BBTag/Neo Politan/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Midscreen[edit]

Solo[edit]

# Combo Damage Meter Cost Type Notes
1 5AAA > 5BBB > 236B 5597 0 Anywhere Simple combo that can force someone back.
2 5AAA > 5B > 2C > JAA > jc > JAA > J236B > JAA > JC > J.236A 5762 0 Anywhere Basic air launch combo
3 5AAA > 5B > 2C > JBB > jc > JBB > J236B > JAA > JC > J236A 6083 0 Anywhere Same as combo above, but uses JB as startup. Longer delay.
4 5AAA > 5B > jc > JBBB > 5A > 5B > jc > JBBB > 5AAAA 7678 0 Anywhere One of the few variations of the Neo loop that can finish with the smart combo.
5 5AAA > 5BBB > 236C > 5AA > 5B > 2C > JAA > J236A 6586 1 Corner Use wall slam to force another combo.
6 5AAA > 5BBB > 236C > 5AAA > 5BBB > 236BC 7182 3 Corner Wall slam to Suspension of Disbelief
7 5AAA > 5BBB > 236C > 5AAA > 5BBB > 214BC 7782 3 Corner Same as above but with Overactive Devastation
8 5AAA > 5BBB > 236C > 5AAA > 5BBB > 214BC > 236BC 8582 5 Corner Same as above but with both specials.



With Assists[edit]

Corner[edit]

Solo[edit]


With Assists[edit]


Combo Theory[edit]


Video Examples[edit]


External Documents and References[edit]


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