BBTag/Orie/Frame Data

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< BBTag‎ | Orie
Revision as of 04:55, 19 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Orie 17,000 4F 41F (1~11F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 7 2 19 -7 100 75 2 13 14 14 18 26 10 +0 +1
5AA 1500 All 9 2 23 -8 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 170×12 All 11 2×12 23 -9 100 80 3 16 19 22 24 36 1/-1 -1 -1
5AAAA 1700 All 16 10 Total: 54 -15 80 85 4 18 Launch 60 Launch 75 0/+5 +5 +10
2A 1000 Low 7 2 15 -5 90 70 1 11 12 12 16 23 9 +0 +0
5B 1500 All 12 4 21 -8 100 80 3 16 19 17 24 31 11 +0 +2
5BB 1500 All 15 5 16 -4 100 80 3 16 19 23 24 37 11 +0 +2
5BBB 1700 All 18 4 24 -9 100 85 4 18 19 30 + Down 23 24 45 + Down 23 12 +0 +5
2B 1500 All 9 3 24 -10 5~11 H 90 80 3 16 17 24 22 38 11 +0 +2
5C 800+ High 26 3 5+13L -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 11 5 21 -7 90 75 4 18 Launch 26 Launch 41 12 +0 +5
j.A 1500 High 10 6 12 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 7 2 17 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 High 11 5 16 80 80 3 16 17 22 22 36 11 +0 +2
j.C 2000 High 12 7 16 80 85 4 18 19 45 24 60 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 0, 4 Launch 60 + WBounce 0, 12
AD Sacred Arrow 800×6 Air Unblockable 10 2×6 36+15L -38 1~19 All 80 60 4 18 Launch 60 Launch 75 5 +0 +5
j.AD Air Sacred Arrow 800×6 All 12 2×6 Until L+11L 1~23 All 80 60 4 18 Launch 42 Launch 57 5 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Divine Thrust 2000 All 12 4 21 -4 80 85 4 20 25 45 30 60 9 +0 +5
236B B Divine Thrust 2200 All 21 6 16 -1 80 90 5 20 Launch 45 Launch 61 9 +0 +8
214A A Command Order 1700 Low 13 5 Total: 39 -8 80 85 4 18 Launch 30 Launch 45 12 +0 +6
j.214A Air A Command Order 1700 High 16 4 Total: Until L+24L 80 85 4 18 Launch 30 Launch 45 12 +0 +5
214X > A Thick And Fast 1200×2 All 13 3(7)2 Total: 62 -21 80 85 4 18 Launch 45 Launch 60 3 +0 +5
214B B Command Order 2000 All 22 3 Total: 44 -4 80 85 4 18 Launch 40 + GBounce Launch 55 + GBounce 12 -3 -3
j.214B Air B Command Order 2000 High 29 5 Total: Until L+17L 80 85 4 18 Launch 75 + GBounce Launch 90 + GBounce 12 +5
214X > B Succession 2000 All 15 4 Total: 45 -12 80 85 4 18 Launch 40 Launch 55 12 +5
214X > C Aerial Leap ??+0L

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Divine Thrust 2200, 220×5 All 11 8 [(16)4×5] 28 [40] +2 80, 100×5 80, 100×5 5×6 20, 25×5 21, Launch×5 Stand, 60×5 27, Launch×5 Stand, 76×5 3/+20, 0/+3×4, 0/+8 +20, +3×4, +8 +20, +11×4, +16
214C Oblique Edge 800×2, 2000 All 16 6,5,9 Total: 61 -9 80 85 4 18 Launch 60 Launch 75 0/+1 +1 +1
j.214C Air Oblique Edge 800×2, 2000 All 25 6,5,9 Total: Until L+15L 80 85 4 18 Launch 60 Launch 75 0/+1 +1 +1

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Sacred Spire 700×3, 1700 All (18)+12 5,4,4 [5,4,4(5)4] 23 [23+20L] -10 70 85 3 16 17×3, Launch 19×3, 150 3 +0 +2
6P Divine Thrust 2200 All (18)+21 6 20 -5 70 90 5 20 Launch 60 9 +0
4P Sealing Hoplon 450×8 All (18)+55 3×8 Total: (18)+60 +48 70 80 3 16 Launch 45 0/+2 +4

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Sacred Spire Lucent 850×6, 2200, 4900
[850×6, 2200, 500, 800×5, 3100]
All 1+(50 Flash)+14 4×6(5)4 33+27L -45 1~20 All 80 60 3×6, 4
[3×6, 4, 5, 4×6]
16×6, 18 Crumple×6, Launch [×8] Stand×6, 150
[Stand×6, 150, 60, 150×6]
Crumple×6, Launch [×8] Stand×6, 165
[Stand×6, 165, 76, 165×6]
1 1×7, 20
[1×7, 0/+62, 3×5, 30]
+
214BC Luminous Embrace 1700, 1280×6
[1700, 700×12, 2000]
All 2+(60 Flash)+13 Until Hit×7 [×12] Total: 151 -60 1~15 All 80 60 5 20 Launch 30 + GBounce + Down 23, 90×6
[30 + GBounce + Down 23, 90×10, 180 + Down 23]
0/+2 0/+2 [0/+2×13, 0/+25]
Distortion Skill Duo Luminous Embrace 500, 250×6
[500, 125×12, 500]
All 1+(96 Flash)+1 Until Hit Total: 92 -64 1~5 All 100 100 5 20 Launch 30 + GBounce + Down 23, 90×6
[30 + GBounce + Down 23, 90×10, 180 + Down 23]
0/+2 0/+2 [0/+2×13, 0/+25]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Rest In Peace All 5+(85 Flash)+11 4(20)4,4,4,4 Total: 102 -27 1~75 All 5 30, 20×4 0/+3

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Reverse Beat, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Proration Data from C0R
Link

Frame Data from Tari
Link

Navigation

To edit frame data, edit values in BBTag/Orie/Data.