BBTag/Susano'o/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Susano'o 18,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 8 5 6 +3 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5A 1500 All 9 6 18 -7 100 80 CSTJP 3 16 17 19 22 33 11 +0 +2
5AA 1700 All 13 6 19 -6 100 85 CSTJP 4 18 19 19 24 34 15 +0 +5
5AAA 1700 All 15 2(3)1 29 -16 100 85 CSP 4 18 19 25 + GBounce + Down 23 24 40 + GBounce + Down 23 12 +0 +5
5AAAA 2000 All 17 3 34 -16 100 90 P 5 20 Launch 60 Launch 76 13 +0 +8
2A 1500 Low 10 3 19 -5 90 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5B 1700 All 11 4 20 -5 100 85 CSP 4 18 19 27 24 42 12 +0 +5
5BB 2000 All 12 5 20 -4 100 90 CSP 5 20 21 27 27 43 13 +0 +8
2B 1500×2 All 10 3(2)5 22 -10 10~15 H 90 80 CSJP 3 16 17 22 22 36 11 +0 +2
5C 800 High 22 1 26 -10 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500, 1700 Low 12 4(8)4 26 -11 90 80, 85 (once) SP 3, 4 16, 18 Launch 40 Launch 54, 55 11, 12 +0 +2, +5
j.A 1500 High 11 4 22 80 80 CSJP 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 11 4 15 80 80 CSJP 3 16 17 17 22 31 11 +0 +2
j.B 1700×2 High 9 2(2)3 23 80 85 CSJP 4 18 19 19, 30 24 34, 45 12 +0 +5
j.BB 1700 High 15 6 21+8L 80 80 CSJP 4 18 19 19 24 34 12 +0 +5
j.C 1000*N, 1000 High 10 8*N, 3 24 -10 80 80 (Once), 80 P 3 16 Launch 45 + Down 23×2, 45 Launch 59 + Down 23×2, 57 11 -1*N, +8 +2*N,+9


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0×2, 5 Launch 60 0×2, 15 +0
4BC 0×2, 2000 Throw 7~30 3 23 100 50 (Once) 0×2, 5 Launch 60, 60 + WBounce 0×2, 13 +0
AD Towering Flame 2500 Air Unblockable 12 3 46 -30 1~20 All 100 85 4 18 Launch 70 Launch 85 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Sundering Claws 1800 All 13 14 18 -2 80 80 3 16 23 30 28 44 11 +0 +2
236B Dancing Dual Kick 600×5, 1000 Low*5, All 18 4,4,4,4,4(24)4 19+20L -24 70 75 (Once) 4 18 40×5, Launch 60 + Down 43×5, 60 45 75 + Down 43×5, 75 4×5, 15 +0 +5
214A Megalith 2000 All 25 4 Total: 47 +8 80 80 4 18 19 29 24 44 0/+12 +12 +17
214B Inevitable Calamity 800*(3~12) All 7 3*N 20 -7 80 75 (Once) 3 16 Crumple 22 35 Crumple 22 49 3/-1 -1 +2


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Blade of Judgement 2700 All 19 3 24 -6 80 90 5 20 Launch 45 Launch 61 15 +0 +8
214C Splintering Thrust 0, 1900×2 Throw 30 16 37 1~45 T 80 100×2, 50 0, 4×2 Launch 60 + WStick 40 + Down 28 [+WBounce 40 + Slide 40] 0 +0


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Sundering Claws 1700×2 All 13 14 [(10)4] 44 [8+16L] -26 70 85 4 18 19, Launch 50, 55 12 +0
6P BBCF 6A 2000 All (18)+17 3 Total: (18)+67 -20 70 85 4 18 Launch 60 0/+12 +12
4P 2000 All (18)+13 3 Total: (18)+64 -24 70 80 3 16 Launch 50 0/+11 +11


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Liberating Dagger 5500 [5200, 120×30] All 7+(75 Flash)+8 6 55 -20 1~20 All 80 [80, 100×30] 90 [90, 100×29, 60] 5 20 Launch 80 + WBounce + Slide 20
[80 + WBounce + Slide 20 + 60 + Down 23×30]
Launch 96 + WBounce + Slide 20
[96 + WBounce + Slide 20 + 76 + Down 23×30]
0/+20 +20 [+20, 0×30] +28 [+28, +8×30]
214BC Bloodsplitter 1500, 400×7, 4000
[1500, 310×16, 3400]
All 4+6 6(1)4×4,11,1,3
[6(1)4×3,2×10,9,1,3]
??+24L [??+24L] 1~16 All 80 100 4 18 Launch 60 + Down 23×8, 200 + Down 23
[60 + Down 23×16, 200 + GBounce + Down 23]
12, 5×5, 0
[12, 5×4, 4×4, 3×6, 0]
+2 +5
Distortion Skill Duo Liberating Dagger 2000 [1750, 25×30] All 1+(114 Flash)+1 6 55 -20 1~7 All 100 100 5 20 Launch 80 + WBounce + Slide 20 [80, 60 + WBounce + Down 23×30] Launch 96 + WBounce + Slide 20 [96 + WBounce + Slide 39, 76 + WBounce + Down 24×30] 0/+20 0/+20 [20/+20, 0×30] 0/+28 [0/+28, 0/+5×30]


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Roar of the Mad King 99999 All 4+(50 Flash)+10 3 36 -18 1~16 All 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A
BBCF Susanoo 5A.png
Guard:
All
Startup:
8
Recovery:
6
Advantage:
+3
[3]
4A, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A
BBCF Susanoo 5B.png
Guard:
All
Startup:
9
Recovery:
18
Advantage:
-7
[2*]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
BBCF Susanoo 5C.png
Guard:
All
Startup:
13
Recovery:
19
Advantage:
-6
5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA
BBCF Susanoo 6D.png
Guard:
All
Startup:
15
Recovery:
29
Advantage:
-16
5AAAA 5B, 2B 5C, 2C Special, Super
2A
BBCF Susanoo 2B.png
Guard:
Low
Startup:
10
Recovery:
19
Advantage:
-5
[2*]
5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B
BBTag Susanoo 5B.png
Guard:
All
Startup:
11
Recovery:
20
Advantage:
-5
[1]
- 5BB, 2B 5C, 2C Special, Super
5BB
BBTag Susanoo 5BB.png
Guard:
All
Startup:
12
Recovery:
20
Advantage:
-4
[1]
- 2B 5C, 2C Special, Super
2B
BBCF Susanoo 2C.png
Guard:
All
Startup:
10
Recovery:
22
Advantage:
-10
[1]
- 5B 5C, 2C Jump, Special, Super
5C
BBCF Susanoo CT.png
Guard:
High
Startup:
22
Recovery:
26
Advantage:
-10
- - - -
2C
BBCF Susanoo 3C.png
Guard:
Low
Startup:
12
Recovery:
26
Advantage:
-11
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBCF Susanoo jB.png
Guard:
High
Startup:
11
Recovery:
22
Advantage:
-
j.AA j.B j.C Jump, Special
j.AA
BBCF Susanoo jA.png
Guard:
High
Startup:
11
Recovery:
15
Advantage:
-
- j.B j.C Jump, Special
j.B
BBCF Susanoo jC.png
Guard:
High
Startup:
9
Recovery:
23
Advantage:
-
- j.BB j.C Jump, Special
j.BB
BBCF Susanoo jD.png
Guard:
High
Startup:
15
Recovery:
21+8L
Advantage:
-
- - j.C Jump, Special
j.C
BBCF Susanoo HuntersFang.png
Guard:
High
Startup:
10
Recovery:
24
Advantage:
-10
- - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 2 times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Susano'o/Data.