BBTag/Ragna the Bloodedge/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Ragna the Bloodedge 17,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 5 3 9 0 100 70 CSTJP 1 11 12 12 16 23 9 +0 +0
5A 1500 All 8 8 16 -7 100 80 CSTP 3 16 17 17 22 31 11 +0 +2
5AA 1700 All 11 4 20 -5 100 85 CSTJP 4 18 19 19 24 34 12 +0 +5
5AAA 1100*2 Low, All 13 2(4)2 33 -16 90, 100 85 (once) CSP, CSJP 4 18 19 40 24 55 12 +0 +5
5AAAA 2000 All 18 4 31 -14 100 90 P 5 20 Launch 40 Launch 56 13 +0 +8
2A 1000 Low 7 2 12 0 90 75 SP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 11 4 24 -11 4~11 H 90 70 SJP 3 16 Launch 26 Launch 40 11 +0 +2
5BB 1000, 2000 All 15 6(12)3 29 -6 100 90 (once) CS(J)P 5 20, 25 Launch 24, 24 + Down 23 Launch 40, 40 + Down 23 6, 13 +0 +8
5BBB 29T P
5BBBB 0, 2000 8 13[(36)8] 6 [24] 100 100, 90 -, S 5 Launch 60 Slide 29 0, 18 +0
2B 1700 All 21 3 14+16L -14 7~20 F 90 85 SJP 4 18 19 26 24 41 12 +0 +5
5C 800 High 22 3 24 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 2000 Low 17 2 23 -4 90 90 SP 5 20 Launch 30 Launch 46 13 +0 +8
j.A 1500 High 11 4 Until L 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 11 6 24 80 80 SJP 3 16 17 19 22 33 11 +0 +2
j.B 1700 High 11 4 20 80 85 SJP 4 18 19 22 24 37 12 +0 +5
j.C 800*N All 13 [2(1)]*N, 4 20L -5 80 85 SP 4 18 19 25*N, 35 24 40*N, 50 12, 2/-1*N, 3 +0, -1*N, +0 +5, -1*N, +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 2000 Throw 7-30 3 23 100 100, 50 -, S 4 Launch 60 12 +0 +0
4BC Back Throw 0, 2000 Throw 7-30 3 23 100 100, 50 -, S 0 Launch 60 0, 8 +0
AD Inferno Divider 1000*2 Air Unblockable 10 7,6 33+15L -35 1~16 All 80 60 (Once) 4 18 Launch 42 Launch 57 12 +0 +0
j.AD Aerial Inferno Divider 1000*2 All 7 7,6 Until L+15 1~16 All 80 60 (Once) 4 18 Launch 42 Launch 57 12 +0 +0
AD X Uppercut 1000 All 14 3 Until L+19 48 100 4 18 Launch 42 Launch 57 12 +0 +5
AD X X Axe Kick 1700 All 19 6 Until L+3 48 100 4 18 Launch 60 Launch 75 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Dead Spike 1500 All 18 21 Total 51 -6 80 80 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
236B B Dead Spike 1700 All 26 13 Total 57 -1 80 85 P 4 18 Launch 50 Launch 65 0/+12 +12 +17
214A Hell's Fang 1700 All 15 13 26 -4 80 85 P 4 22 27 40 32 55 12 +0 +5
214A X Follow-up Attack 1700 All 19 3 35 -19 100 85 P 4 18 Launch 56 Launch 71 12 +0 +5
214B Gauntlet Hades 1700 High 18 7 9+14L -12 80 85 P 4 18 Crumple 29 28 Crumple 58 43 12 +0 +5
j.214B Aerial Gauntlet Hades 1700 High 12 9 9+15L 80 85 P 4 18 Launch 28 Launch 43 12 +0 +5
214B X Rising Kick 1000 All 9 4 Until L+18 -17 100 75 JP 4 18 Launch 45 Launch 60 12 +0 +5
j.214A Nightmare Edge 900*N All 17 3, 2*N, 2 20 -5 80 80 (Once) P 3 16 17*N, Launch 60 + Down 33*N, 60 + Down 23 22*N, Launch 74 + Down 33*N, 74 + Down 23 11, 2*2, 11 -1*3, -7 +2
j.214A X Follow-up Attack 1700 All 12 3 33 -17 100 85 P 4 18 Launch 60 Launch 75 16 +0 +5


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Dead Spike 1500 All 18 9 Total 51 -6 80 90 P 3 16 Launch 30 Launch 44 0/+11 +11 +13
236C X Follow-up Attack 1 1700 All 19 3 Total 61 -16 80 90 P 4 18 Launch 60 + WBounce 60 Launch 75 + WBounce 60 + WStick 20 8 +0 +5
236C X X Follow-up Attack 2 4200 All 23 6 43 -28 50 100 P 5 20 Launch 60 Launch 76 20 +8 +13
214C Blood Scythe 2500 All 21 4 21 -4 80 80 P 5 23 Launch 60 + GBounce Launch 76 + GBounce 16 +0 +8
j.214C Aerial Blood Scythe 2500 All 19 4 12+14L 80 80 P 5 20 Launch 60 + GBounce Launch 76 + GBounce 16 +0 +8


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Hell's Fang 1700*2 All (18+)13 13 [(18)6] 37 [25] -19 70 85 4 18 27, Launch 40, 60 + WBounce 12 +0 +5
6P Blood Scythe 2000 All (18+)37 3 15 70 90 5 20 Launch 60 + GBounce 16 +0 +8
4P 2B 1700 All (18+)12 3 14+22L -20 70 85 4 18 Launch 75 12 +0 +5


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Carnage Scissors 3000, 5800
[3000, 5600, 700*4]
All 9+(42 Flash)+2~12 2(38)4
[2(38)4,1,1,1,1]
58 -43
[-40]
1~5F After First Hit All 80 60 (once) 4 18 Crumple 42, Launch [*5] 90 + GBounce, 90 [*5] Crumple 84, Launch [*5] 105 + GBounce, 105 [*5] 12, 6
[12, 6, 5*4]
+0 +5
214BC Devoured by Darkness 2000, 6000
[2000, 7500]
All 13+(30 Flash)+12 3 55 -39 1~29 All 80 100 4 18 Launch 100 10 10, 14 +0
Distortion Skill Duo Devoured by Darkness 0, 2500
[0, 3000]
All 1+(69 Flash)+1 3 55 -39 1~4 All 100 100 4 18 Launch 100 10 10, 14 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Black Onslaught 0, 2100*6, 1000*8, 21400 All 3+(75 Flash)+16 2 24 -11 1~20 All 5 20 60/-6


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - 5C, 2C Jump (2nd hit), Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 2A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB 5C, 2C Jump[-], Special, Super
5BBB - 5BBBB[+] - -
5BBBB - - - Special[-], Super[-]
2B j.A j.B j.C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Special (last hit), Super (last hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Early proration data from Hima

Navigation

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