BBTag/Nu-13/Frame Data

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< BBTag‎ | Nu-13
Revision as of 00:28, 15 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Nu-13 16,000 4F 25F (1~7F Inv All) Act Parcer


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1500 All 11 6 17 -6 5~11 H 90 80 3 16 17 26 22 40 11 +0 +2
5A 1500 All 9 5 15 -3 100 80 3 16 17 17 22 31 11 +0 +2
5AA 280×8 All 14 4(2)4×7 Total: 71 -8 100 80 3 16 17 23 22 31 0/+3 +3 +5
5AAA 300×8 All 17 1×8 24 -6 100 85 4 18 24 36 29 51 2 +0 +5
5AAAA 1700 All 16 Total: 51 80 85 4 18 Launch 40 + Slide Launch 55 + Slide 0/+5 +5 +10
2A 1000 Low 9 4 12 -2 90 75 2 13 14 14 18 26 10 +0 +1
5B 1000 All 13 13 Total: 41 -5 50 90 4 18 16 19 21 34 4/+5 +5 +10
4B 1000 All 13 9 20 -5 50 90 4 18 16 19 21 34 4/+5 +5 +10
2B 1000 All 9 15 Total: 38 -6 50 90 4 18 Launch 19 Launch 34 4/+5 +5 +10
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 280×8 Low 11 1×8 22 -6 90 80 3 16 Launch 36 Launch 50 3 +0 +2
xBB 1000 All 11 6 Total: 46 -12 50 90 4 18 16 19 21 34 4/+5 +5 +10
xBBB 1000 All 11 6 Total: 46 -12 50 90 4 18 16 19 21 34 4/+5 +5 +10
xBBBB 1000 All 11 6 Total: 48 -14 50 90 4 18 16 19 21 34 4/+5 +5 +10
xBBBBB 1700 All 16 Until Hit Total: 51 -12 80 85 4 18 Launch 33 Launch 48 0/+5 +0 +10
j.A 380×8 High 11 1×2,2×6 25 80 80 3 16 17 20 22 34 2 +0 +2
j.AA 300×8 High 9 1×8 10 80 80 3 16 17 24 22 38 3 +0 +2
j.B 1000 All 11 13 Total: 59+5L 50 90 4 18 16 19 21 34 4/+5 +5 +10
j.2B 1000 All 11 13 Total: 59+5L 50 90 4 18 16 19 21 34 4/+5 +5 +10
j.xBB 1000 All 11 13 Total: 38 50 90 4 18 16 23 21 38 4/+5 +5 +10
j.xBBB 1000 All 11 13 Total: 43+5L 50 90 4 18 16 23 21 38 4/+5 +5 +10
j.xBBBB 1000 All 11 13 Total: 31 50 90 4 18 16 23 21 38 4/+5 +5 +10
j.xBBBBB 1700 All 15 Total: 50+5L 80 85 4 18 Launch 33 Launch 48 0/+5 +0 +10
j.C 2000 High 16 6 Total: 57+14L -15 at best 80 90 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 0, 4 18 Launch 40 0, 12 +0
AD Supra Rage 550×8 Air Unblockable 20 1×8 8+40L -31 1~27 All 80 60 3 16 Launch 49 Launch 63 2 +0 +2
j.AD Air Supra Rage 550×8 All 9 1×8 Until L+40 1~27 All 80 60 3 16 Launch 49 Launch 63 2 +0 +2

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Sickle Storm 1700 Low 13 Until Hit Total: 54 -11 80 75 4 18 Launch 40 Launch 55 0/+12 +12 +17
236B B Sickle Storm 1700 Low 19 Until Hit Total: 54 -5 80 75 4 18 Launch 40 Launch 55 0/+12 +12 +17
214A A Spike Chaser 2300 All 32 Total: 79 -12 80 90 5 20 Launch 48 Launch 64 0/+15 +15 +15
214B B Spike Chaser 2300 All 67 Until Hit Total: 99 3 80 90 5 20 Launch 48 Launch 64 0/+15 +15 +15
66 Forward Act Parcer 41
j.66 Air Forward Act Parcer 37
44 Back Act Parcer 30
j.44 Air Back Act Parcer 33

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Sickle Storm 1250 Low 13 Until Hit Total: 54 +3 80 75 4 18 Launch 45 + WBounce + Slide Launch 60 + WBounce + Slide 0/+8 +8 +13
214C EX Spike Chaser 2600 All 32 Until Hit Total: 64 +3 80 90 5 20 Launch 48 Launch 64 0/+15 +15 +15

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P True Impreza 1700 All (18)+16 12 Total: (18)+45 -9 70 85 4 18 Launch 60 12 +0
6P Spike Chaser 2300 All (18)+67 Total: (18)+99 +3 70 90 5 20 Launch 48 0/+15 +15
4P Gravity Seed 1700 All (18)+13 3 39 -23 70 85 4 18 Launch 75 12 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Legacy Edge 360×24 [330×32] All 16+(41 Flash)+10 P{(4)P}×23,P
[P{(4)P}×31]
Total: 69
[Total: 57]
+67 [+111] 1~19 All 80 60 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
214BC Calamity Sword 5500 [2850×3, 4000] All 10+(52 Flash)+1 9
[P(15)P(15)P(15)P]
Total: 84
[Total: 116]
-43 [-41] 1~11 All 80 60 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
j.214BC Air Calamity Sword 5500 [2850×3, 4000] All 8+(42 Flash)+5 9
[P(15)P(15)P(15)P]
Total: Until L+5 1~7 All 80 60 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Distortion Skill Duo Calamity Sword 2000 [500, 1000×2] All 1+(92 Flash)+1 9
[P(15)P(15)P]
Total: 69
[Total: 106]
-38 [-41] 1~8 All
[1~1 All]
100 100 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Sword of Destruction All 13+(101 Flash)+7 9 25 13~28 All 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B, 4B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B, 4B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
5BB - xBBB, 4B 5C, 2C Jump[-], Special, Super
2B - xBB 2C Jump[-], Special, Super
4B - xBB 5C, 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Nu-13/Data.