Difference between revisions of "BBTag/Teddie/Combos"

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==Combo List==
==Combo List==
NOTE: Combos involving Nihil Hand (214BC) always assume you land the just frame.

Revision as of 00:03, 1 December 2019

Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.

Combo List

NOTE: Combos involving Nihil Hand (214BC) always assume you land the just frame.


Combo Damage Meter Start With Notes
(5A) 5BBB>dl>sj>j.A>j.214B>j.A>5AAA>2C>236B 5453 0 Itemless Much easier than the IAD combos in the vids. Sample here[1]
5BBB>dl 214C>5BBB>214B 6200 1 Itemless The 214C 5B loop, good damage for 1 bar. Sample here[2]
5BBB>214C>5BBB>jc>IAD>j.A>236>MF-06 hits>236BC>Buckets hit>2C>214BC 10306 5

BBTAG Teddie Pinwheel Icon.png

214C route taken to its logical extreme. Example here[3]
5BBB> dl sj>j.A>214B>j.A>236A> Item hits>236A 6030 0

P4Arena Teddie MF-06Brahman Icon.png

Your go to combo when your at the beginning of your item cycle. Example here[4]
5BBB>214C>5B>236A>Item hits>5BBB>jc>IAD>j.214B>j.A>214BC 9100 3 P4Arena Teddie MF-06Brahman Icon.png 214C route for when you want damage and item rotation.
5BBB>dl sj j.A>j.214B>j.A>5A>2B>Smart Bomb hits>22A 5490 0
   P4Arena Teddie MuscleDrink.png
Ends with j.A safejump combined with Oil Drum pressure. Example here[5]

With Assists


With Assists

Resonance Blaze


Combo Damage Meter Start With Notes
5BBB>dl sj>j.A >214B>j.A>land>5AA>IADB>j.214A>land>j.AA>236A>Smart Bomb hits>2C>236B>222BC 35021 9 (start at 2)

P4Arena Teddie HeavyArmorAgni Icon.png

Astral combo. Works with at least 2 meter, can be improvised if you have more. Example here [6]


Combo Damage Meter Start With Notes
5BB>236B>2A>5A>2B>j.A>j.236A>j.236BC>j.A>land>5BBB>214B>236BC>item hits>214BC 10077 6 P4Arena Teddie BallLightning Icon.png Double Tomahawk combo. Beary good damage for 6 meter, example here[7]
5BBB>214C>5BB>214C>236BC>Ball Lightning hits>214A>236C>236BC>Amagiya Buckets hit>dl>236C>214BC 14851 (says 12351, combo dmg never counts food) 10 (start at 9, lv 4 meter gain gives will give an extra bar) P4Arena Teddie MysteryFoodX Icon.png For when you have 9 meter and cant/wont astral. example here [8]

Combo Theory

Video Examples

Basic Teddie Combos by Meno

Teddie 1.5 combos by Ciao Chao

External Documents and References


BlazBlue Cross Tag Battlee
Persona 4 Arena
Under Night In-Birth
Guest Entries
Single Entries
Click [★] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes

Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc