BBTag/Nine the Phantom/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Nine the Phantom 17,000 4F 42F (1~4F Inv P, 5~32F Inv All) 42F (1~4F Inv P, 5~32F Inv All) 4-Way Teleport Dash
Forward Dash (42F. 1~4F Inv P, 5~32F Inv All)
Magic Gauge


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1700 All 11 4 23 -8 7~14 H 90 75 4 18 Launch 19 Launch 34 12 +0 +5
4AA 1700 All 13 4 25 -10 100 85 4 18 Launch 19 Launch 34 12 +0 +5
4AAA 1600/
1800/
2000
All 13 3 28 -14/-12/-10 100 80/85/90 3/4/5 16/18/20 Launch 22/24/26 Launch 36/39/42 11/12/13 +0 +2/+5/+8
5A 1200 All 8 6 12 -4 100 75 2 13 14 14 18 26 10 +0 +1
5AA 1500 All 12 3 22 -8 100 80 3 16 21 21 26 35 11 +0 +2
5AAA 1500 All 9 3 23 -9 100 80 3 16 21 21 26 35 11 +0 +2
5AAAA 2000/
2500/
3000
All 10 3 Total: 44 -18/-16/-14 80 80/
85/
90
3/4/5 16/18/20 17/19/21 17/19/21 22/24/27 31/34/37 11/12/13 +0 +2/+5/+8
5AAAAA 2000/
2200/
2400
All 16 6 24 -11 80 85 4= 18 Launch 60 Launch 75 12 +0 +5
2A 1000 Low 10 3 20 -9 90 75 2 13 14 14 18 26 10 +0 +1
5B 1700 All 12 6 21 -8 100 85 4 18 19 19 24 34 12 +0 +5
5BB Lv 0-4 1500 All 13 9 Total: 45 -16 80 80 3 16/18/20 Launch 26 + Slide 40 + WBounce Launch 40 + Slide 40 + WBounce 0/+11 +11 +11
5BB Lv 5-9 800,1200 All 13 6,3 Total: 45 -8 80 85 (Once) 4 16 Launch 28 + Slide 40 + WBounce Launch 43 + Slide 40 + WBounce 0/+4, 0/+12 +4, +12 +4, +12
5BB Lv 10 300,600,1500 All 13 3×3 Total: 45 -6 80 90 (Once) 5 20 Launch 30 + Slide 40 + WBounce Launch 46 + Slide 40 + WBounce 0/+2×2, 0/+13 +2×2, +13 +2×2, +13
2B 1500 Low 11 6 21 -10 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 26 5 16 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 5 25 -11 90 85 4 18 Launch 40 Launch 55 12 +0 +5
j.A 1500 High 8 5 30 80 80 3 16 17 24 22 38 11 +0 +2
j.AA 1500 High 11 3 25 -11 80 80 3 16 17 24 22 38 11 +0 +2
j.B 1700 High 13 3 35 80 85 4 18 19 24 24 39 12 +0 +5
j.BB 1700 All 10 6 27 80 85 4 18 19 24 24 39 12 +0 +5
j.C 1700/1900/2100 High 21 Until L Total: 57 -3 80 90 5 20 Launch 60 + GBounce Launch 76 + GBounce 0/+6 +6 +14


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0, 2, 4 Crumple 87, Launch 14, 30 + WBounce 40 0, 10, 13 +0 +0
AD Flax Nurture 2000 Air Unblockable 13 3 44 -30 1~15 All 100 80 3 16 Launch 60 Launch 74 11 +0 +2
j.AD Air Flax Nurture 2000 All 13 3 Until L+15 1~15 All 100 80 3 16 Launch 60 Launch 74 11 +0 +2
66/44 1st Ground Dash 40 1~4 P
5~32 All
j.66/44 1st Air Dash 30 1~4 P
5~25 All
66/44 2nd 2nd Dash Forward/Back 40 1~25 All
88/22 2nd 2nd Dash Up/Down 35 1~20 All


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A/B/C Lv 0 Everlasting Schorl 1500 All 9 5 Total: 35 -6 80 70 1 11 Launch 35 Launch 46 0/+9 +9 +9
j.236A/B/C Lv 0 Air Everlasting Schorl 1500 All 9 5 Total: 35 80 70 1 11 Launch 35 Launch 46 0/+9 +9 +9
236A Lv 1-4 Amethyst of Annihilation 1800 All 16 Total: 43 -13 80 75 2 13 Launch 22 Launch 34 0/+10 +10 +11
j.236A Lv 1-4 Air Amethyst of Annihilation 1800 All 16 Total: 43 -13 80 75 2 13 Launch 22 Launch 34 0/+10 +10 +11
236A Lv 5-9 Andradite of Accord 400, 300×8, 400×8 All 19,48-? +2 80 80 (Once) 3 20 Launch 40 Launch 54 0/+11, 0/+2×16 +11, +2×16 +13, +4×16
j.236A Lv 5-9 Air Andradite of Accord 400, 300×8, 400×8 All 19,48-? 80 80 13 Launch 22 Launch 34 0/+10 +10 +11
236A Lv 10 Taaffeite of Temptation 1500×3 All 90 X(58)X(58)X Total: 32 80 75 2 13 14 20×2, 20 + GBounce 18 32×2, 32 + GBounce 0/+10 +20 +21
j.236A Lv 10 Air Taaffeite of Temptation 1500×3 All 90 X(58)X(58)X Total: 32 80 75 2 13 14 20×2, 20 + GBounce 18 32×2, 32 + GBounce 0/+10 +20 +21
236B Lv 1-4 Citrine of Change 1500 All 17 103 Total: 43 -3 80 75 2 13 Launch 22 + Slide 30 Launch 34 + Slide 30 0/+10 +10 +15
j.236B Lv 1-4 Air Citrine of Change 1500 All 17 Total: 43 80 75 2 16 Crumple 27 17 Crumple 54 31 0/+11 +11 +13
236B Reflect Citrine (Reflect Shot) 1500 All 1 Until Hit 80 60 3 16 Crumple 27 17 Crumple 54 31 0/+11 +11 +13
236B Lv 5-9 Morganite of Malice 400, 1500×2 All, Low*2 19 25(15)10(13)10 Total: 40 +15 ~ +73 80 80, 90×2 3, 5×2 16, 20×2 17, Crumple 30, Launch 30, 30 + Slide 17, 30 + Slide 12 + Down 33 22, Crumple 60, Launch 44, 46 + Slide 17, 46 + Slide 12 + Down 33 0/+11, 0/+6×2 +11, +6×2 +13, +8×2
j.236B Lv 5-9 Air Morganite of Malice 400, 1500×2 All, Low*2 19 Until L(15)10(13)10 Total: 40 +15 ~ +73 80 80, 90×2 3, 5×2 16, 20×2 17, Crumple 30, Launch 30, 30 + Slide 17, 30 + Slide 12 + Down 33 22, Crumple 60, Launch 44, 46 + Slide 17, 46 + Slide 12 + Down 33 0/+11, 0/+6×2 +11, +6×2 +13, +8×2
236B Lv 10 Uvarovite of Undoing 350×20 All 144 X{(3)X}×19 Total: 32 80 80 3 16 17 25 22 39 0/+2 +2 +4
j.236B Lv 10 Air Uvarovite of Undoing 350×20 All 144 X{(3)X}×19 Total: 32 80 80 3 16 17 25 22 39 0/+2 +2 +4
214A Crimson Raider 1000, 1500 All 13 15,1 [(6)1] 28 [23] -5 90 80, 85 3,4 16, 18 Launch*2 40 + Down 23, 40 + GBounce Launch 54 + Down 23, 55 + GBounce 11, 12 +0 +2, +5
j.214A Air Crimson Raider 950, 1250 All 13 15,1 [(6)1] Until L 90 80, 85 3, 4 16, 18 Launch*2 40 + Down 23, 40 + GBounce Launch 54 + Down 23, 55 + GBounce 11, 12 +0 +2, +5
214B Mauvette Roar 2000 All 13 19 Total: 53 -10 4~18 H 90 85 4 18 Launch 35 Launch 50 0/+12 +12 +17
j.214B Air Mauvette Roar 1800 All 13 19 Total: Until L 90 85 4 18 Launch 35 Launch 50 0/+12 +12 +17


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Lv 1-10 Nephrite of Nullification 1500×5 /1750×5 /2000×5 All 623+1 1,1,1,1,1 Total: 58 75/65/55 70/75/80 3/4/5 16/18/200 Launch 60 Launch 74/75/76 0/+2 +2 +3
j.236C Lv 1-10 Air Nephrite of Nullification 1500×5 /1750×5 /2000×5 All 623+1 1,1,1,1,1 Total: 58 75/65/55 70/75/80 3/4/5 16/18/200 Launch 60 Launch 74/75/76 0/+2 +2 +3
236C 236C Nephrite of Nullification - Dual 1500×5 /1750×5 /2000×5 All 24+1 1,1,1,1,1 Total: 55 0/+2/+4 75/65/55 70/75/80 3/4/5 16/18/200 Launch 60 Launch 74/75/76 0/+2 +2 +3
236C j.236C Air Nephrite of Nullification - Dual 1500×5 /1750×5 /2000×5 All 24+1 1,1,1,1,1 Total: 55 0/+2/+4 75/65/55 70/75/80 3/4/5 16/18/200 Launch 60 Launch 74/75/76 0/+2 +2 +3
214C Scarlet Vein 2000, 1500 All 24 6 Total: 68 -11 4~?? P 80 90 5 20 Launch 60, 60 + WBounce 60 Launch 76, 76 + WBounce 60 0/+13 +13 +21
j.214C Air Scarlet Vein 2500 All 24 6 Total: 68 4~?? P 80 90 5 20 Launch 60 Launch 76 0/+13 +13 +21


Partner Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Crimson Raider 1500×2 All (18)+13 15, 1 [(6)1] 30 -12 70 80, 85 3, 4 16, 18 Launch 30 + Down 23, 60 11, 12 +0
6P Scarlet Vein 2300 All (18)+41 6 Total: (18)+82 -8 70 90 5 20 Launch 60 0/+13 +13
4P BBCF 6B 1800 All (18+) 15 4 28 -13 70 85 4 18 Launch 60 12 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Flame Punisher 600×5, 900×8 [600×5, 900×8, 200×12] All 1+(52 Flash)+19 8×5(19)7×8 Total: 1+178 -31 1~21 All 80 60 (Once) 3×5, 4×8 16×5, 18×8 Launch 30 + GBounce*5, 30 + GBounce + WBounce 60×8 [, 60×12] Launch 44 + GBounce*5, 45 + GBounce + WBounce 75×8 [, 75×12] 0/+3
[0/+3×13, 0/+4×12]
+3
[0/+3×13, 0/+4×12]
+5 [+5×13, +4×12]
214BC Lv 0 Azurite Inferno Lv 0 100, 0, 250, 0, 250×3, 2050×6 All 1+(15 Flash)+13 5 38 -29 1~18 All 80 60 (Once) 2 13 Crumple 60, Launch*11 Stand, 17×5, 60 + WBounce*6 10 10×2, 0/+63×4, 0/+11×6 +1×2, 0/+63×4, 0/+11×6
214BC Lv 1-5 Azurite Inferno Lv 1-5 100, 0, 250×6, 1050×12 All 1+(15 Flash)+13 5 38 -29 1~18 All 80 60 (Once) 2 13 Crumple 60, Launch*19 Stand, 17×7, 60 + WBounce*12 10 10×2, 0/+63×6, 0/+11×12 +1×2, 0/+63×6, 0/+11×12
214BC Lv 6-10 Azurite Inferno Lv 6-10 100, 0, 250×8, 720×18 All 1+(15 Flash)+13 5 38 -29 1~18 All 80 60 (Once) 2 13 Crumple 60, Launch*27 Stand, 17×9, 60 + WBounce*18 10 10×2, 0/+63×8, 0/+11×18 +1×2, 0/+63×8, 0/+11×18
214BC Enhanced Followup 270×10 6+(25 Flash)+?? 80 60 (Once) Launch 120 0/+22 +22 +30
Distortion Skill Duo Cardinal Nova 2000 [2000, 100, 150, 250] All 1+(128 Flash)+1 10 [10,3,3,3,3] Total: 1+66 -32 1~3 All 100 100 5 20 Launch 60 Launch 76 0/+13 +13 +21


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Colorless Void All 7+(54 Flash)+14 8 Total: 89 -41 1~47 All 3 16 0/+11


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
BBCF Nine 6A.png
Guard:
All
Startup:
11
Recovery:
23
Advantage:
-8
4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA
BBCF Nine 6C.png
Guard:
All
Startup:
13
Recovery:
25
Advantage:
-10
4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA
BBCF Nine Coral.png
Guard:
All
Startup:
13
Recovery:
28
Advantage:
-14/-12/-10
- - - Special, Super
5A
BBCF Nine 4C.png
Guard:
All
Startup:
8
Recovery:
12
Advantage:
-4
[1]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBCF Nine 5C.png
Guard:
All
Startup:
12
Recovery:
22
Advantage:
-8
5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA
BBCF Nine 5A.png
Guard:
All
Startup:
9
Recovery:
23
Advantage:
-9
5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA
BBCF Nine LapisLazuli.png
Guard:
All
Startup:
10
Recovery:
Total: 44
Advantage:
-18/-16/-14
5AAAAA - - Special, Super
5AAAAA
BBTag Nine 5AAAAA.png
Guard:
All
Startup:
16
Recovery:
24
Advantage:
-11
- - - -
2A
BBCF Nine 2A.png
Guard:
Low
Startup:
10
Recovery:
20
Advantage:
-9
[1]
5A 5B, 2B 5C, 2C Throw, Special, Super
5B
BBCF Nine 5B.png
Guard:
All
Startup:
12
Recovery:
21
Advantage:
-8
[1]
- 5BB, 2B 5C, 2C Jump, Special, Super
5BB
BBCF Nine Emerald.png
Guard:
All
Startup:
13
Recovery:
Total: 45
Advantage:
-16
- - - Special, Super
2B
BBCF Nine 2B.png
Guard:
Low
Startup:
11
Recovery:
21
Advantage:
-10
[1]
- 5B 5C, 2C Special, Super
5C
BBCF Nine NavyPressure.png
Guard:
High
Startup:
26
Recovery:
16
Advantage:
-4
- - - -
2C
BBCF Nine 3C.png
Guard:
Low
Startup:
13
Recovery:
25
Advantage:
-11
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBCF Nine jA.png
Guard:
High
Startup:
8
Recovery:
30
Advantage:
j.AA j.B j.C Jump, Special, Super
j.AA
BBCF Nine jC.png
Guard:
High
Startup:
11
Recovery:
25
Advantage:
-11
j.A j.B j.C Jump, Special, Super
j.B
BBCF Nine j2A.png
Guard:
High
Startup:
13
Recovery:
35
Advantage:
j.A[-] j.BB[-] j.C[-] Jump[-], Special[-], Super[-]
j.BB
BBCF Nine jB.png
Guard:
All
Startup:
10
Recovery:
27
Advantage:
j.A j.B j.C Jump, Special, Super
j.C
BBCF Nine Kunzite.png
Guard:
High
Startup:
21
Recovery:
Total: 57
Advantage:
-3
- - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Nine the Phantom/Data.