BBTag/Neo Politan/Frame Data

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< BBTag‎ | Neo Politan
Revision as of 18:02, 19 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Neo Politan 17,000 4F 22F (1~7F Inv All) Parasol Descent/Illusion
Pinwheel Flip


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1500 All 10 4 16 -3 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 11 4 20 -7 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5AAA 1500 All 14 4 18 -5 100 80 CS(J)P 3 16 17 17 22 31 11 +0 +2
5AAAA 1500×3 All 17 3,3(17)3 30 -16 100 80×3 P 3 16 30×2, Launch 60 + Down 23×2, 60 35×2, Launch 74 + Down 23×2, 74 3, 6, 16 -2×2, +0 +0×2, +2
2A 1000 Low 6 2 14 -2 90 75 CSTP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 12 5 21 -9 100 80 CSJP 3 16 21 21 + Down 23 26 35 + Down 23 7 +0 +2
5BB 1500 All 11 5 26 -14 100 80 CSP 3 16 Launch 40 Launch 54 9 +0 +2
5BBB 2000 All 19 6 28 5 100 90 SP 5 30 Launch 28 + Slide Launch 44 + Slide 8/+8 +4 +9
2B 1500 All 13 4 12+12L -11 7-16 H 90 80 S(J)P 3 16 17 30 22 44 11 +0 +2
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500×2 Low, All 11 10(17)5 30 -14 90 70 SP, SJP e 16 Launch 30, 20 Launch 44, 34 4, 11 +0 +2
j.A 1000 High 8 4 14 80 75 SJP 2 13 14 21 18 33 10 +0 +1
j.AA 1200 High 8 4 15 80 80 SJP 3 16 17 21 22 35 11 +0 +2
j.B 1500 High 12 6 15 80 80 SJP 3 16 17 21 22 35 11 +0 +2
j.BB 1500 High 10 4 15 80 80 SJP 3 16 17 21 22 35 11 +0 +2
j.C 1700 High 16 8 Until L+14 -4 on TK, +1 at best 80 85 P 4 18 Launch + Down 25 60 Launch + Down 25 75 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×4, 2000 Throw 7-30 3 25 100 50 S 0, 1, 0, 1, 3 Launch 70 + Down 23 0
AD Backlash 2300 Air Unblockable 14 6 33 -20 1-19 All 80 60 4 18 Launch 60 + Slide + Down 20 Launch 75 + Slide + Down 20 9 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Illusory Charge 1700 All 17~34 3 Total: 57 -4 80 85 4 18 Launch 40 Launch 55 0/+9 +9 +9
236B Illusory Strike 1700 All 14~31 4 19 -4 100 68 4 18 Launch 40 Launch 55 9 +0 +0
236B > X Rapid Swing 1700 All 7 4 32 -17 90 85 4 18 Launch 60 Launch 75 + WBounce 60 + WStick 30 12 +4 +9
j.236A Swooping Illusion 1700 All 11 Until L 18L -4 [??~Until Reappear All] 90 80 3 16 23 26 28 40 11 +0 +2
j.236B Plunging Illusion 1700 All 16 Until L 24L [15] [??~Until Reappear All] 90 70 3 16 22 26 27 40 11 +0 +2
214A Stealth Blitz 2000 High 45 Until L 20L -10 80 75 3 16 Launch 60 + GBounce Launch 74 + GBounce 14 +2 +4
214B Striking Stance 60 10~38 Guard All
214C Stealth Sweep 2000 Low 48 4 21 -4 90 75 3 20 Launch + Down 23 60 Launch + Down 23 74 14 +2 +4
j.214A A Parasol Descent Until L+18
j.214B B Parasol Descent Until L+15 10~35 Guard All
66 Pinwheel Flip 33 4~19 P

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Illusory Charge 1700 All 17~34 3 Total: 57 -4 80 85 4 18 Launch 40 Launch 55 0/+9 +9 +9
236B Illusory Strike 1700 All 14~31 4 19 -4 100 68 4 18 Launch 40 Launch 55 9 +0 +0
236B > X Rapid Swing 1700 All 7 4 32 -17 90 85 4 18 Launch 60 Launch 75 + WBounce 60 + WStick 30 12 +4 +9
j.236A Swooping Illusion 1700 All 11 Until L 18L -4 [??~Until Reappear All] 90 80 3 16 23 26 28 40 11 +0 +2
j.236B Plunging Illusion 1700 All 16 Until L 24L [15] [??~Until Reappear All] 90 70 3 16 22 26 27 40 11 +0 +2
214A Stealth Blitz 2000 High 45 Until L 20L -10 80 75 3 16 Launch 60 + GBounce Launch 74 + GBounce 14 +2 +4
214B Striking Stance 60 10~38 Guard All
214C Stealth Sweep 2000 Low 48 4 21 -4 90 75 3 20 Launch + Down 23 60 Launch + Down 23 74 14 +2 +4
j.214A A Parasol Descent Until L+18
j.214B B Parasol Descent Until L+15 10~35 Guard All
66 Pinwheel Flip 33 4~19 P

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Shattering Skewer 42000 All 1+(65 Flash)+11 19 27 -27 1~36 All 4 18 0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Overactive Devastation 2500, 3000×2
[2500, 3000×2, 2600]
All 1+(30 Flash)+12 14 Total: 103 -65 1~28 All 80 60 4 18 60, Crumple, Launch
[60, Crumple, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]
214BC Suspension of Disbelief 0×3, 4000 [0×3, 2000, 3000] Throw 15 15 74 1-29 All 80 60 0×3, 3 100×3, Launch [×2] 70 + Down 23 [, 80 + WBounce + Down 23] 0 [0×4, 20]
Distortion Skill Duo Overactive Devastation 500×2, 1000 [500×2, 1000, 500] All 1+(67 Flash)+1 14 Total: 102 1~17 All 100 100 4 18 60, Crumple 100, Launch
[60, Crumple 100, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Shattering Skewer 42000 All 1+(65 Flash)+11 19 27 -27 1~36 All 4 18 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[2] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[2] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - - - Special, Super
2B - - - Jump[-], Special, Super
5C - - - -
2C - - - Jump (2nd hit), Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special
j.AA j.A j.B j.C Jump, Special
j.B j.A j.BB j.C Jump, Special
j.BB j.A j.B j.C Jump, Special
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Neo Politan/Data.