BBTag/Platinum the Trinity/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Platinum the Trinity 17,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 2 11 -1 100 70 1 11 12 12 16 23 9 +0 +0
5A 1500 11 6 15 -4 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1700 [2040] All 11 8 18 -7 100 75 [85] 4 18 Launch 60 + Down 23 [+ GBounce] Launch 75 + Down 23 [+ GBounce] 12 +0 +5
5AAA 1700 All 14 8 18 -7 100 85 4 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
5AAAA 1700 All 18 4 30 -15 100 85 4 18 Launch 60 Launch 75 12 +0 +5
2A 1000 Low 6 3 10 -1 90 70 1 11 12 12 16 23 9 +0 +0
5B 1500 All 12 4 22 -9 6~15 H 90 80 3 16 17 24 22 38 11 +0 +2
5BB 1500 All 9 6 19 -8 100 80 3 16 17 20 22 34 11 +0 +2
5BBB 1700 [2040] All 10 6 20 -7 100 75 [85] 4 18 Launch 40 Launch 55 15 +0 +5
2B 1500 Low 10 3 21 -7 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
5C Quake 0 Unblockable 1 1 100 100 5 Launch 21 + Down 43 Launch 37 + Down 43 0 +0 +8
2C 1700 Low 12 3 24 -8 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1700 High 12 4 13 80 85 4 18 19 19 24 34 12 +0 +5
j.AA 1500 High 8 6 9 80 80 3 16 17 19 22 33 11 +0 +2
j.B 600*4 High 9 4,4,4,2 24+2L 100 80 (Once) 3 16 17 17 22 31 4 +0 +2
j.C 1800 [2160] High 14 4 25+11L 80 70 [80] 3 16 Launch 50 + GBounce Launch 64 + GBounce 15 [20] +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 60 + WBounce 0, 20 +0
AD Magical Bat 2000 [2500] Air Unblockable 11 4 43 -30 1~11 All 80 60 3 16 Launch 60 Launch 74 22 +0 +2
j.AD Air Magical Bat 2000 [2500] Air Unblockable 11 4 Until L+26 1~11 All 80 60 3 16 Launch 40 Launch 54 22 +0 +2


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Mami Circular 2000 Low 13 15 23+11L -14 80 90 5 20 Launch 26 + Slide 5 Launch 42 + Slide 5 13 +0 +8
236B B Mami Circular 2000 High 20 15 16+7L -17~-3 80 90 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8
j.236A Air Persia 13 Until L+13
j.236A X Air Persia Followups 1200 All 6 6 Until L+7 [16+3L] 80 80 3 16 20 20 [40 + Slide 1] 25 34 [54 + Slide 1] 11 +0 +2
j.236B Swallow Moon earliest cancel at frame 14 Total: 90
214A A Magical Missile 650, 1500
[800, 1800]
All 22 Until Hit,11 Total: 48 -8 80 90 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
214B B Magical Missile 650, 1500
[800, 1800]
All 22 Until Hit,11 Total: 48 -8 80 90 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
j.214A A Magical Bomb 650, 1500
[800, 1800]
All 19 Until Hit,(2)15 Total: Until L+9 80 90 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2
j.214B B Magical Bomb 650, 1500
[800, 1800]
All 19 Until Hit,(2)15 Total: Until L+9 80 90 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Mami Circular 2400 All 18 15 18+10L -22 80 80 5 20 Launch 60 + WBounce 60 Launch 76 + WBounce 60 + WStick 40 13 +0 +8
j.236C EX Swallow Moon Earliest cancel at frame 9 Total: 90 4~End HBFP
214C EX Magical Missile (650, 1500)*3
[(800, 1800)x3]
All 19 [14] X(4)X(4)X
[X(21)X(21)X]
Total: 47
[Total: 76]
+10 [+20] 80 90 3 [4, 3] 16 [18, 16] 17, Launch
[19, Launch]
17, 30
[19, 30]
22, Launch [24, Launch] 31, 44 [34, 44] 0/+1, 0 +1, +0 +3, +2 [+6, +2]
j.214C EX Magical Bomb (650, 1500)*3
[(800, 1800)*3]
All 26 X(3)X(3)X Total: Until L+9 80 90 1, 3 11, 16 17, Launch 12, 30
[14, 30]
21, Launch 23, 44
[25, 44]
0/+1, 0 +1, +0 +1, +2


Partner Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 1700 All (18)+18 7 18+9L -15 70 80 4 18 Launch 60 + GBounce 12 +0
6P Missile Missile 650, 1500
[800, 1800]
All (18)+23 Until Hit,10 Total: (17)+49 70 90 3 [4, 3] 16 17, Launch 17, 30 [19, 30] 0/+1, 0 +1, +0
6P Boomerang Boomerang 900*2 [1100*2] All (18)+24 Total: (17)+43 70 80 (once) 3 [4] 16 Launch 55 [60] 0/+7 +1
6P Bomb Bomb (650, 1500)*3
[(800, 1800)*3]
All (18)+20 X(3)X(3)X Total: (17)+41 70 90 1, 3 16 17, Launch 12, 30
[14, 30]
0/+1, 0 +1, +0
4P 1200 All (18)+13 4 19 70 80 4 18 Launch 60 12 +0
4P Cat Hammer Cat Hammer 1500 [2550] All 16 8 35 -24 70 85 4 18 Launch 70 + GBounce [80 + GBounce] 12 +0
4P Pan Pan 1500 [2550] All 18~39 6 30 -17 70 85 4 18 Crumple 50 60 15 [20] +0
4P Piko Hammer Piko Hammer 1000*2 [1200*2] All 18 Until L+4 26 -9 70 90 (Once) 5 20 Launch 30 + Down 33 [30 + Down 23] 13 +0


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Cure Dot Typhoon 990*13 [800*3, 670*20] All 5+3 4(12)4(9)6,9*9,5
[4(12)4(9)6,7,6*19,4]
47 -33 1~24 All 80 60 (Once) 4 18*13 Launch 100*12 [*22], 150 + Down 49 Launch 115*12 [*22], 165 + Down 49 12*3, 0*10 [*20] +0 +5
j.236BC Air Cure Dot Typhoon 990*13 [800*3, 670*20] All 5+(70 Flash)+3 4(12)4(9)6,9*9,5
[4(12)4(9)6,7,6*19,4]
47 -33 1~24 All 80 60 (Once) 4 18*13 Launch 100*12 [*22], 150 + Down 49 Launch 115*12 [*22], 165 + Down 49 12*3, 0*10 [*20] +0 +5
214BC Miracle Jeanne Total: 1+(125 Flash)+10 1~1 All
[1~1 All]
[2~11 P]
Distortion Skill Duo Cure Dot Typhoon 164*13 [167*2, 166, 100*20] All 1+(106 Flash)+1 4(12)4(9)6,9*10,5
[4(12)4(9)6,7,6*19,4]
53 -39 [-38] 1~2 All 100 100 4 18*13 Launch 100*12 [*22], 150 + Down 49 Launch 115*12 [*22], 165 + Down 49 12*3, 0*10 [*20] +0 +5


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Shining Layered Force All 10+(69 Flash)+15 3 Until L +4 1~27 All 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA[1] 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - Special, Super
2A[2] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A, 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump, Special, Super
5BBB - - - -
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B j.A - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=699842955

Navigation

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