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====== <font style="visibility:hidden" size="0">Sundering Claws</font> ====== | ====== <font style="visibility:hidden" size="0">Sundering Claws</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTAG_Susanoo_SunderingClaws.png |caption= You dare pushblock | |image=BBTAG_Susanoo_SunderingClaws.png |caption= You dare pushblock a god?! | ||
|input=236A | |input=236A | ||
|name=Sundering Claws | |name=Sundering Claws |
Revision as of 03:26, 15 February 2020
Susano'o |
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Overview
Backstory
Susano'o, also referred to as Black Susano'o (Full Name: Takehaya Susano'o no Mikoto), is one of the Original Units along with Tsukuyomi and Amaterasu and served as the latter's guardian for aeons before the beginning of the series. Over time however, he grew to resent the fact that he was bound to the Master Unit and dedicated his existence to destroying Amaterasu and everything she creates. In Blazblue: Central Fiction, it is revealed that Yūki Terumi is the god that originally resided within the Susano'o Unit, having cast away the Susano'o Unit long ago. After removing the unit's previous host, Hakumen, Terumi merges with his old vessel to once again assume his true form and annihilate those who stand in his way.
Playstyle
Susano'o is a heavy brawler character equipped with big buttons that can convert into incredible damage. Unlike his Central Fiction iteration, Susano'o no longer requires unlocking his specials, allowing him to use most of his specials at the start of the round.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
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Strong stagger pressure option. While slow in comparison to other 4A's, you can both meaty someone on wakeup while baiting DP's(except counters) due to it's insanely low recovery. |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Susanoo's only standing overhead in this game, not something to rely on but you will use it occasionally. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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This is another strong pressure tool. You will use it in stagger a good bit thanks to it having so many cancel options as well as being a low. |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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Susano'o's anti-air, while the head invuln is meh and the hitbox isn't too great it is good at stuffing crossup due to hitting on both sides. |
2C
2C |
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Strong active swap tool, good combo filler, one of the best sweeps in the game arguably. Due to high recovery frames making it vulnerable to push block, it's ill advised to throw it out during pressure unless you are using active switch. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C Hunter’s Fang |
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This is Susano'o's strong overhead active swap option. For maximum effectiveness on AS do it after j.B to make them stand block for more overhead hits. Otherwise it's a form of combo ender especially if you got them with a weird hit you can't really full convert off of |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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???
Towering Flame 5A+D |
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Skills
Sundering Claws
Sundering Claws 236A |
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Has some use in conversions for midscreen, but it's mostly use as a safe pressure ender. While this move does move Susanoo far, it's ill-advised to abuse it in neutral due to it's high total frames. As a pushblock bait, it's a potential death sentence for the opponent if they get counter-hit, leading into near 8k meterless. |
Dancing Dual Kick
Dancing Dual Kick 236B |
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Not only is this your main launcher in solo-confirms, this is arguably the most valuable active switch move in Susano'o's arsenal, and a very lethal one at that. It's near impossible to pushblock and it's multi-hitting nature allows for some incredibly easy unblockable situations. The only downside to this is that if they choose to take the low as a starter, you won't likely get much damage off of it due to it's horrible initial proration. |
Megalith
Megalith 214A |
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With the ability to link into 5BB, this is a staple combo tool for corner combos due to it's high damage and serviceable scaling. While it's frame advantage is impressive, it can be mitigated easily by pushblock. |
Inevitable Calamity
Inevitable Calamity 214B |
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Extra Skills
Blade of Judgement
Blade of Judgement 236C |
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Leads to high damage in the corner. Unfortunately it no longer wall bounces on counter hit, so its reward in neutral is limited. However, you can link into Liberating Dagger afterwards if you need to finish off someone. |
Splintering Thrust
Splintering Thrust 214C |
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Can convert into a combo after landing. Be wary of using this solo. Due to it's EX flash, long startup, and high recovery, you are potentially sentencing yourself for a painful punish if your opponent isn't sleeping on this move. However, certain teams can abuse this move to create unblockable situations. Unlike 236B unblockable setups, 214C unblockable setups has the benefit of being unburstable. |
Partner Skills
5P
5P Sundering Claws |
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Detailed description of the usefulness of the move go here |
6P
6P 6A |
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Susano'o's main space control assist. Being a hitscan, it's far less active than regular projectiles, making it easy to avoid by jumping. The trade off is that it's instantaneous nature allows full screen pressure and full screen conversions via 6P -> Cross Combo -> 6P again. Additionally, 6P has the most blockstun out of Susano'o's assists. |
4P
4P | Template:AttackDataHeader-BBTag | ||||
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Insanely tall anti air assist that hits as high as you think it does. However, this assist possesses the least amount of block stun out of Susano'o's kit, so it's not ideal for plugging holes in pressure. |
Distortion Skills
Liberating Dagger
Liberating Dagger 236B+C |
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If you hit an airborne opponent with this (if they're high enough) you can actually combo after. This also somewhat difficult to punish on block depending on the distance so you may get away with it more than you expect. |
Bloodsplitter
Bloodsplitter 214B+C |
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Mostly used to finish off a character due to it's excellent minimum damage scaling. Severely punishable on whiff and block. |
Distortion Skill Duo
Liberating Dagger P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
Roar of the Mad King 222B+C |
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Detailed description of the usefulness of the move go here |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •