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|Combo Notation Guide|
- 2B (anti-air) > jc > jBA > jc > jAA > jC > jB, 2B > jc > jBA > jc > jAA > jC > jB, 2B > jc > jBC
- Throw > j.214B , IAD j.A > j.B , 2B > j.B > jc > j.B > delay j.C > j.A, 2C > delay 5BBB
- Does not work when throwing the opponent out of the corner
Generally Orie wants her combos to lead into her aerial loop:
jBA > jc > jAA > jC > jB, 2B > ...
The key to properly executing the loop is to delay the jC slightly after the jAA, otherwise the jB on the way down will not connect.
Depending on your combo starter, the loop has to be shortened. It is advisable to try and end the loop with jC, as that puts your opponent into knockdown. You can also finish with your 214BC super instead after your last 2B. The key to mastering her loop is figuring out the potential length of it for each of your starters.
Here is an example of how to perform the loop - this is also the longest loop Orie can perform, using her aerial combo three times.
External Documents and References
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- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data