BBTag/Noel Vermillion/Combos

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Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Combo Damage Video Comments
5A > 4A > 5AAA > 2C > 214[B] 5226 Video Omit 4A if at a distance
5A > 4A > 5AAA > 2C > 214[B] > 5P > 5AAA > 5BAABC > 236B - Video Omit 4A if at a distance
(CH) 5A > 5BAABC > 5AAA > 2BC > 4A > 5BAABC > 236B 6603 Video
(CH) 5A > 5B > 214A > 5AAA > 2BC > 4AAAA > 5BAABC > 236B 7381 Video On standing only
5BAABC > 5A > 4AAAA > 5AAA > 5BAABC > 236B 6625 Video Can substitute 5B for other drive starters
5BAA > 214A > 5AAA > 2BC > 4AAAA > 5BAABC > 236B 7453 Video Can substitute 5B for other drive starters
5B+C > 5AAA > 5BAABC > 4A > 5BAABC > 236B 5139 Video
5B+C > 214A > 5A > 4A > 5BAABC > 4AAAA > 5BAABC > 236B 5023 Video

Corner

Combo Damage Video Comments
(CH) 5A > 5BAAAC > 236B > 4A > 2BC > 5AAA > 5BAAAC > 236B 6904 Video
5AAA > 2C > 236C > 5AAA > 8/9j.B > 5AAA > 5BAAAC > 236B 7881 Video
5A > 2C > 236Cx2 > 5AAA > 2BC > 4A > 5BAAAC > 236B 9455 Video
5BAAAC > 236B > 5AAA > 8/9j.B > 5AAA > 5BAAAC > 236B 7000 Video Can substitute 5B for other drive starters
2C > 236Cx3 > 5A > 4A > 2BC > 4A > 5BAAAC > 236B 10915 Video
5B+C > 8/9j.B > 5AAA > 8/9j.B > 5A > (dl) 4AAAA > 5BAAAC > 236B 5308 Video

Combo Theory

Basic Combo Structure

Noel’s main combo structure is to transition into her drive normals whenever possible and then chain two or more loops if possible.

When starting from a grounded A normal, Noel will need to spend resources to combo into her drive normals outside of specific conditions. Noel can use an assist at any position to go into her drive normals. In the corner, Noel can use 236C to go into her drive normals. To go into her drive normals from a grounded A normal, Noel will need either a counter hit with 4A/5A/5AA/5AAA or the opponent is in the air when hit by a grounded A normal. On standing Tager, Hakumen, and Blitztank, it is possible to combo into 2B without a counter hit.

Noel’s combo routes open up once she lands a hit with a drive normal. Once this happens, her combo structure breaks down into the drive normals and the A normal link. By ending her drive normals with d.5C, Noel can pick up the combo with 4A/5A/2A depending on the opponent’s height.


Basic Cross Combo Structure

Most Cross Combos with Noel on point will break down into one of the following:

  • 5B > Assist loops
  • j.CC > Assist loops
  • 5BAAAAA > Assist loops

NOTE - j.CC and 5B can be interchanged while in Cross Combo. If both of the opponent’s characters are hit, j.CC can be used to stabilize the combo if it looks like one of the opponent’s characters is about to fall out.

If Noel is the assist character, then looping Noel 5P is generally used due to its damage and duration to give the point character time to reposition and prepare. If an Active Switch is needed, then switching with 5B, j.CC, and 236C are good options due to the untech time.

Video Examples

Noel Basic Combos by Meno (v2.00)


External Documents and References


BBTAG v2.x Noel Combo Sheet

Noel 2.0 combos: https://pastebin.com/HQy2bSxc

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