System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Seth | 16,000 | 4F | 35F (1~7F Inv All) | Backdash~2 (41F. 1~7F Inv All) Rapid Descent |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 1000 | All | 6 | 2 | 15 | -3 | B | 100 | 75 | CSTJP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5AA | 800, 1000 | All | 5 | 2(4)4 | 16 | -3 | B | 100 | 80 | CST(J)P | 3 | 16 | 17 | 17 | 22 | 31 | 5, 10 | +0 | +2 | ||
5AAA | 1700 | All | 10 | 4 | 17 | -2 | B | 100 | 85 | CST(J)P | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
5AAAA | 1000, 1300 | All | 5 | 62 | -35 | B | 100 | 80 | P | 4 | 26, 18 | 60, Crumple + Down 10 | 60 | 65, Crumple + Down 10 | 75 | 4, 7 | +10, -4 | +10, -4 | |||
2A | 1000 | Low | 7 | 2 | 14 | -4 | F | 90 | 70 | CSTJP | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 1500 | All | 10 | 5 | 22 | -10 | B | 100 | 80 | CST(J)P | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5BB | 1700 | All | 6 | 7 | 29 | -18 | B | 100 | 80 | CST(J)P | 3 | 17 | 20 | 20 | Launch | 34 | 4/+5 | +5 | +5 | ||
5BBB | 1700 | All | 7 | 7 | 34 | -18 | B | 100 | 80 | CST(J)P | 3 | 17 | Launch | 33 | Launch | 47 | 4/+5 | +5 | +5 | ||
5BBBB | 1700 | All | 4 | 29 | -15 | H | 100 | 75 | CS(J)P | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |||
2B | 1500 | All | 10 | 3 | 27 | -13 | B | 6~12 H | 90 | 80 | CST(J)P | 3 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 | |
5C | 800+ | High | 26 | 3 | 18 | -4 | H | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1000×2 | Low | 9 | 2, 2 | 23 | -8 | F | 90 | 75 | S(J)P | 3 | 16 | Launch | 23 | Launch | 37 | 5, 12 | +0 | +2 | ||
j.A | 1000 | High | 9 | 3 | 23 | H | 80 | 75 | SJP | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
j.AA | 1500 | High | 7 | 4 | 12 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.B | 1500 | High | 12 | 3 | 22 | H | 80 | 80 | SJP | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.C | 1700 | All | 14 | Until Hit | 12L [17] | H | 80 | 80 | SP | 3 | 16 | 17 | 32 | 22 | 46 | 12 | +0 | +2 | |||
j.22 | Until L + 16L |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | SP | 0, 4 | Launch 60 + Down 23 | 0, 10 | |||||||||
AD | Acute Ambush | 1200×3 | Air Unblockable | 14 | 1,1,2 | 23+29L | -36 | B | 1~17 All | 80 | 60 | 4 | 18 | Launch | 60 | Launch | 75 | 4 | -4 | -4 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Captive Segment | 1000 | All | 106 | Until Hit | Total: 31 | P1 | 60 | 95 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
236B | B Captive Segment | 1000 | All | 106 | Until Hit | Total: 31 | P1 | 60 | 95 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
j.236A | Air A Captive Segment | 1000 | All | 102 | Until Hit | Total: 23 | P1 | 60 | 95 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
j.236B | Air B Captive Segment | 1000 | All | 102 | Until Hit | Total: 23 | P1 | 60 | 95 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
214A | A Dual Piercing Vengeance | 2200 | All | 12 | 6 | 28 | -10 | B | 80 | 90 | P | 5 | 20 | Launch | 45 | Launch | 61 | 4/+3 | +3 | +3 | ||
214B | B Dual Piercing Vengeance | 2400 | All | 21 | 7 | 23 | -9 | B | 70 | 90 | P | 5 | 20 | Launch | 60 | Launch | 76 | 4 | +0 | +8 | ||
j.214A | A Piercing Penetrate | 750×2 | All | 11 | Until L, 2 | 26 | -11 | H | 80 | 80 | P | 3 | 16 | 17, Launch | 61 + GBounce, 19 | 22, Launch | 75 + GBounce + WBounce 28, 33 + WBounce 28 | 2, 8 | -1 | -1 | ||
j.214A > A | Followup Attack | 500, 1500 | All | 11 | 3(16)3 | 2+28L | H | 80 | 85 | P | 3, 4 | 16, 18 | Launch | 40, 40 + Down 30 | Launch | 54, 55 + Down 30 | 4, 9/-3 | +10, -3 | +10, +2 | |||
j.214B | B Piercing Penetrate | 0, 3000 | Throw | 30 | Until L | 23 | T | 100 | 100, 50 | P | 0, 5 | Launch | 80 + Down 23 | 0, 5 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Captive Segment | 1000×3 | All | 106 | P(15)P(15)P | Total: 31 | P1 | 60 | 95×3 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
j.236C | Air EX Captive Segment | 1000×3 | All | 102 | P(15)P(15)P | Total: 23 | P1 | 60 | 95×3 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
214C | EX Dual Piercing Vengeance | 600, 300×4, 1000, 1800 | All | 9 | 6 | 20 | -5~0 | B | 80 | 90 | P | 5 | 20 | 21×6, Crumple + Down 10 | Stand | 4 | 4, 0/+60×5, 0/+3 | |||||
j.214C | EX Penetrate | 750, 0, 2500, 0, 2500 | All | 11 | Until L,2 | 17 | -2 | H | 80 | 80 | 3, 0, 4, 0, 4 | 16 | Launch | 60 + GBounce, 80 + Down 23×2 | 2 | 2/-1, 0×3, 2 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Dual Piercing Vengeance | 2400 | All | (18)+14 | 6 | 28 | -8 | B | 70 | 90 | 5 | 20 | Launch | 60 | 4/+5 | +5 | ||||||
6P | Captive Segment | 1000 | All | (18)+171 | Until Hit | Total: (18)+68 | P1 | 60 | 95 | 3 | 11 | Launch | 25 | Launch | 39 | 0/+11 | +36 | +36 | ||||
4P | 1700 | All | (18)+10 | 4 | 36 | -21 | B | 70 | 85 | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Chained Nefarity | 100, 262×32, 2608, 2400 [100×6, 262×37, 3258, 3000] | All | 1+(64 Flash)+8 | 36 <(4)4(5)5(7)4(10)4(13)6> | 24 <40> | -25 | B | 1~20 All | 80×6, 48×24 | 60 | 5×6, 4×23, 5 | 20 | 25×5, Launch×27 | Stand×5, 21, 60 + Down23×23, 90, 90 + Down 23×2 | 4 | 4×5, 13, 0×23, 13, 0×2 | |||||
214BC | Last Rite Execution | 0 , 2000, 0, 2000, 0, 2000, 7500 [0 , 2000, 0, 2000, 0, 2000, 300×9, 7500] | Throw | 13+(36 Flash)+0 | 1 | 46 | T | 1~14 All | 100 | 50 | 0 | Launch 100 + Down 33 | 0 | |||||||||
Distortion Skill Duo | Chained Nefarity | 100×10, 500×2 [100×15, 500×2] | All | 1+(53 Flash)+1 | 4 | 40 | -23 | B | 1~5 All | 100 | 100 | 4 | 20 | 25 | 90×10 [×15], 90 + Down 23×2 | 13 | 13, 0/+15×9 [×14], 0×2 | +5 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Distant Frontier | All | 1+(118 Flash)+5 | 9 | 42 | -30 | H | 1~15 All | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
To edit frame data, edit values in BBTag/Seth/Data.
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Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss