BBTag/Teddie/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Teddie 17,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 8 3 19 -8 100 75 2 13 14 14 18 26 10 +0 +1
5AA 350×8 All 12 2×8 20 -5 100 80 (Once) 3 16 17 17 22 31 2 +0 +2
5AAA 750×4 All 7 6(2)7(2)7(2)3 27 -12 100 85 (Once) 5 20 Launch*2, 21×2 40 Launch 56 10/-3 -3 -3
5AAAA 2000 All 9 4 20+8L -11 100 90 5 20 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8
2A 600×2 Low 6 2(3)1 13 -2 90 70 (Once) 1 11 12 12 16 23 7 +0 +0
5B 1500 All 13 3 30 -16 90 70 3 16 Launch 21 Launch 35 11 +0 +2
5BB 1700 All 11 27 4 -12 90 85 4 18 19 30 + WBounce 24 45 + WBounce 12 +0 +5
5BBB 1700 All 14 14 27 -22 90 85 4 18 19 30 24 45 12 +0 +5
2B 1500 All 10 4 31 -18 5~13 H 90 80 3 16 17 20 22 34 11 +0 +2
5C 800 High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700, 300 Low, All 13 2 25 -8 [-3] 90, 100 85, 100 4, 1 18, 11 Launch, 12 40, 12 Launch, 16 55, 23 12, 0 -3, +0 -3, +0
j.A 600×4 All 8 3,3,3,4 9 80 80 (Once) 2 13 14 20 18 32 4 +0 +1
j.AA 1700 All 9 3 18 80 80 3 16 Launch 22 Launch 36 7 +0 +2
j.B 1700 All 28 27 14+5L 80 75 4 18 Launch 42 + WBounce Launch 57 + WBounce 12 +0 +5
j.C 2000 High 19 Until L 20L 80 90 5 22 Launch 60 + Down 23 Launch 76 + Down 23 13 +0 +8


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 (Once) 0, 4 Launch 50 0, 5
AD Puppeteddie 2400 Air Unblockable 16 5 23+25L -34 1~25 All 80 60 4 18 Launch 60 Launch 75 12 +0 +5
j.AD Air Puppeteddie 2400 All 16 5 Until L+20L 1~25 All 80 60 4 18 Launch 60 Launch 75 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Bearscrew 420×8 All 8 16 [2,2,2,2,2,2,2] 10+15L [16+15L] -4 80 80 (Once) 3 25 33 55 38 69 1/+3 +3 +3
236B B Bearscrew 500×9 All 18 20 [2,2,2,2,2,2,2,2] 8+16L [18+16L] -7 80 85 (Once) 4 25 Launch 55 Launch 70 1/+3 +3 +3
j.236A Air A Bearscrew 420×8 All 10 17 [2,2,2,2,2,2,2] Until L+15L 80 80 (Once) 3 25 Launch 45 Launch 59 1/+3 +3 +3
j.236B Air B Bearscrew 500×9 All 18 17 [2,2,2,2,2,2,2,2] Until L+21L 80 85 (Once) 4 25 Launch 48 Launch 63 1/+3 +3 +3
214A A Mystery Teddie 1500 All 4 <8> 2(2)2 Total: 34 -5 90 80 3 16 17 30 22 44 0/+5 +5 +8
214B B Mystery Teddie 900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 66 -20 90 80 (Once) 3 16 17 48 22 62 0/+5 +5 +8
j.214A Air A Mystery Teddie 1500 All 4 <8> 2(2)2 Total: 36+4L 90 80 3 16 17 30 22 44 0/+5 +5 +8
j.214B Air B Mystery Teddie 900×4 All 4 <18,25> 2(2)5,6,6,3 Total: 50+4L 90 80 (Once) 3 16 17 48 22 62 0/+5 +5 +8
22A A Teddie Warp 24
22B B Teddie Warp 1000 All 52 20 0 -6 80 75 2 13 14 14 18 30 10 +0 +1


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Bearscrew 550×10 All 11 20 [2,2,2,2,2,2,2,2,2] 14+11L +2 80 75 (Once) 4 25 Launch 55 Launch 70 1/+3 +2 +2
j.236C Air EX Bearscrew 550×10 All 11 16 [2,2,2,2,2,2,2,2,2] Until L+15L 80 75 (Once) 4 25 Launch 50 Launch 65 1/+3 +3 +3
214C EX Mystery Teddie 600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 45 3 90 80 (Once) 3 16 17 48 22 62 0/+5 +5 +8
j.214C Air EX Mystery Teddie 600×12 All 4 <18,25> 3,2,2,2,2,2,2,2,2,2,2,1 Total: 54+4L 90 80 (Once) 3 16 17 48 22 62 0/+5 +5 +8
22C EX Teddie Warp 1000 All 43 20 0 -6 80 75 2 13 14 14 18 30 10 +0 +1


Items

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
MF-06 Brahman MF-06 Brahman 1500 All 21 80 80 3 16 Launch 38 Launch 52 0 +0 +2
Dr. Salt NEO Dr. Salt NEO +1 Skill Gauge
Heavy Armor Agni Heavy Armor Agni 1500×2 All 50 80 80 3 16 Launch 48 + WBounce Launch 62 + WBounce 0 0 +2
Muscle Drink Muscle Drink +2000 Health
Smart Bomb Smart Bomb 3500 All Until Hit 11 80 85 4 18 Launch 120 Launch 135 0 +0 +5
Oil Drum Oil Drum 300×9 All Until L,4{(8)4}×7 80 80 (Once) 3 13 30, 17 33, 33 + GBounce*8 35, 22 48, 48 + GBounce*8 0 +0 +2
Firecracker Firecracker 1500 All 80 80 3 16 Launch 17 Launch 31 0 +0 +2
Dry Ice Dry Ice 1500 All Until L+90 80 80 3 16 Launch 60 Launch 74 0/+11 +11 +13
Vanish Ball Vanish Ball
Mystery Food X Mystery Food X -1 Skill Gauge, -2500 Health
Pinwheel Pinwheel 650*N All 80 75 (Once) 2 13 14 20 18 32 0 +0 +1
Ball Lightning Ball Lightning 1000×3 6×3 80 85 (Once) 4 Launch 50 + Down 23 Launch 65 + Down 23 0/+25 +15 +15
Amagiya Buckets Amagiya Buckets 700×9 All 80 95 3 5 30 60 35 74 0 +10 +10


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Bearscrew 420×8 All (18)+8 16 [2,2,2,2,2,2,2] 8+15L [16+15L] -21 70 80 (Once) 3 8 Launch 70 1/+3 +3
6P Tomahawk 1500×2 All (18)+23 Until Ground(15)10 Total: (18)+88+9L 70 60 4 18 Launch 60 Launch 75 0/+7 +10 +10
4P Mystery Teddie 1500 All (18)+4 <8> 2(2)2 Total: 55 -26 70 80 3 16 17 60 22 74 0/+5 +5 +5


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Tomahawk 2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: 69+9L [Total: 94+9L] -40 1~7 All 80 60 (Once) 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
j.236BC Air Tomahawk 2500, 4500 [(2350, 2600)×2] All 7+(57 Flash)+2 Until Hit(10)8 Total: Until L+9L 1~7 All 80 60 (Once) 4 18 Launch 60, 90 Launch 75, 105 0/+7, 0 +10, +0 +10, +0
214BC Nihil Hand 2800, 6380 [2800, 9020] All 4+(62 Flash)+6 4 75 -33 1~13 All 80, 48 60, 100 5 35 Launch 600 + Down 23, 200 + WBounce + Down 33 Launch 616 + Down 23, 216 + WBounce + Down 33 20/+10 +0, +13 +0, +21
Distortion Skill Duo Bear Circus 2000 [1250×2] All 1+(115 Flash)+1 Until Offscreen Until L+25L 1~?? All 100 100 5 20 Launch 150 + Down 23 Launch 166 + Down 23 0 +0 +8


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Kamui Kablooey All 5+(50 Flash)+12 1 Total: 99 49 1~22 All 5 20 0/+13


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A
P4Arena Teddie 5A.png
Guard:
All
Startup:
8
Recovery:
19
Advantage:
-8
[3*]
5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA
P4AU Teddie 5AA.png
Guard:
All
Startup:
12
Recovery:
20
Advantage:
-5
5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA
P4AU Teddie 5AAA.png
Guard:
All
Startup:
7
Recovery:
27
Advantage:
-12
5AAAA - 5C, 2C Jump, Special, Super
5AAAA
P4Arena Teddie 5AAA.png
Guard:
All
Startup:
9
Recovery:
20+8L
Advantage:
-11
- - - -
2A
P4Arena Teddie 2A.png
Guard:
Low
Startup:
6
Recovery:
13
Advantage:
-2
[3*]
5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B
P4Arena Teddie 5B.png
Guard:
All
Startup:
13
Recovery:
30
Advantage:
-16
- 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB
P4Arena Teddie 5C.png
Guard:
All
Startup:
11
Recovery:
4
Advantage:
-12
[1]
5A, 2A 5BBB, 2B 5C, 2C Special, Super
5BBB
P4Arena Teddie 2C.png
Guard:
All
Startup:
14
Recovery:
27
Advantage:
-22
5A, 2A 2B 5C, 2C Special, Super
2B
P4Arena Teddie 2B.png
Guard:
All
Startup:
10
Recovery:
31
Advantage:
-18
[1]
5A, 2A 5B 5C, 2C Jump, Special, Super
5C
P4Arena Teddie AOA.png
Guard:
High
Startup:
26
Recovery:
18
Advantage:
-4
- - - -
2C
P4Arena Teddie Sweep.png
Guard:
Low, All
Startup:
13
Recovery:
25
Advantage:
-8 [-3]
- - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A
P4Arena Teddie jA.png
Guard:
All
Startup:
8
Recovery:
9
Advantage:
j.AA j.B j.C Jump, Special, Super
j.AA
P4Arena Teddie jB.png
Guard:
All
Startup:
9
Recovery:
18
Advantage:
- j.B j.C Jump[-], Special, Super
j.B
P4Arena Teddie jC.png
Guard:
All
Startup:
28
Recovery:
14+5L
Advantage:
- - - Jump, Special, Super
j.C
BBTag Teddie jC.png
Guard:
High
Startup:
19
Recovery:
20L
Advantage:
- - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can only be used 3 times total per string

Sources

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