BBTag/Rachel Alucard/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Rachel Alucard 17,000 4F 25F (1~7F Inv All) Sylpheed
  • Backdash is 46F total, but can cancel into all actions except back walk on 26F


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1500 All 13 5 17 -5 5~12 Guard H 90 70 3 16 Launch 30 Launch 44 11 +0 +2
4AA 1700 All 23 4 17 -2 90 85 4 18 19 53 + GBounce 24 68 + GBounce 12 +0 +5
5A 1500 All 8 6 15 -4 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1200 All 15 3 18 -4 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 180*N All 7 3*N 22L -8 100 80 (once) 3 16 17 17 Launch 31 2 +0 +2
5AAAA 1700 All 8 6 Until L+9 100 85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
2A 1000 Low 10 6 18 -10 90 75 2 13 14 14 18 26 10 +0 +1
5B 1500 All 11 3 15 -1 100 80 3 16 17 17 22 31 11 +0 +2
5BB 1500 All 13 8 22 -13 100 80 3 16 17 17 22 31 11 +0 +2
5BBB 1700 All 11 8 18 -7 100 85 4 18 Crumple 42 50 Crumple 51 65 12 +0 +5
2B 2000 All 11 30 18 -27 5~23 Guard HBFP 80 80 5 20 Launch 30 Launch 46 13 +0 +8
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 600*3 Low 10 4*2,2 17 -2 90 70 (once) 3 16 Launch 80 Launch 94 8 +0 +2
2[C] 600*7 Low 10 4,4,4,4,4,4,2 17 -2 90 70 (once) 3 16 Launch 80 Launch 94 8 +0 +2
j.A 1000 High 8 6 12 100 75 2 13 17 17 21 29 10 +0 +1
j.AA 1000 All 6 6 12 100 75 2 13 17 17 21 29 10 +0 +1
j.B 1700 All 5 9 20 100 75 4 18 Launch 24 Launch 39 12 +0 +5
j.C 1500/1700/2000 All/High/All 13 Until L 31L 80 80/75/80 3/4/5 16 20 90 + GBounce 25 104 + GBounce 11 +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 100 50 (once) 0, 4 Launch 60 0, 12
AD Gerbera Lute 2000 Air Unblockable 16 8 40 -27 1~23 All 80 60 5 20 Launch 60 Launch 76 3 +0 +0


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Tiny Lobelia 1230 All 11 Until Hit Total: 42 -4 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
236B B Tiny Lobelia 1230 All 17 Total: 44 0 80 80 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
j.236A Air A Tiny Lobelia 1230 All 9 Total: 53+9L 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
j.236B Air B Tiny Lobelia 1230 All 22 Total: 55+9L -6 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
214A Barrel Lotus 500, 1000 All 25 120 [(6)8] Total: 36 80 100, 75 (Once) 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
j.214A Air Barrel Lotus 500,1000 All 25 120 [(6)8] Total: 36 80 100, 75 (Once) 2, 1 13 14, Launch 14, 34 18, Launch 28, 45 0/+10, 0/+12 +10, +12 +11, +12
214B Sword Iris 1000 All 17 8 Total: 40 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13
j.214B Air Sword Iris 1000 All 22 8 Total: 45 80 75 (Once) 2 13 Launch 34 Launch 46 0/+12 +12 +13


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Tiny Lobelia 1230*3 All 20 X(5)X(5)X Total: 57 80 80 (Once) 3 16 Launch/ 17 30 Launch/ 31 44 0/+11 +11 +13
j.236C Air EX Tiny Lobelia 1230*3 All 22 X(2)X(2)X Total: 55+9L 80 80 (Once) 3 16 Launch 30 Launch 44 0/+11 +11 +13
214C George the 13th 1500, 400*12 All 24 Until L (in range+18) 3*12 Total: 44 80 80 (Once) 3 16 17, Launch*12 60, 35*12 22, Launch*12 74, 49*12 0/+11, 0/+2*12 +11, +2*12 +11, +4*12
j.214C Air George the 13th 1500, 400*12 All 24 Until L (in range+18) 3*12 Total: 44 80 80 (Once) 3 16 17, Launch*12 60, 35*12 22, Launch*12 74, 49*12 0/+11, 0/+2*12 +11, +2*12 +11, +4*12


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Winded 6C 400*8, 1700 All (18)+13 3*14
[(7)6]
Until L+4 70 80 (Once) 3*8, 4 16*8, 18 17*8, Launch 36*8, 40 + Down 33 1 +0
6P Tiny Lobelia 1230*2 All (18)+19 X(5)X Total: (18)+42 +8 80 80 (Once) 3 16 Launch/ 17 30 0/+11 +11
4P Sword Iris 1000 All (18)+12 8 Total: (18)+42 -5 70 75 2 13 Launch 34 Launch 46 0/+12 +12 +13


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Tempest Dahlia 400*8, 800*3, 1200*3
[400*11, 800*6, 1200*3]
All 10+(34 Flash)+17 See notes Total: 74 1~27 P 80 60 (Once) 3*8, 4*3, 5*3
[3*11, 4*6, 5*3]
16*8, 18*3, 20*3
[16*11, 18*6, 20*3]
25*8, Launch*5
[25*11, Launch*9]
40*2, 50, 40*2, 50*3, 90*6
[40*2, 50, 40*2, 50, 40*2, 50*6, 90*3]
30*8, Launch*5
[30*11, Launch*9]
54*2, 64, 54*2, 65*3, 106*6
[54*2, 64, 54*2, 64, 54*2, 65*6, 106*3]
0/+11*8, 0/+3*2, 0/+11, 0/+3*2, 0/+20
[0/+11*11, 0/+3*2, 0/+11, 0/+3*2, 0/+11, 0/+3*2, 0/+20]
+11*8, +3*2, +11, +3*2, +20
[+11*11, +3*2, +11, +3*2, +11, +3*2, +20]
j.236BC Air Tempest Dahlia 400*8, 800*2, 1200*3
[400*11, 800*6, 1200*3]
All 10+17 See notes Total: 74 1~27 P 80 60 (once) 3*8, 4*2, 5*3 16*8, 18*3, 20*3
[16*11, 18*6, 20*3]
25*8, Launch*5
[25*11, Launch*9]
40*2, 50, 40*2, 50*3, 90*6
[40*2, 50, 40*2, 50, 40*2, 50*6, 90*3]
30*8, Launch*5
[30*11, Launch*9]
54*2, 64, 54*2, 65*3, 106*6
[54*2, 64, 54*2, 64, 54*2, 65*6, 106*3]
0/+11*8, 0/+3*2, 0/+11, 0/+3*2, 0/+20
[0/+11*11, 0/+3*2, 0/+11, 0/+3*2, 0/+11, 0/+3*2, 0/+20]
+11*8, +3*2, +11, +3*2, +20
[+11*11, +3*2, +11, +3*2, +11, +3*2, +20]
214BC Baden Baden Lily 1100*8 [1370*8] All 10+(33 Flash)+4 2*28 Total: 97+14L -16 1~20 All 80 60 (Once) 4 18 Launch 100 Launch 115 0/+6 +20 +25
j.214BC Air Baden Baden Lily 1100*8 [1370*8] All 10+(33 Flash)+4 2*28 Total: Until L+8 1~20 All 80 60 (Once) 4 18 Launch 100 Launch 115 0/+6 +20 +25
214BC Rods Baden Baden Lily (Rods) 500*4 All 10+(33 Flash)+8 2*4 80 100 2 13 Launch 100 Launch 112 0/+6 +20 +25
Distortion Skill Duo Baden Baden Lily 250*8 [310*7, 330] All 1+(71 Flash)+1 2*28 Total: 98+14L -32 1~7 All 100 100 4 18 Launch 100 Launch 115 0/+6 +20 +25


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Clownish Calendula All 6+(120 Flash)+10 40 25 -44 1~55 Guard All 5 20 0


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Wind[+], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Wind[+], Special, Super
2B - - - -
5C - - - -
2C and 2[C] - - - Wind[+], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Wind[+], Jump, Special, Super
j.AA[2] j.A j.B j.C Wind[+], Jump, Special, Super
j.B - - j.C Wind[+], Jump, Special, Super
j.C - - - Wind[+], Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Wind = Hold direction during move to use Wind, each move can only Wind in certain directions
  • 5A and 2A can be used a combined total of 3 times per string

Sources

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