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Combo Notation Guide | |||||||||
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Combo List
Routes
Solo
Starter | Combo | Position | Damage | Resources | Difficulty | Notes |
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5A | 5AA > 5BBB > hjc > j.B(4) > j.A > jc > j.AA > j.236A~AAA | Any | 5977 | [2] Easy | One of Platinum's basic ground to air combos. 5BBB whiffs unless very close. | |
5A | (5AAA > 236A > 2A)*2 > 5AAA > A+D | Any | 6377 | [2] Easy | Max range 5A loop combo. | |
5A | 5AAA > 236C > 6AA > 5BBB > jump cancel > delay j.B > 5AAA > 236A | Any | 6539 | 1 | [2] Easy | Costs 1 meter. 236C wallsticks in corner. |
5A | 5AA > 2C > 236A > 2A > 5A > 5B > 236A > 2A > 5AAA > 236A BBB | Any | 6336 | [2] Easy | Side swap. [video] | |
5A | 5AAA > 214B+C > (6AA) x4 > 2C > 236A XXX | Any | 6832 | 2 | [1] Very Easy | Easy Miracle Jeanne loop. Delay after each loop. [video] |
2B | 2B > 5A > rising j.B > falling j.AA > 5A > rising j.B > falling j.AA > 5A > rising j.B > falling j.AA > 5A > 236B+CB | Any | 7114 | 2 | [2] Easy | Damage depends on how many hits of jB you land. Whiffs on short characters. Flashy loop into CDT. [video] |
With Assists
5AAA > 236A(Narukami 6P) > 236A > 5AA > 5BBB > jump cancel > j.A > j.A > j.236AAB [7072] [video]
meterless narukami assist combo.
5AAA > 236A(Narukami 6P) > 236A > 5BBB > 236B > D+P > 5P > 236B > 5P > j.236B+C (> P)
Cross combo extension of the above confirm.
5AAA > 236C > [6]5AA > 5BBB > jump cancel > delay j.B > 5AAA > 236A(Narukami 5P) > 236B > D+P > 5P > 236B+C (> P) [8660 (11160)] [video]
1 Bar BnB into partner extension
Combo Theory
Video Examples
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss