BBTag/Seth/Frame Data

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< BBTag‎ | Seth
Revision as of 08:54, 14 December 2021 by Shtkn (talk | contribs)

System Data

name health prejump backdash forwarddash Unique Movement Options
Seth 16,000 4F 35F (1~7F Inv All) Backdash~2 (41F. 1~7F Inv All)
Rapid Descent


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 6 2 15 -3 B 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 800, 1000 All 5 2(4)4 16 -3 B 100 80 CST(J)P 3 16 17 17 22 31 5, 10 +0 +2
5AAA 1700 All 10 4 17 -2 B 100 85 CST(J)P 4 18 19 19 24 34 12 +0 +5
5AAAA 1000, 1300 All 5 62 -35 B 100 80 P 4 26, 18 60, Crumple + Down 10 60 65, Crumple + Down 10 75 4, 7 +10, -4 +10, -4
2A 1000 Low 7 2 14 -4 F 90 70 CSTJP 1 11 12 12 16 23 9 +0 +0
5B 1500 All 10 5 22 -10 B 100 80 CST(J)P 3 16 17 17 22 31 11 +0 +2
5BB 1700 All 6 7 29 -18 B 100 80 CST(J)P 3 17 20 20 Launch 34 4/+5 +5 +5
5BBB 1700 All 7 7 34 -18 B 100 80 CST(J)P 3 17 Launch 33 Launch 47 4/+5 +5 +5
5BBBB 1700 All 4 29 -15 H 100 75 CS(J)P 4 18 Launch 19 Launch 34 12 +0 +5
2B 1500 All 10 3 27 -13 B 6~12 H 90 80 CST(J)P 3 16 17 20 22 34 11 +0 +2
5C 800+ High 26 3 18 -4 H 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1000×2 Low 9 2, 2 23 -8 F 90 75 S(J)P 3 16 Launch 23 Launch 37 5, 12 +0 +2
j.A 1000 High 9 3 23 H 80 75 SJP 2 13 14 14 18 26 10 +0 +1
j.AA 1500 High 7 4 12 H 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.B 1500 High 12 3 22 H 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.C 1700 All 14 Until Hit 12L [17] H 80 80 SP 3 16 17 32 22 46 12 +0 +2
j.22 Until L + 16L

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 T 100 50 SP 0, 4 Launch 60 + Down 23 0, 10
AD Acute Ambush 1200×3 Air Unblockable 14 1,1,2 23+29L -36 B 1~17 All 80 60 4 18 Launch 60 Launch 75 4 -4 -4

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Captive Segment 1000 All 106 Until Hit Total: 31 P1 60 95 3 11 Launch 25 Launch 39 0/+11 +36 +36
236B B Captive Segment 1000 All 106 Until Hit Total: 31 P1 60 95 3 11 Launch 25 Launch 39 0/+11 +36 +36
j.236A Air A Captive Segment 1000 All 102 Until Hit Total: 23 P1 60 95 3 11 Launch 25 Launch 39 0/+11 +36 +36
j.236B Air B Captive Segment 1000 All 102 Until Hit Total: 23 P1 60 95 3 11 Launch 25 Launch 39 0/+11 +36 +36
214A A Dual Piercing Vengeance 2200 All 12 6 28 -10 B 80 90 P 5 20 Launch 45 Launch 61 4/+3 +3 +3
214B B Dual Piercing Vengeance 2400 All 21 7 23 -9 B 70 90 P 5 20 Launch 60 Launch 76 4 +0 +8
j.214A A Piercing Penetrate 750×2 All 11 Until L, 2 26 -11 H 80 80 P 3 16 17, Launch 61 + GBounce, 19 22, Launch 75 + GBounce + WBounce 28, 33 + WBounce 28 2, 8 -1 -1
j.214A > A Followup Attack 500, 1500 All 11 3(16)3 2+28L H 80 85 P 3, 4 16, 18 Launch 40, 40 + Down 30 Launch 54, 55 + Down 30 4, 9/-3 +10, -3 +10, +2
j.214B B Piercing Penetrate 0, 3000 Throw 30 Until L 23 T 100 100, 50 P 0, 5 Launch 80 + Down 23 0, 5

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Captive Segment 1000×3 All 106 P(15)P(15)P Total: 31 P1 60 95×3 3 11 Launch 25 Launch 39 0/+11 +36 +36
j.236C Air EX Captive Segment 1000×3 All 102 P(15)P(15)P Total: 23 P1 60 95×3 3 11 Launch 25 Launch 39 0/+11 +36 +36
214C EX Dual Piercing Vengeance 600, 300×4, 1000, 1800 All 9 6 20 -5~0 B 80 90 P 5 20 21×6, Crumple + Down 10 Stand 4 4, 0/+60×5, 0/+3
j.214C EX Penetrate 750, 0, 2500, 0, 2500 All 11 Until L,2 17 -2 H 80 80 3, 0, 4, 0, 4 16 Launch 60 + GBounce, 80 + Down 23×2 2 2/-1, 0×3, 2

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Dual Piercing Vengeance 2400 All (18)+14 6 28 -8 B 70 90 5 20 Launch 60 4/+5 +5
6P Captive Segment 1000 All (18)+171 Until Hit Total: (18)+68 P1 60 95 3 11 Launch 25 Launch 39 0/+11 +36 +36
4P 1700 All (18)+10 4 36 -21 B 70 85 4 18 Launch 60 Launch 75 12 +0 +5

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Chained Nefarity 100, 262×32, 2608, 2400
[100×6, 262×37, 3258, 3000]
All 1+(64 Flash)+8 36 <(4)4(5)5(7)4(10)4(13)6> 24 <40> -25 B 1~20 All 80×6, 48×24 60 5×6, 4×23, 5 20 25×5, Launch×27 Stand×5, 21, 60 + Down23×23, 90, 90 + Down 23×2 4 4×5, 13, 0×23, 13, 0×2
214BC Last Rite Execution 0 , 2000, 0, 2000, 0, 2000, 7500
[0 , 2000, 0, 2000, 0, 2000, 300×9, 7500]
Throw 13+(36 Flash)+0 1 46 T 1~14 All 100 50 0 Launch 100 + Down 33 0
Distortion Skill Duo Chained Nefarity 100×10, 500×2
[100×15, 500×2]
All 1+(53 Flash)+1 4 40 -23 B 1~5 All 100 100 4 20 25 90×10 [×15], 90 + Down 23×2 13 13, 0/+15×9 [×14], 0×2 +5

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Distant Frontier All 1+(118 Flash)+5 9 42 -30 H 1~15 All 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5ABBTag Seth 5A.pngGuardAllStartup6Recovery15Advantage-3 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AABBTag Seth 5AA.pngGuardAllStartup5Recovery16Advantage-3 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAABBTag Seth 5AAA.pngGuardAllStartup10Recovery17Advantage-2 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAABBTag Seth 5AAAA.pngGuardAllStartup5Recovery62Advantage-35 - - - -
2ABBTag Seth 2A.pngGuardLowStartup7Recovery14Advantage-4[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5BBBTag Seth 5B.pngGuardAllStartup10Recovery22Advantage-10 - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BBBBTag Seth 5BB.pngGuardAllStartup6Recovery29Advantage-18 - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBBBBTag Seth 5BBB.pngGuardAllStartup7Recovery34Advantage-18 - - - Special
5BBBBBBTag Seth 5BBBB.pngGuardAllStartupRecovery29Advantage-15 - - - Jump[-], Special, Super
2BBBTag Seth 2B.pngGuardAllStartup10Recovery27Advantage-13 - - 5C Reverse Beat, Jump[-], Special, Super
5CBBTag Seth 5C.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBTag Seth 2C.pngGuardLowStartup9Recovery23Advantage-8 - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Seth jA.pngGuardHighStartup9Recovery23Advantage- j.AA - - Reverse Beat, Jump, Special
j.AABBTag Seth jAA.pngGuardHighStartup7Recovery12Advantage- - - - Reverse Beat, Jump, Special
j.BBBTag Seth jB.pngGuardHighStartup12Recovery22Advantage- - - - Reverse Beat, Jump, Special
j.CBBTag Seth jC.pngGuardAllStartup14Recovery12L [17]Advantage- - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

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