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{| | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Ragna the Bloodedge}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FlexContainer}} | |||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | |||
{{FP Box|header=Overview | |||
|content= | |||
{{Bio | |||
| name = Ragna the Bloodedge | |||
| game = BBTag | |||
| icon = BBTag_Ragna_Icon.png | |||
| quote = I'll show you, the power of the Azure! | |||
| lore = The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. | |||
}} | |||
{{StrengthsAndWeaknesses | |||
|intro=Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. | |||
|pros= | |||
< | |||
{{ | |||
< | |||
== | |||
= | |||
The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. | |||
= | |||
Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters. | |||
| | |||
*Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it. | *Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it. | ||
*Has good front-end damage, with or without meter. | *Has good front-end damage, with or without meter. | ||
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*Soul Eater attacks steals life on either hit or block as well as dealing chip damage. | *Soul Eater attacks steals life on either hit or block as well as dealing chip damage. | ||
*Has incredibly scary comeback potential with resonance due to his improved Soul Eater values | *Has incredibly scary comeback potential with resonance due to his improved Soul Eater values | ||
| | |cons= | ||
*Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen. | *Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen. | ||
*Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent. | *Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent. | ||
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*Fantastic pressure is easily negated by well timed Reject Guards. | *Fantastic pressure is easily negated by well timed Reject Guards. | ||
*Block strings are heavily dependent on proximity. | *Block strings are heavily dependent on proximity. | ||
}} | |||
| | | subheader1=Drive: Soul Eater | ||
| content2= | |||
Ragna's Drive allowed him to steal some of his opponent's life on hit. Players can see this effect in action when pink/purple energy objects fly towards Ragna. Ragna's Drive is doubly effective if you can hit both opponents at once since you are taking both opponent's life with each hit! | |||
' | |||
Note: All lifesteal values are static and are not modified by proration or other factors. Enhanced versions of Distortion Skills are different to their regular counterparts and have their own separate values. | Note: All lifesteal values are static and are not modified by proration or other factors. Enhanced versions of Distortion Skills are different to their regular counterparts and have their own separate values. | ||
< | }} | ||
{{#lst: | {{Closediv}}<!--END TOP SECTION--> | ||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | |||
{{FP TOC}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=BBTag | |||
| fullname=Ragna the Bloodedge | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_4A.png |caption=Must be | |image=BBTag_Ragna_4A.png |caption=Must be this tall to get smacked. | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | * Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | ||
* Cancelable into everything, including jumps, throws, and even itself. | * Cancelable into everything, including jumps, throws, and even itself. | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5A.png |caption=The Jesus Kick. Fear it. Respect it. | |image=BBTag_Ragna_5A.png |caption=The Jesus Kick. Fear it. Respect it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Throw cancelable. | * Throw cancelable. | ||
*The normal of choice for every gorilla. | |||
This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral, though it lacks disjoint so it performs poorly in trades. Used in almost every combo thanks to its high speed, range, and damage. Can cancel into lows, highs and throws, giving it high mix-up potential. Not jump cancelable, meaning that it isn't possible to block bursts or convert into air combos with this move alone. | This move will normally be the start of Ragna's pressure and one of his most useful standard footsie tools in neutral, though it lacks disjoint so it performs poorly in trades. Used in almost every combo thanks to its high speed, range, and damage. Can cancel into lows, highs and throws, giving it high mix-up potential. Not jump cancelable, meaning that it isn't possible to block bursts or convert into air combos with this move alone. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits two times. | * Hits two times. | ||
* First hit is a low. | * First hit is a low. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches away on hit. | * Launches away on hit. | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5B.png |caption=Ragna's most reliable anti-air; now seems better than before. | |image=BBTag_Ragna_5B.png |caption=Ragna's most reliable anti-air; now seems better than before. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Head attribute invincible. | * Head attribute invincible. | ||
* Launches on hit. | * Launches on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits two times. | * Hits two times. | ||
* First hit is jump cancelable on hit. | * First hit is jump cancelable on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Cannot cancel into Skills or Distortion Skills. | * Cannot cancel into Skills or Distortion Skills. | ||
* Can call Partner Skills during the dash. | * Can call Partner Skills during the dash. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBBB}} | {{AttackVersion|name=5BBBB}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5BBBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can only hit opponents who are knocked-down. | * Can only hit opponents who are knocked-down. | ||
* Can only hit the opponent's point character. | * Can only hit the opponent's point character. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_5C.png |caption=Ragna's old Crush Trigger, still not very good. | |image=BBTag_Ragna_5C.png |caption=Ragna's old Crush Trigger, still not very good. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Flash on frame 4. | * Flash on frame 4. | ||
* Knockdown on airborne hit. | * Knockdown on airborne hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2A.png |caption=Ragna's go-to low. Buffed to high heavens in 2.0. | |image=BBTag_Ragna_2A.png |caption=Ragna's go-to low. Buffed to high heavens in 2.0. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Throw cancelable. | * Throw cancelable. | ||
Your main low poke for footsies, equipped with a very good balance of range, speed, and recovery. This is the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often. Also allows Ragna to repeat 5A and 5AA within the same chain of normals, though only once per string. Due to it's speed and low recovery, this works well for stagger pressure. | Your main low poke for footsies, equipped with a very good balance of range, speed, and recovery. This is the only normal in Ragna's arsenal that can Reverse Beat from 5B, so it's very good for opponents that don't pushblock too often. Also allows Ragna to repeat 5A and 5AA within the same chain of normals, though only once per string. Due to it's speed and low recovery, this works well for stagger pressure. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2B.png |caption=Slow pressure reset. | |image=BBTag_Ragna_2B.png |caption=Slow pressure reset. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Foot attribute invincible. | * Foot attribute invincible. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_2C.png |caption= | |image=BBTag_Ragna_2C.png |caption=Bite their toes off | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knockdown on hit. | * Knockdown on hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jA.png |caption= | |image=BBTag_Ragna_jA.png |caption=Why wouldn't you use this in the air? | ||
|image2=BBTag_Ragna_jAA.png |caption2= | |image2=BBTag_Ragna_jAA.png |caption2=THE KNEE OF JUSTICE | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jB.png |caption= Healing + Good scaling = Ideal Combo Filler | |image=BBTag_Ragna_jB.png |caption= Healing + Good scaling = Ideal Combo Filler | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_jC.png |caption=Belial Edge... how we've missed you. | |image=BBTag_Ragna_jC.png |caption=Belial Edge... how we've missed you. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Number of hits is dependent on Ragna's height from the ground. | * Number of hits is dependent on Ragna's height from the ground. | ||
* Intermediate hits drag airborne opponents down. | * Intermediate hits drag airborne opponents down. | ||
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An air-to-ground combo extender. When j.C is used on an opponent above Ragna, the last hit will connect, causing the opponent to bounce. This combined with the last hit being special cancelable allows Ragna to follow-up with a Skill. However, if Ragna is above the opponent, the opponent will quickly recover the instant Ragna touches the ground. The only follow-up possible when Ragna is above an airborne opponent is a well-timed Partner Skill. | An air-to-ground combo extender. When j.C is used on an opponent above Ragna, the last hit will connect, causing the opponent to bounce. This combined with the last hit being special cancelable allows Ragna to follow-up with a Skill. However, if Ragna is above the opponent, the opponent will quickly recover the instant Ragna touches the ground. The only follow-up possible when Ragna is above an airborne opponent is a well-timed Partner Skill. | ||
Loops into and from Gauntlet Hades, leading into good damage, corner carry, and Skill Gauge gain, though the timing is tight and changes depending on which character Ragna is fighting. Against grounded opponents, Ragna can use quick specials like Hell's Fang and Inferno Divider to follow it up, though Counter Hits allow for better damage with Gauntlet Hades or Blood Scythe. | Loops into and from Gauntlet Hades, leading into good damage, corner carry, and Skill Gauge gain, though the timing is tight and changes depending on which character Ragna is fighting. Against grounded opponents, Ragna can use quick specials like Hell's Fang and Inferno Divider to follow it up, though Counter Hits allow for better damage with Gauntlet Hades or Blood Scythe. Be warned, it's not ideal to use versus grounded opponents other than for an extremely rare anti-air callout due to j.C's brief stop in the air. Even then, the risk/reward is more often then not in your favor and some characters possess anti-airs that flat out disable this option. | ||
}} | }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_GroundThrow.png |caption="This'll sting!" | |image=BBTag_Ragna_GroundThrow.png |caption="This'll sting!" | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Throw|subtitle=B+C}} | {{AttackVersion|name=Forward Throw|subtitle=B+C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Back Throw|subtitle=4B+C}} | {{AttackVersion|name=Back Throw|subtitle=4B+C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4BC}} | ||
{{!}}-- | {{!}}-- | ||
{{Description| | {{Description|8|text= | ||
* 100% minimum damage: 0, 2000 (2000 total) | * 100% minimum damage: 0, 2000 (2000 total) | ||
* Holding back while pressing throw results in a back throw. | * Holding back while pressing throw results in a back throw. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Inferno Divider</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_InfernoDivider.png |caption=The return of a very reliable reversal. | |image=BBTag_Ragna_InfernoDivider.png |caption=The return of a very reliable reversal. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Inferno Divider|subtitle=A+D}} | {{AttackVersion|name=Inferno Divider|subtitle=A+D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial Inferno Divider|subtitle=j.A+D}} | {{AttackVersion|name=Aerial Inferno Divider|subtitle=j.A+D}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uppercut|subtitle=A+D > A/B/C}} | {{AttackVersion|name=Uppercut|subtitle=A+D > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Axe Kick|subtitle=A+D > A/B/C > A/B/C}} | {{AttackVersion|name=Axe Kick|subtitle=A+D > A/B/C > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|AD X X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible from frame 1. | * Invincible from frame 1. | ||
* Ground version is air unblockable. | * Ground version is air unblockable. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Dead Spike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DeadSpike.png |caption=You'll learn how to walk one day buddy... | |image=BBTag_Ragna_DeadSpike.png |caption=You'll learn how to walk one day buddy... | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{A}} Dead Spike}} | {{AttackVersion|name={{A}} Dead Spike}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches on air hit. | * Launches on air hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{B}} Dead Spike}} | {{AttackVersion|name={{B}} Dead Spike}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Dash cancelable, even on whiff. | * Dash cancelable, even on whiff. | ||
* Launches away on hit. | * Launches away on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Hell's Fang</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_HellsFang.png |caption=Corner... | |image=BBTag_Ragna_HellsFang.png |caption=Corner... | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Hell's Fang|subtitle=214A}} | {{AttackVersion|name=Hell's Fang|subtitle=214A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack|subtitle=214A > A/B/C}} | {{AttackVersion|name=Follow-up Attack|subtitle=214A > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Second hit launches away on hit. | * Second hit launches away on hit. | ||
* Lifesteal (Follow-up Attack): 600 | * Lifesteal (Follow-up Attack): 600 | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Gauntlet Hades</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_GauntletHades.png |caption= Gauntlet Dumbass! | |image=BBTag_Ragna_GauntletHades.png |caption= Gauntlet Dumbass! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=214B}} | {{AttackVersion|name=Ground|subtitle=214B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial|subtitle=j.214B}} | {{AttackVersion|name=Aerial|subtitle=j.214B}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Rising Kick|subtitle=214B > A/B/C}} | {{AttackVersion|name=Rising Kick|subtitle=214B > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214B X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Gauntlet Hades connects about three frames later on crouching opponents. | * Gauntlet Hades connects about three frames later on crouching opponents. | ||
* Ground Gauntlet Hades staggers on ground hit, Aerial Gauntlet Hades launches on hit. | * Ground Gauntlet Hades staggers on ground hit, Aerial Gauntlet Hades launches on hit. | ||
Line 489: | Line 455: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Nightmare Edge</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_NightmareEdge.png |caption=''"Drown in darkness!"'' | |image=BBTag_Ragna_NightmareEdge.png |caption=''"Drown in darkness!"'' | ||
Line 500: | Line 465: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Nightmare Edge|subtitle=j.214A}} | {{AttackVersion|name=Nightmare Edge|subtitle=j.214A}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack|subtitle=j.214A > A/B/C}} | {{AttackVersion|name=Follow-up Attack|subtitle=j.214A > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214A X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Number of hits is dependent on Ragna's height from the ground. | * Number of hits is dependent on Ragna's height from the ground. | ||
* Intermediate and landing hits knocks down on hit. | * Intermediate and landing hits knocks down on hit. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Dead Spike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_DeadSpikeEX.png |caption=Unlimited Ragna's rekka, now a proper special move. | |image=BBTag_Ragna_DeadSpikeEX.png |caption=Unlimited Ragna's rekka, now a proper special move. | ||
Line 529: | Line 494: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=EX Dead Spike|subtitle=236C}} | {{AttackVersion|name=EX Dead Spike|subtitle=236C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack 1|subtitle=236C > A/B/C}} | {{AttackVersion|name=Follow-up Attack 1|subtitle=236C > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Follow-up Attack 2|subtitle=236C > A/B/C > A/B/C}} | {{AttackVersion|name=Follow-up Attack 2|subtitle=236C > A/B/C > A/B/C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236C X X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* EX Dead Spike launches on hit. | * EX Dead Spike launches on hit. | ||
* Follow-up Attack 1 wall bounces mid-screen and wall sticks in the corner. | * Follow-up Attack 1 wall bounces mid-screen and wall sticks in the corner. | ||
Line 551: | Line 516: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Blood Scythe</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_BloodScythe.png |caption=GRIM REAP- oh wait... | |image=BBTag_Ragna_BloodScythe.png |caption=GRIM REAP- oh wait... | ||
Line 561: | Line 525: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground|subtitle=214C}} | {{AttackVersion|name=Ground|subtitle=214C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Aerial|subtitle=j.214C}} | {{AttackVersion|name=Aerial|subtitle=j.214C}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
* 10% minimum damage: 250 | * 10% minimum damage: 250 | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_HellsFang.png |caption= | |image=BBTag_Ragna_HellsFang.png |caption= | ||
Line 588: | Line 552: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Follow-up Attack performed only on hit. | * Follow-up Attack performed only on hit. | ||
* Follow-up Attack launches away on hit. | * Follow-up Attack launches away on hit. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_BloodScythe.png |caption= Get out of my airspace. | |image=BBTag_Ragna_BloodScythe.png |caption= Get out of my airspace. | ||
Line 607: | Line 570: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Will track the opponent up to half the screen away. | * Will track the opponent up to half the screen away. | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
Line 617: | Line 580: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">4P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_4P.png |caption=Lend a helping hand (or claw). | |image=BBTag_Ragna_4P.png |caption=Lend a helping hand (or claw). | ||
Line 626: | Line 588: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit. | * Launches on hit. | ||
* Lifesteal: 300 | * Lifesteal: 300 | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Carnage Scissors</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Ragna_CarnageScissors.png |caption=Don't run full screen with scissors! You could poke the enemy's eyes out! | |image=BBTag_Ragna_CarnageScissors.png |caption=Don't run full screen with scissors! You could poke the enemy's eyes out! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* First hit staggers on ground hit, ground bounces on air hit. | * First hit staggers on ground hit, ground bounces on air hit. | ||
Line 660: | Line 622: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Devoured by Darkness</span> ====== | |||
{{MoveData | |||
|image=BBTag_Ragna_DevouredByDarkness.png |caption=I'm taking everything from you<br />'''GIVE ME YOUR PHONE''' | |||
|input=214B+C | |input=214B+C | ||
|name=Devoured by Darkness | |name=Devoured by Darkness | ||
Line 669: | Line 631: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* Opponent cannot be hit by Partner Skills during this attack. | * Opponent cannot be hit by Partner Skills during this attack. | ||
Line 693: | Line 655: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
* Final hit launches away. | * Final hit launches away. | ||
Line 716: | Line 678: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. | * Only available in Level 4 Resonance Blaze when the opponent has one character left, requires 9 Skill Gauge stocks. | ||
* Opponent cannot Cross Burst during this attack. | * Opponent cannot Cross Burst during this attack. | ||
Line 729: | Line 691: | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 01:51, 25 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
"I'll show you, the power of the Azure!" | |
Lore: | The main character of the BlazBlue series. Ragna and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (a.k.a the titular "BlazBlue") which replaced the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history. |
Ragna the Bloodedge Ragna is a rushdown character. He has normals with good reach, specials to help with mix-up and pressure and a very reliable Reversal Action that can be a very good defensive option when used wisely. Ragna has all the tools needed to succeed but all these tools are driven by your fundamentals. Your Ragna will only get stronger the more you perfect your spacing, movement, how to vary your pressure and how to work in his reversal action into a defense with a strong base built on understanding of game systems and characters.
- Has one of the best Reversal Actions in the game. Reversal, anti-air, combo ender, and punish tool: You name it, Inferno Divider does it.
- Has good front-end damage, with or without meter.
- Has multiple dash cancels that can reset pressure and keep opponents close.
- Versatile combo toolkit allows him convert just about any hit into a full combo.
- Access to multiple mid-ranged high/low normals that can be done very late into a block string and can be followed up without needing assists.
- One of the safest anti-air normals in the game (5B) that can follow up easily into a combo. Also allows Ragna to Reverse Beat into 2A.
- Easy to find opportunities to insert Partner Skills for enhanced damage.
- Soul Eater attacks steals life on either hit or block as well as dealing chip damage.
- Has incredibly scary comeback potential with resonance due to his improved Soul Eater values
- Lacks full-screen projectiles. This makes him very susceptible to zoning and set-ups that can be done from full-screen.
- Lacks a projectile Partner Skill, forcing the point character to make risky plays to get close to the opponent.
- Sword normals are locked behind Smart Combos, making him vulnerable in trade situations against weapon wielding characters.
- Fantastic pressure is easily negated by well timed Reject Guards.
- Block strings are heavily dependent on proximity.
Ragna's Drive allowed him to steal some of his opponent's life on hit. Players can see this effect in action when pink/purple energy objects fly towards Ragna. Ragna's Drive is doubly effective if you can hit both opponents at once since you are taking both opponent's life with each hit!
Note: All lifesteal values are static and are not modified by proration or other factors. Enhanced versions of Distortion Skills are different to their regular counterparts and have their own separate values.Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Belial Edge |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Inferno Divider 5A+D (Air OK) |
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Skills
Dead Spike 236A/B |
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Hell's Fang 214A |
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Gauntlet Hades 214B (Air OK) |
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Nightmare Edge j.214A |
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Extra Skills
EX Dead Spike 236C |
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Blood Scythe 214C (Air OK) |
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Partner Skills
5P Hell's Fang |
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6P Blood Scythe |
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4P 2B |
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Distortion Skills
Carnage Scissors 236B+C |
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Devoured by Darkness 214B+C |
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Distortion Skill Duo
Devoured by Darkness P during Distortion Skill |
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Astral Heat
Black Onslaught 222B+C |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Es [★]
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- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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