< BBTag | Ragna the Bloodedge

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Ragna the Bloodedge | 17,000 | 4F | 22F (1~7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 5 | 3 | 9 | 0 | B | 100 | 70 | CSTJP | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5A | 1500 | All | 8 | 8 | 16 | -7 | B | 100 | 80 | CSTP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5AA | 1700 | All | 11 | 4 | 20 | -5 | B | 100 | 85 | CSTJP | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
5AAA | 1100×2 | Low, All | 13 | 2(4)2 | 33 | -16 | F, B | 90, 100 | 85 | CSP, CSJP | 4 | 18 | 19 | 40 | 24 | 55 | 12 | +0 | +5 | ||
5AAAA | 2000 | All | 18 | 4 | 31 | -14 | B | 100 | 90 | P | 5 | 20 | Launch | 40 | Launch | 56 | 13 | +0 | +8 | ||
2A | 1000 | Low | 7 | 2 | 12 | 0 | F | 90 | 75 | SP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5B | 1500 | All | 11 | 4 | 24 | -11 | B | 4~11 H | 90 | 70 | SJP | 3 | 16 | Launch | 26 | Launch | 40 | 11 | +0 | +2 | |
5BB | 1000, 2000 | All | 15 | 6(12)3 | 29 | -6 | B | 100 | 90 | CS(J)P | 5 | 20, 25 | Launch | 24, 24 + Down 23 | Launch | 40, 40 + Down 23 | 6, 13 | +0 | +8 | ||
5BBB | 29T | P | |||||||||||||||||||
5BBBB | 0, 2000 | 8 | 13[(36)8] | 6 [24] | B | 100 | 100, 90 | -, S | 5 | Launch | 60 Slide 29 | 0, 18 | +0 | ||||||||
2B | 1700 | All | 21 | 3 | 14+16L | -14 | B | 7~20 F | 90 | 85 | SJP | 4 | 18 | 19 | 26 | 24 | 41 | 12 | +0 | +5 | |
5C | 800 | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 2000 | Low | 17 | 2 | 23 | -4 | F | 90 | 90 | SP | 5 | 20 | Launch | 30 | Launch | 46 | 13 | +0 | +8 | ||
j.A | 1500 | High | 11 | 4 | Until L | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.AA | 1500 | High | 11 | 6 | 24 | H | 80 | 80 | SJP | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
j.B | 1700 | High | 11 | 4 | 20 | H | 80 | 85 | SJP | 4 | 18 | 19 | 22 | 24 | 37 | 12 | +0 | +5 | |||
j.C | 800×N | All | 13 | [2(1)]×N, 4 | 20L | -5 | H | 80 | 85×N | SP | 4 | 18 | 19 | 25×N, 35 | 24 | 40×N, 50 | 12, 2/-1×N, 3 | +0, -1×N, +0 | +5, -1×N, +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Forward Throw | 0, 2000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | -, S | 4 | Launch 60 | 12 | +0 | +0 | |||||||
4BC | Back Throw | 0, 2000 | Throw | 7-30 | 3 | 23 | T | 100 | 50 | -, S | 0 | Launch 60 | 0, 8 | +0 | ||||||||
AD | Inferno Divider | 1000×2 | Air Unblockable | 10 | 7,6 | 33+15L | -35 | B | 1~16 All | 80 | 60 | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +0 | ||
j.AD | Aerial Inferno Divider | 1000×2 | All | 7 | 7,6 | Until L+15 | H | 1~16 All | 80 | 60 | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +0 | |||
AD > X | Uppercut | 1000 | All | 14 | 3 | Until L+19 | H | 48 | 100 | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | ||||
AD > X > X | Axe Kick | 1700 | All | 19 | 6 | Until L+3 | H | 48 | 100 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Dead Spike | 1500 | All | 18 | 21 | Total 51 | -6 | P1 | 80 | 80 | P | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | ||
236B | B Dead Spike | 1700 | All | 26 | 13 | Total 57 | -1 | P1 | 80 | 85 | P | 4 | 18 | Launch | 50 | Launch | 65 | 0/+12 | +12 | +17 | ||
214A | Hell's Fang | 1700 | All | 15 | 13 | 26 | -4 | B | 80 | 85 | P | 4 | 22 | 27 | 40 | 32 | 55 | 12 | +0 | +5 | ||
214A > X | Follow-up Attack | 1700 | All | 19 | 3 | 35 | -19 | B | 100 | 85 | P | 4 | 18 | Launch | 56 | Launch | 71 | 12 | +0 | +5 | ||
214B | Gauntlet Hades | 1700 | High | 18 | 7 | 9+14L | -12 | H | 80 | 85 | P | 4 | 18 | Crumple 29 | 28 | Crumple 58 | 43 | 12 | +0 | +5 | ||
j.214B | Aerial Gauntlet Hades | 1700 | High | 12 | 9 | 9+15L | H | 80 | 85 | P | 4 | 18 | Launch | 28 | Launch | 43 | 12 | +0 | +5 | |||
214B > X | Rising Kick | 1000 | All | 9 | 4 | Until L+18 | -17 | H | 100 | 75 | JP | 4 | 18 | Launch | 45 | Launch | 60 | 12 | +0 | +5 | ||
j.214A | Nightmare Edge | 900×N | All | 17 | 3, 2×N, 2 | 20 | -5 | H | 80 | 80 | P | 3 | 16 | 17×N, Launch | 60 + Down 33×N, 60 + Down 23 | 22×N, Launch | 74 + Down 33×N, 74 + Down 23 | 11, 2×2, 11 | -1×3, -7 | +2 | ||
j.214A > X | Follow-up Attack | 1700 | All | 12 | 3 | 33 | -17 | B | 100 | 85 | P | 4 | 18 | Launch | 60 | Launch | 75 | 16 | +0 | +5 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Dead Spike | 1500 | All | 18 | 9 | Total 51 | -6 | P | 80 | 90 | P | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | ||
236C > X | Follow-up Attack 1 | 1700 | All | 19 | 3 | Total 61 | -16 | P1 | 80 | 90 | P | 4 | 18 | Launch | 60 + WBounce 60 | Launch | 75 + WBounce 60 + WStick 20 | 8 | +0 | +5 | ||
236C > X > X | Follow-up Attack 2 | 4200 | All | 23 | 6 | 43 | -28 | B | 50 | 100 | P | 5 | 20 | Launch | 60 | Launch | 76 | 20 | +8 | +13 | ||
214C | Blood Scythe | 2500 | All | 21 | 4 | 21 | -4 | H | 80 | 80 | P | 5 | 23 | Launch | 60 + GBounce | Launch | 76 + GBounce | 16 | +0 | +8 | ||
j.214C | Aerial Blood Scythe | 2500 | All | 19 | 4 | 12+14L | H | 80 | 80 | P | 5 | 20 | Launch | 60 + GBounce | Launch | 76 + GBounce | 16 | +0 | +8 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Hell's Fang | 1700×2 | All | (18+)13 | 13 [(18)6] | 37 [25] | -19 | B | 70 | 85×2 | 4 | 18 | 27, Launch | 40, 60 + WBounce | 12 | +0 | +5 | |||||
6P | Blood Scythe | 2000 | All | (18+)37 | 3 | 15 | H | 70 | 90 | 5 | 20 | Launch | 60 + GBounce | 16 | +0 | +8 | ||||||
4P | 2B | 1700 | All | (18+)12 | 3 | 14+22L | -20 | B | 70 | 85 | 4 | 18 | Launch | 75 | 12 | +0 | +5 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Carnage Scissors | 3000, 5800 [3000, 5600, 700×4] | All | 9+(42 Flash)+2~12 | 2(38)4 [2(38)4,1,1,1,1] | 58 | -43 [-40] | B | 1~(5F After First Hit) All | 80 | 60 | 4 | 18 | Crumple 42, Launch [×5] | 90 + GBounce, 90 [×5] | Crumple 84, Launch [×5] | 105 + GBounce, 105 [×5] | 12, 6 [12, 6, 5×4] | +0 | +5 | ||
214BC | Devoured by Darkness | 2000, 6000 [2000, 7500] | All | 13+(30 Flash)+12 | 3 | 55 | -39 | B | 1~29 All | 80 | 100 | 4 | 18 | Launch | 100 | 10 | 10, 14 | +0 | ||||
Distortion Skill Duo | Devoured by Darkness | 0, 2500 [0, 3000] | All | 1+(69 Flash)+1 | 3 | 55 | -39 | B | 1~4 All | 100 | 100 | 4 | 18 | Launch | 100 | 10 | 10, 14 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Black Onslaught | 0, 2100×6, 1000×8, 21400 | All | 3+(75 Flash)+16 | 2 | 24 | -11 | B | 1~20 All | 5 | 20 | 60/-6 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
Sources

To edit frame data, edit values in BBTag/Ragna the Bloodedge/Data.
Systems Pages