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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Enhanced Swords each have 9 active frames | |||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Enhanced Swords each have 9 active frames | |||
*Minimum Damage 100% (2000 [2500]) | *Minimum Damage 100% (2000 [2500]) | ||
}} | }} |
Revision as of 18:13, 19 July 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA (last hit), 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA (last hit) | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB | 5C, 2C | Jump[-], Special, Super |
2B | - | 2BB | 2C | Jump[-], Special, Super |
xBB | - | xBBB | 5C, 2C | Jump[-], Special, Super |
xBBB | - | xBBBB | 5C, 2C | Jump[-], Special, Super |
xBBBB | - | xBBBBB | 5C, 2C | Jump[-], Special, Super |
xBBBBB | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B, j.2B | j.C | Jump, Special, Super |
j.AA | - | j.B, j.2B | j.C | Jump, Special, Super |
j.B | - | j.BB | j.C | Jump[-], Special, Super |
j.2B | - | j.2BB | j.C | Jump[-], Special, Super |
j.xBB | - | .xBBB | j.C | Jump[-], Special, Super |
j.xBBB | - | j.xBBBB | j.C | Jump[-], Special, Super |
j.xBBBB | - | j.xBBBBB | j.C | Jump[-], Special, Super |
j.xBBBBB | - | - | - | - |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Nu-13/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •