BBTag/Teddie/Combos: Difference between revisions

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< BBTag‎ | Teddie
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! Combo !! Damage !! Meter !! Start With !! Notes
! Combo !! Damage !! Meter !! Start With !! Notes
|-
|-
|| 5BBB> dl sj j.A>214B>j.A>236A> Item hits>236A || 6030 || 0 || MF-06 Braham || Your go to combo when your at the beginning of your item cycle. Example here[https://twitter.com/Toy_414347/status/1160083233943375872]
|| 5BBB> dl sj>j.A>214B>j.A>236A> Item hits>236A || 6030 || 0 ||  
[[File:P4Arena Teddie MF-06Brahman Icon.png|P4Arena Teddie MF-06Brahman Icon.png]]
|| Your go to combo when your at the beginning of your item cycle. Example here[https://twitter.com/Toy_414347/status/1160083233943375872]
|-
|-
|| Example || Example || Example || Example || Example
|| Example || Example || Example || Example || Example

Revision as of 15:04, 23 October 2019

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.


Combo List

Midscreen

Solo

Itemless BnBs

Combo Damage Meter Notes
(5A) 5BBB>dl sj j.A>214B>j.A>5AAA>2C>236B 5453 0 Much easier than the IAD combos in the vids. Sample here[1]
5BBB>dl 214C>5BBB>(214B) 5902(6200) 1 The 214C 5B loop, good damage for 1 bar. Sample here[2]

With Items

Combo Damage Meter Start With Notes
5BBB> dl sj>j.A>214B>j.A>236A> Item hits>236A 6030 0

P4Arena Teddie MF-06Brahman Icon.png

Your go to combo when your at the beginning of your item cycle. Example here[3]
Example Example Example Example Example


With Assists

Corner

Solo
With Assists

Combo Theory

Video Examples

Teddie Combos by Meno


External Documents and References


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