BBTag/Ruby Rose/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Ruby Rose 17,000 4F 22F (1~7F Inv All) Gun Blast


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1200 All 6 3 14 -3 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 1500 All 11 3 18 -4 100 80 CST(J)P 2 16 17 17 22 31 11 +0 +2
5AAA 1700 All 15 12 24 -17 100 85 CSP 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
5AAAA 1700 All 13 18 28 -27 100 85 P 4 18 Launch 40 Launch 55 0 +0 +5
2A 1000 Low 7 2 12 -2 90 70 CSTP 1 11 12 12 16 23 9 +0 +0
5B 1500 All 10 6 18 -7 100 80 CSJP 3 16 17 17 22 31 11 +0 +2
5BB 1700 All 13 4 24 -9 100 85 CSJP 4 18 19 19 24 34 12 +0 +5
5BBB 1700 All 15 3 39 -23 100 75 SJP 4 18 Launch 24 Launch 39 12 +0 +5
2B 1500 All 11 4 25 -12 8~14 H 90 80 CSJP 3 16 17 17 22 31 11 +0 +2
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 3 18 -2 90 85 SP 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1500 High 9 3 15 80 80 JSP 3 16 17 19 22 33 11 +0 +2
j.B 1500 High 11 5 18 80 80 JSP 3 16 17 19 22 33 11 +0 +2
j.C 1700 High 18 3 34L 80 85 SP 4 18 Launch + Down 23 60 Launch + Down 23 75 12 +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 100 50 (Once) SP 0, 4 Launch 60 0, 12
AD Corkscrew Slice 1250×3 Air Unblockable 13 2,2,2 47 -30 1~18 All 80 60 (Once) 4 18 Launch 60 Launch 75 4 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Rifle Shot 1500 All 11 Until Hit Total: 54 -16 80 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
236B Sy-pod Shot 1000, 1500×2 All 13 6(18)X(21)X 42 -11 80 85 4 18 Launch 30 Launch 45 12, 0/+12×2 +0, +12×2 +5, +17×2
214A A Gun Blast 1200 All 9 3 23 -7 80 75 S*P 4 18 Launch 50 + WBounce Launch 65 + WBounce 12 +0 +5
214B B Gun Blast 1200 All 9 3 23 -7 80 75 S*P 4 18 Launch 50 + WBounce Launch 65 + WBounce 12 +0 +5
214C C Gun Blast 1200 All 8 3 20 80 75 S*P 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +5
j.214A Air A Gun Blast 1200 All 9 3 20 80 75 S*P 4 18 Launch 50 + WBounce Launch 65 + WBounce 12 +0 +5
j.214B Air B Gun Blast 1200 All 7 3 26 80 75 S*P 4 18 Launch 50 + WBounce Launch 65 + WBounce 12 +0 +5
j.214C Air C Gun Blast 1200 All 10 3 12L 80 75 S*P 4 18 Launch 50 Launch 65 12 +0 +5
j.236A A Buzzsaw Blast 200*N, 1300, 1000 All 16 4*N,4(12)4 22+6L -11 80 80 (Once)×(N+1), 85 P 3*(N+1), 4 16*(N+1), 18 17*N, Launch*2 30 + Down 23*(N+1), 30 22*N, Launch*2 44 + Down 23*(N+1) 30 2*N, 12, 0/+2 +0*N, +0, +2 +2*(N+1), +4
j.236B B Buzzsaw Blast 220*N, 1300, 1000 All 16 4*N,4(12)4 22+6L -11 80 80 (Once)×(N+1), 85 P 3*(N+1), 4 16*(N+1), 18 17*N, Launch*2 30 + Down 23*(N+1), 30 22*N, Launch*2 44 + Down 23*(N+1) 30 2*N, 12, 0/+2 +0*N, +0, +2 +2*(N+1), +4


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Guillotine 800×2, 1500, 400×4 All 7 4(8)3(15)X(3)2,2,2,2 18+12L -8 80 85 (Once) P 4 18 19×2, Launch*4 40 24×2, Launch*4 55 7/+5×2, 3/+5×4 +5 +10
j.236C EX Buzzsaw Blast 280*N, 1300, 1000 All 16 4*N,4(12)X 17+6L +8 80 80 (Once)×N+1, 85 3*N+1, 4 16*(N+1), 18 17*N, Launch*2 30 + Down 23*(N+1), 30 22*N, Launch*2 44 + Down 23*(N+1) 30 2*N, 12, 0/+12 +0*N, +0, +2 +2*(N+1), +4


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P 5AAAA 1700 All (18)+13 12 28 -21 70 85 4 18 Launch 60 Launch 75 0 +0 +5
6P Rifle Shot 1500 All (18)+11 Until Hit Total: 54 -16 70 80 3 16 Launch 30 Launch 44 0/+11 +11 +13
4P 5BBB 1700 All (18)+10 3 39 -23 70 85 4 18 Launch 50 Launch 65 12 +0 +5


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Petal Burst 2000, 720×7
[2000, 600×11]
All 5+(72 Flash)+12 12 46 -39 1~28 All 80 100×7 [×11], 60 4 18 19, Launch*7 [×11] Stand, 120×6 [×10], 120 + Slide 20 12 12/+40, 0×7 [×11] +40, +0×7 [×11]
214BC Petal Dance 1200×6, 4700
[1200×2, 1000×8, 4700]
All 13+(60 Flash)+2 8(4)4(6)2{(5)2}×3(20)5
[8(4)4(6)2{(5)2}×7(20)5]
30 -16 1~22 All 80 60 (Once) 4 18 19×5 [×9], Launch*2 90 24×5 [×9], Launch*2 105 6×2, 2×4, 12
[6×2, 2×2, 1×2, 0×4, 12]
+0 +5
Distortion Skill Duo Petal Burst 250, 300×6, 450
[300, 240×10, 300]
All 1+(109 Flash)+1 12 36 -29 1~13 All 100 100 4 18 19, Launch*7 [×11] Stand, 120×6 [×10], 120 + Slide 20 12 12/+40, 0×7 [×11] +40, +0×7 [×11]


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Red Reaper All 1+(60 Flash)+15 4 72 -55 1~19 All 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A
BBTag Ruby 5A.png
Guard:
All
Startup:
6
Recovery:
14
Advantage:
-3
[2]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBTag Ruby 5AA.png
Guard:
All
Startup:
11
Recovery:
18
Advantage:
-4
5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA
BBTag Ruby 5AAA.png
Guard:
All
Startup:
15
Recovery:
24
Advantage:
-17
5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA
BBTag Ruby 5AAAA.png
Guard:
All
Startup:
13
Recovery:
28
Advantage:
-27
- - - -
2A
BBTag Ruby 2A.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-2
[2]
5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B
BBTag Ruby 5B.png
Guard:
All
Startup:
10
Recovery:
18
Advantage:
-7
- 5BB, 2B 5C, 2C Jump, Special, Super
5BB
BBTag Ruby 5BB.png
Guard:
All
Startup:
13
Recovery:
24
Advantage:
-9
- 5BBB, 2B 5C, 2C Jump, Special, Super
5BBB
BBTag Ruby 5BBB.png
Guard:
All
Startup:
15
Recovery:
39
Advantage:
-23
- - - Jump, Special, Super
2B
BBTag Ruby 2B.png
Guard:
All
Startup:
11
Recovery:
25
Advantage:
-12
- 5B 5C, 2C Jump, Special, Super
5C
BBTag Ruby 5C.png
Guard:
High
Startup:
26
Recovery:
18
Advantage:
-4
- - - -
2C
BBTag Ruby 2C.png
Guard:
Low
Startup:
13
Recovery:
18
Advantage:
-2
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB
BBTag Ruby jA.png
Guard:
High
Startup:
9
Recovery:
15
Advantage:
j.AA j.B j.C Jump, Special, Super
j.B and j.AA
BBTag Ruby jB.png
Guard:
High
Startup:
11
Recovery:
18
Advantage:
j.A j.BB j.C Jump, Special, Super
j.C
BBTag Ruby jC.png
Guard:
High
Startup:
18
Recovery:
34L
Advantage:
- - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Ruby Rose/Data.