BBTag/Rachel Alucard/Combos

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Combo Notation Guide
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

A number in brackets represents holding in that direction for wind.

Starter Combo Position Damage Partner / Meter Video Notes
5A 5A > 5BBB[6] > 2[C] > 236B[8], 5BB > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 2C > 236B[6], 214A Any 6169 Twitter
5A 5A > 5BBB[6] > 2[C] > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 5A > 5BB > 2B > 5A+D Any 6278 Twitter
5A 5A > 5BB > 2B > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 4AA > 5BB > 2B > 5A+D Any 6165 Twitter
5A 5A > 5BBB[6], 5A > 2B > 236B, 5BB > 2B > 236B, 5BB > 2B > 5A+D Corner 6480 Twitter
j.A/2A (j.)2A > 5A > 5BBB[6] > 2[C] > 236B[8], 5BB > 2B > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 2C > 236B[6], 214A Any 4540 Twitter Damage listed based on j.[2]A starter
j.A/2A (j.)2A > 5A > 5BBB[6] > 2[C] > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 5BB > 2B > 5A+D Any 4583 Twitter Damage listed based on j.[2]A starter
j.A/2A (j.)2A > 5A > 5BB > 2B > 236B[8], 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 4AA > 5BB > 2B > 5+AD Any 4553 Twitter Damage listed based on j.[2]A starter
j.A/2A (j.)2A > 5A > 5BBB[6], 5BB > 2B > 236B, 5BB > 2B > 236B, 5A > 2B > 5A+D Corner 4705 Twitter Damage listed based on j.[2]A starter
236A (236A[9]), 214A[6], hj9 > j.B > jc > j.C > j.B(whiff) > (land) > 5BB > 2B > 236B, 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 2B > 5A+D Any 4683 Twitter Stray hit confirm routing
236A (236A[9]), 214A[6], hj9 > j.A > jc > j.A > j.C > j.B(whiff) > (land) > 5BB > 2B > 236B, 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 2B > 5A+D Any 4219 Twitter Stray hit confirm routing
Assist (assist hits), 5A > 5BB > 2B > 236B, 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 4AA > 2B > 5A+D Any 4705 P Twitter Damage listed uses Vatista 5P starter
Assist (assist hits), 5A > j.B > jc > j.C > j.B(whiff) > (land) > 2B > 236B, 5A > jc > j.B > jc > j.C > j.B(whiff) > (land) > 2B > 5A+D Any 5064 P Twitter Damage listed uses Vatista 5P starter

Combo Theory

Example Combo Route Videos:

The previous links have examples of all her current useful routing off important starters.

Her basic theory routing is converting hits to 5BB 2B 236B8 microwalk 5A for her midscreen theory and 5BB 2B loops in corner.

Example Routes Midscreen:

  • 5A 5BBB6 2[C] 236B8 5A jB djC jBw 5A 5BB 2B DP
  • j2A(A) 5A 5BBB6 2[C] 236B8 5A 5BB 2B DP
  • 2A 5A 5BBB6 2[C] 236B8 5A jB djC jBw 5A 2B DP

Example Routes Corner:

  • 5A 5BBB6 5A 5BB 236B9 2B 5A 5BBB 236B9 2C(1) 236B 2C
  • 5A 5BBB6 5A 2B 236B 5BB 2B 236B 5BB 2B DP
  • j2AA 5A 5BBB6 5A 2B 236B 5BB 2B 236B 5A 2B DP
  • 2A 5A 5BBB6 5A 2B 236B 5BBB 236B9 2C(1) 236B 2C

Rachel combos are hard by BBTag standards, they will take time to get used to and require a lot of practice to not drop, but they are achievable on netplay despite what some people may say.

IOH j.AA

Unfortunately, there are a few characters that when you try to do j.AA, the second hit of j.AA won't come out in time before you land back on the ground. This will make confirming the IOH j.A into a combo a bit harder because the time you'll have to link 5A will be much tighter. In these situations, you can opt to link 4A instead to try and make things easier if you're having trouble linking 5A. Keep in mind that 4A's reach is much more limited compared to 5A's reach though. If you're planning to link 4A instead, you should do the IOH j.A on its own or from 4A to avoid being outside the spacing to link 4A when you land from your IOH j.A

When done from a blockstring, the second hit of j.AA won't come out in time before you land for the following chars:

  • Es
  • Yosuke
  • Chie
  • Yukiko
  • Kanji
  • Hyde
  • Linne
  • Blake

Additionally, when doing a IOH j.A on its own instead of jump canceling a normal, usually the second hit of j.AA won't come out in time before you land. There are very few exceptions to this so please adjust how you'll continue the combo accordingly.

5BBB > microdash 5A

This combo piece is a great way to extend a combo without using resources both midscreen and combo. However, this combo piece is also character specific.

Midscreen 5BBB > microdash 5A does not work on the following characters:

  • Es
  • All Under Night in Birth characters
  • All RWBY characters

Corner 5BBB > microdash 5A does not work on the following characters:

  • Hyde
  • Linne
  • Orie
  • Gordeau

236B~8 > dash 5A

Video Tutorial - Link

This combo piece is a great way to extend midscreen combos if you have wind available and is very common in Rachel's combo route. Depending on the starter, you might even be able to loop this combo piece 2 times in one combo. One important thing to be aware of when doing this combo piece is that the stability of the juggle you do afterwards depends greatly on how low the opponent is when you start the juggle. So when you are timing your 5A to juggle the opponent, try your best to delay until they're lower to the ground. You have a good amount of untech time to work with from the B lobelia so take your time to get the timing and the height right.


Video Examples

Example Combo Route Videos:

External Documents and References

Rachel Alucard Primer by Diddly

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