BBTag/Tohru Adachi

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< BBTag
Revision as of 19:37, 26 November 2019 by Jaeger (talk | contribs) (→‎2B)
Tohru Adachi
BBTag Adachi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle

Rushdown,Trickster

Team role

Overview

"Don't... think we're the same, you little brat. You think the whole world hates you because someone didn't treat you right... You're nothing but a little kid throwing a tantrum."

Backstory

He’s just a normal police officer. Nothing to see here. Ignore the persona.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Above average damage, especially with heat riser buff.
  • Two versions of Maziodyne that allows setups and long range harassment.
  • Said Maziodyne's B version has excellent lockdown ability, especially when combined with Active Switch.
  • Has decent air normals.
  • Solid assist kit.
  • Mixup game solo is rather weak.
  • DP is very poor, perhaps even the worst in the game.
  • Persona reliant, making him more susceptible to racking up damage from Persona Break.
  • Midrange game isn’t very good, as a lot of his grounded buttons don’t sport a lot of range.

Persona: Magatsu Izanagi

Heat Riser Buff

Successfully landing Adachi's 214A, Heat Riser, applies a 10% damage buff to all of Adachi's attacks. The buff is removed if Adachi is hit afterwards. While active, a icon of Adachi face with a red ↗ will appear next to the Skill Gauge. Numbers in [] are damage values while Heat Riser is active.



Normal Moves

4A
4A
P4AU Adachi 5A.png
Good ol' pistol whip.
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Watch your ankles!
P4AU Adachi AreYouScared.png
Know your gun safety rules, kiddo.
Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 16 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4AU Adachi 5A.png
BBTag Adachi 4A Hitbox.png
4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4AU Adachi 5AA.png
BBTag Adachi 4AA Hitbox.png
4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 40 3 20 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
P4AU Adachi 5AAA.png
BBTag Adachi 4AAA Hitbox.png
4AAAA


4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 17 3 Total: 48 -13 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
P4AU Adachi AreYouScared.png
BBTag Adachi 4AAAA Hitbox.png
5A
5A
BBTag Adachi 5A.png
Backhandin' thots into the TV
BBTag Adachi 5AA.png
This is how you use a gun, right?
P4AU Adachi BD.png
Screw it, I don't need it anyway!
P4AU Adachi Megidola.png
"I hate to say this, but could you just die?"
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Adachi 5A.png
BBTag Adachi 5A Hitbox.png
  • Jump cancelable on both hit and block.
  • Only hits once.

Adachi's old 5B, a quick hand swipe.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 9 3(5)3(5)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 2×2, 11 +0 +2
BBTag Adachi 5AA.png
BBTag Adachi 5AA Hitbox.png
  • Jump cancelable on hit and block.

Adachi pistol whips his opponent 3 times. The 2nd part of his old 5B with an extra hit.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 43 3(11)3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23, 29 + Down 23 Launch 34 + Down 23, 44 + Down 23 12 +0 +5
P4AU Adachi BD.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png

Adachi's old Furious Action. A jumping gun slam followed by a kick that knocks the gun away. Gun will still appear in his hand for 5AAA somehow.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 All 7 2 39 -22 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 0×2, 4 18 Launch 60 + GBounce Launch - 1 0 +0
P4AU Adachi Megidola.png
BBTag Adachi 5AAAA Hitbox.png

Megidola returns as his autocombo ender. Hitgrab that cant be followed up with anything else (besides Cross Raid).

5B
5B
P4AU Adachi 5C.png
Stab...
P4AU Adachi 5C Slam.png
Then slam...
BBTAG Adachi 5BBB.png
And stomp!
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 2 24 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
P4AU Adachi 5C.png
BBTag Adachi 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + GBounce Launch 55 + GBounce 10 +0 +5
P4AU Adachi 5C Slam.png
BBTag Adachi 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 22 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 12 +0 +5
BBTAG Adachi 5BBB.png
BBTag Adachi 5BBB Hitbox.png
  • Not a hitgrab, all 3 hits are now separate moves

Adachi's 5C returns as a 3-part 5B. Magatsu Izanagi stabs at the opponent with the same animation of Yu's 5BB(or P4AU 2C), before slamming them into the ground and stomping them. Useful for pressure as Personas cant be pushblocked.[1]

5C
5C
P4U2 Adachi AoA.png
"Tired of blocking?"
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4U2R Adachi AoA-1.pngP4U2R Adachi AoA-2.png
BBTag Adachi 5C Hitbox.png


2A
2A
P4U2 Adachi 2A.png
Stick 'em up!
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4U2 Adachi 2A.png
BBTag Adachi 2A Hitbox.png
2B
2B
P4U2 Adachi 2B.png
P4AU Adachi j2C.png
Come on and slam
P4AU Adachi 2C2.png
and welcome to the jam
Template:AttackDataHeader-BBTag
2B


2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 17+16L -21 B 7~17 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 17 Launch 31 11 +0 +2
P4U2 Adachi 2B.png
BBTag Adachi 2B Hitbox.png
  • Jump cancelable on both hit and block.

A jumping kick that sends Adachi into the air. Horribly negative on block/whiff, but can be jump-cancelled on hit and block. This will use your 2nd jump however, so be wary when throwing it out.

2BB


2BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 2000 All 16 9 Until L+24L - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100×2 4×2, 5 18 - 25×2, 21 + Down 24 - - 12 12, 0, 6 +0
P4AU Adachi j2C.pngP4AU Adachi 2C2.png
BBTag Adachi 2BB Hitbox.png
  • Grab followup only comes out on hit

Adachi's old 2C. Magatsu Izanagi lunges upward to grab an opponent before dive kicking them into the ground. Unburstable attack, but cant be followed up solo.

2C
2C
P4U2 Adachi Sweep.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 14 3 22 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 20 Launch 30 Launch 45 12 +0 +5
P4U2 Adachi Sweep.png
BBTag Adachi 2C Hitbox.png


j.A
j.A
P4U2 Adachi jB.png
i stick m legy out real far
P4U2 Adachi jA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 6 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jB.png
BBTag Adachi jA Hitbox.png

Adachi's old j.B. Straight kick with decent range for air to airs. Can setup 50/50s with j.AA and 2A.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jA.png
BBTag Adachi jAA Hitbox.png

Adachi's old j.A. Aerial pistol whip that hits overhead. Mostly combo filler.

j.B
j.B
P4AU Adachi jC.png
THIS NOT AN OVERHEAD
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 39 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 29 24 44 12 +0 +5
P4AU Adachi jC.png
THIS. IS. NOT. AN. OVERHEAD.
BBTag Adachi jB Hitbox.png


  • On use, puts you in recovery until you land or special / super cancel.
  • If special cancelled, you regain your double jump / airdash / air normals.
  • Vorpal Blade (236C) is an excellent special to cancel into as it has the least amount of recovery frames of all air specials and makes j.B extremely safe at the cost of 1 bar.
j.C
j.C
P4AU Adachi j2C.png
Hey you, whatcha gonna do?
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 16 9 26 - H - - 80, 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75, 100 4 18 - 40 - 55 12 12, 6 +5
P4AU Adachi j2C.png
BBTag Adachi jC Hitbox.png


  • No longer a grab, air blockable and burstable on hit
  • Has a deadzone at point-blank range

Adachis old j.2C. Magatsu Izanagi dives upward to attack airborne opponents. If the first hit connects, he will automatically divekick them into the ground.

j.C, while no longer air unblockable, retains its use as a valid combo tool. Can be followed up solo both midscreen and in corner. While it shares an animation with 2BB, j.C is not a grab. Because of this the 2nd hit will sometimes whiff on opponents hit by the first.


Universal Moves

Ground Throw
Ground Throw
5B+C
P4AU Adachi Throw.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2 - Launch 50 + Down 73 - - - - 0, 3 +0
Minimum damage 2000
P4AU Adachi Throw.png
BBTag Adachi Throw Hitbox.png


Calm Down!
Calm Down!
5A+D
P4AU Adachi StopRightThere.png
We live in a society
P4AU Adachi YoureAnnoyingA.png
Bottom Text
Template:AttackDataHeader-BBTag
Stance


AD
Calm Down!
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 49 9 39 -21 B 1~25 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
On Guard Point, hitstop for Adachi is 0F. Opponent hitstop is 16F
Immediately cancels into AD Attack on Guard Point
Minimum Damage 115
P4AU Adachi StopRightThere.png
Attack


AD Attack
Calm Down! (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 14 9 29 -21 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 115
P4AU Adachi YoureAnnoyingA.png
BBTag Adachi RA Hitbox.png
  • Counter parry can only be occurred at frame 1 when Calm Down! is activated

Adachi slowly walks forward. Any attack that hits him during the first few frames will trigger his Pain In The Ass! followup. If uninterrupted, the followup will still come out after a short time. The followup portion is Air Unblockable.

Perhaps an out of season April Fools joke, this DP is a contender for the worst in the game. Catch frames are incredibly short (1-2 frames?), and the followup hitbox can whiff entirely on aerial attacks, as well as attacks from behind. Additionally, as it uses his lunging A followup and not his B grab version from previous entries, it can be blocked - and is very unsafe.


Skills

Maziodyne
Maziodyne
236A/B (air OK)
P4AU Adachi 5D.png
Template:AttackDataHeader-BBTag
A Version


236A
A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 23 3×6 Total: 69 -15 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
Who needs "Bonds" when you can fire laser beams for free?
BBTag Adachi 236A Hitbox.png
B Version


236B
B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 61 3×24 Total: 69 +79 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png

A - Normal fullscreen projectile B - Slow, but very active and allows Adachi to move while it's active

Heat Riser
Heat Riser
214A
P4AU Adachi 236236A.png
Template:AttackDataHeader-BBTag
214A
Heat Riser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1800 All 16 3(15)3 41 -10 B, P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4, 5 18, 20 Launch 30 + Down 23, 55 Launch 45 + Down 23, 71 10, 0/+13 +0, +13 +5, +21
Minimum Damage 60, 90 (150)
P4AU Adachi 236236A.png
BBTag Adachi 214A1 Hitbox.pngBBTag Adachi 214A2 Hitbox.png

Magatsu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit.

  • This buff grants Adachi 10% bonus damage.
  • Damage applies to almost all of his moves, even moves like his assists and 5C's crash followup (even when Adachi doesn't initiate it!)
  • Does not improve his DHC damage.
Magatsu Mandala
Magatsu Mandala
214B
P4AU Adachi 214214A.png
Template:AttackDataHeader-BBTag
214B
Magatsu Mandala
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×7 [350×12] All 43 3×7 [3×12] 27 [96] +4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 1000 + Down 23 Launch 1016 + Down 23 0/+13 +13 +21
On hit, goes into values in []
Minimum Damage 17×12 (204)
P4AU Adachi 214214A.png
BBTag Adachi 214B Hitbox.png
  • Slow startup, but if it connects it will launch the opponent high into the air, making for easy follow-ups.
  • Will combo after throw.

Magatsu Mandala returns as Adachis 214B. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. It also sees some use in corner oki it situations where B Ziodyne could be evaded. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location.

Ghastly Wail
Ghastly Wail
214C
P4AU Adachi 214214C1.png
P4AU Adachi 214214C.png
Template:AttackDataHeader-BBTag
214C
Ghastly Wail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 500, 1000, 2000, 3000 Throw 29 3 36 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 0×2, 4×3, 5 - Launch 50 + Down 73×5, 60 - - - 1×2, 6×2, 12, 17 +0
The stabs are considered one attack with P2: 50%
Minimum Damage 325
P4AU Adachi 214214C1.pngP4AU Adachi 214214C.png
BBTag Adachi 214C Hitbox.png


  • Is both a command grab and a hitgrab, meaning it cannot be blocked and it can grab an opponent in hitstun.

Adachi's old command grab super returns as his 214C. Slow, but unlike most C specials it does not cost meter, making it slightly harder to react to as there's no blue flash. Grab range is smaller than the animation lets on.

Ghastly Wail is a decent mixup tool that becomes powerful when combined with Active Switch or Resonance Blaze. Adds unburstable damage onto your combo while your partner can setup a big punish. Also sees use as an ender as it does a good chunk of damage while Heat Riser is active, and grants a safejump.[2]


Extra Skills

Vorpal Blade
Vorpal Blade
236C
(Air OK)
P4AU Adachi 2D.png
Template:AttackDataHeader-BBTag
Ground


236C
Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 25 -2 H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png
Air


j.236C
Air Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 29 - H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png
  • Magatsu Izanagi will appear wherever the opponent was upon the moves activation.

Adachi's old 2D/j.2D returns in all of its glory. Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Similar to the 2nd hit of his and Narukami's Cross Slash super. Big damage, and has a groundsplash hitbox making it harder to avoid than it looks.

This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Has some startup, but a failed attempt at breaking the Persona can be deadly.


Partner Skills

5P
5P
Get Lost!
P4AU Adachi BD.png
Who'd use a gun in a battle, anyway?
Template:AttackDataHeader-BBTag
5P
Get Lost!
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+15 6(11)6 34 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 19 + Down 23, 45 + Down 23 - - 6, 12 +0 -
Minimum Damage 75×2 (150)
P4U2R Adachi BD-1.pngP4U2R Adachi BD-2.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png


6P
6P
Vorpal Blade
P4AU Adachi 2D.png
Template:AttackDataHeader-BBTag
6P
Vorpal Blade
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All (18)+41 8 31 -8 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 + Down 23 - - 0/+12 +12 -
Minimum Damage 115
P4AU Adachi 2D.png
BBTag Adachi 236C Hitbox.png


  • Easily Adachi's best assist. It's fast, tracks the opponent, able to anti-air and causes a hard knockdown on hit, providing excellent cover for your point character.
4P
4P
Heat Riser
P4AU Adachi 236236A.png
Template:AttackDataHeader-BBTag
4P
Heat Riser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+16 3 39 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 90
P4AU Adachi 236236A.png
You'd think they would've used Mandala as the anti air assist
BBTag Adachi 4P Hitbox.png


  • Hitbox covers a large portion behind the attack as well as the air. Very useful against aggressive jump-ins.


Distortion Skills

Atom Smasher
Atom Smasher
236B+C
(Air OK)
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
Template:AttackDataHeader-BBTag
236BC
Atom Smasher
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Total: 122
[Total: 149]
-41 P, B×N 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
Values in [] are for Enhanced version
Only does first hit on whiff
Minimum Damage 111×10 (1110) [50×25 (1250)]
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
BBTag Adachi 236BC Hitbox.png

Magatsu Izanagi swings his sword, unleashing a multislash across the entire screen. Leaves Adachi wide open if the opponent blocks.

This move hits everywhere similar to Akihiko's Maziodyne, allowing you to punish attacks from fullscreen on reaction. Can be used as a reversal when Adachi has 2 bars, but be careful of the moves recovery, as any punish will be a Counter Hit.

Demonic Cross Slash
Demonic Cross Slash
214B+C
BBTag Adachi CrossSlash.png
"What do you mean I'm copying that loser, Yu?"
BBTag Adachi CrossSlash2.png
"This move is totally different!"
Template:AttackDataHeader-BBTag
214BC
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4800 [2500, 230×6, 4700] All 11+(70 Flash)+6 4 53 -36 B 1~28 All - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 625, 1440 (2065) [625, 57×6, 1175 (2142)]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash.pngBBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png


Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash.


Distortion Skill Duo

Demonic Cross Slash
P during Main Character's Distortion Skill
BBTag Adachi CrossSlash2.png
"Jiomonji... G I R I ."
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 [1000, 100×7, 1300] All 1+(111 Flash)+1 4 53 -36 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png



Astral Heat

Yomi Drop
222B+C
BBTag Adachi YomiDrop.png
P4AU Adachi 222CD.png
“You act all high and mighty, but lose, and you’re just a loser.”
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222BC
Yomi Drop
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(60 Flash)+5 10 57 -36 T 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0/+12 - -
BBTag Adachi YomiDrop.pngP4AU Adachi YomiDrop2.png
Ground becomes scary and then you become die.
BBTag Adachi 222BC Hitbox.png



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Navigation

To edit frame data, edit values in BBTag/Tohru Adachi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.