projectiles that have low durability against other attacks or Personas. This also applies for Overactive Devastation to a lesser extent, easily being blocked by Personas. | ||
* | * Whiffing Suspension of Disbelief will force Neo to stop and sigh, leaving her very vulnerable open to attacks. | ||
* Parasol | * Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly. | ||
* A lot of Neo's attacks can easily be evaded simply by jumping. | * A lot of Neo's attacks can easily be evaded simply by jumping. | ||
* Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game. | * Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game. | ||
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{{#lst:BBTag/Neo Politan/Data|Links}} | {{#lst:BBTag/Neo Politan/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
===Semblance: Overactive Imagination=== | |||
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides. | |||
==Normal Moves== | ==Normal Moves== | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Jump cancelable. | |||
Neo strikes her opponent with her umbrella and ends with a flip kick. Quick and has decent range. Can jump cancel and loop into JBBB before repeating first 5AAA string. | |||
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{{#lsth:BBTag/Neo Politan/Data|5BBB}} | {{#lsth:BBTag/Neo Politan/Data|5BBB}} | ||
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{{Description|7|text= 5BB can launch | {{Description|7|text= | ||
* Jump cancelable at 5B | |||
* 5BB can launch | |||
Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo performs an overhead arc kick. Strong reach and quick. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Jump Cancellable | |||
Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Can launch the opponent into the air. | |||
*Jump cancellable after animation ends | |||
Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents. | |||
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{{Description|7|text= | {{Description|7|text= | ||
*Jump Cancellable | |||
Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Jump cancellable | |||
Neo kicks and strikes the opponent downward with her Parasol. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. | |||
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{{Description|7|text= | {{Description|7|text= | ||
Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo. | |||
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{{#lsth:BBTag/Neo Politan/Data|214C}} | {{#lsth:BBTag/Neo Politan/Data|214C}} | ||
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{{Description|7|text= Striking Stance is a parry | {{Description|7|text= | ||
Neo taunts her opponent and strikes overhead or at their feet. | |||
Stealth Blitz will have Neo attack from above. This attack is hard to chain into combos. Quickly use 2A and 5B to start a combo. | |||
Striking Stance is a parry that will send Neo behind the opponent if hit during her taunt. Note that there is a small delay after she teleports. | |||
Stealth Sweep will have Neo strike low. Costless and can chain combos quickly upon hit. | |||
When using these attacks, try to mix up to keep opponent on their toes lest they'll predict what you do and properly guard before the taunt finishes. | |||
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{{Description|7|text= | {{Description|7|text= | ||
Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos. 236C will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range. | |||
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{{#lsth:BBTag/Neo Politan/Data|j.214B}} | {{#lsth:BBTag/Neo Politan/Data|j.214B}} | ||
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{{Description|7|text= A version is cancelable with an attack, b version is a parry | {{Description|7|text= | ||
A version is cancelable with an attack, b version is a parry that let's her teleport behind her opponents like Striking Stance. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo dodges forward and let's her switch sides of the screen. | |||
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{{Description|7|text= | {{Description|7|text= | ||
Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce or Wall slam and allows Neo to chain a new combo. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo sends a diving clone in front of her. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill. | |||
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{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo charges in and assaults her opponent before stabbing them to death. | |||
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Revision as of 06:18, 15 February 2020
Neo Politan |
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Overview
"..."
Backstory
Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.
Playstyle
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Semblance: Overactive Imagination
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Neo performs an overhead arc kick. Strong reach and quick. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. |
2B
2B |
Template:AttackDataHeader-BBTag
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Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more. |
2C
2C |
Template:AttackDataHeader-BBTag
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Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
Template:AttackDataHeader-BBTag
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Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
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Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. |
Backlash
Backlash 5A+D |
Template:AttackDataHeader-BBTag
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Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. |
Skills
Illusory Charge
Illusory Charge/Illusory Strike 236A/B |
Template:AttackDataHeader-BBTag |
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Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep 214A/B/C |
Template:AttackDataHeader-BBTag |
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Swooping Illusion
Swooping Illusion/Plunging Illusion j.236A/B |
Template:AttackDataHeader-BBTag |
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Parasol Descent
Parasol Descent/Illusion j.214A/B |
Template:AttackDataHeader-BBTag |
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Pinwheel Flip
Pinwheel Flip 66 |
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Neo dodges forward and let's her switch sides of the screen. |
Extra Skills
EX Illusory Strike
EX Illusory Strike 236C |
Template:AttackDataHeader-BBTag |
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EX Parasol Descent
EX Parasol Descent j.214C |
Template:AttackDataHeader-BBTag
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Whenever Neo uses EX Parasol, you gain an extra jump |
EX Sweeping Illusion
EX Swooping Illusion j.236C |
Template:AttackDataHeader-BBTag
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Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range. |
Partner Skills
5P
5P Illusory Charge |
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Neo sends herself instead of a clone doing the same attack as 6P |
6P
6P Illusory Strike |
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Neo sends a clone of herself as a projectile |
4P
4P |
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Neo sends a diving clone in front of her. |
Distortion Skills
Overactive Devastation
Overactive Devastation 236B+C |
Template:AttackDataHeader-BBTag | ||||
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Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. |
Suspension of Disbelief
Suspension of Disbelief 214B+C |
Template:AttackDataHeader-BBTag
| ||||
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Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill. |
Distortion Skill Duo
Overactive Devastation P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. |
Astral Heat
Shattering Skewer 222B+C |
Template:AttackDataHeader-BBTag
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Neo charges in and assaults her opponent before stabbing them to death. |
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