- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Skills
- 5 Extra Skills
- 6 Partner Skills
- 7 Distortion Skills
- 8 Distortion Skill Duo
- 9 Astral Heat
- 10 Roadmap
- 11 Navigation
"Neither one of us is a human... Thus, I will perform your last rites, and proceed."
Unit 10076, assigned name "Vatista," is one of the last remaining Autonomic Nerves - a set of ancient biological weapons created over 1,000 years ago for the sole purpose of destroying the Void and monitoring the Hollow Night. With the ability to operate without food or sleep, Vatista will completely and efficiently wipe out any beings that consume large amounts of EXS during the Hollow Night, regardless of whether they be a Void or an In-Birth. Being a robotic automaton, Vatista lacks what most people would consider common sense, having difficulty grasping the reason for clothing when Hyde tried to explain it to her and not understanding the implications of standing in a single public spot for an entire month. As an Autonomic Nerve, Vatista carries a powerful variety of abilities through her use of telekinesis and photokinesis in addition to her scorching "Crimson Wings," which Vatista can control and attack with at breakneck speeds.
Additionally, hundreds of years ago, during the war between the Licht-Kreis and the Night Blade, Vatista interfered with a fight between Kuon and Waldstein after noticing the latter beginning to transform into a Void. Unable to combat the mutation alone, she gave one of her seven wings as a sword for Kuon to fight with, ultimately halting the spread of the Void, and saving Waldstein's life. However, the blade seemingly vanished with no explanation shortly after the incident. This weapon, formed from her Crimson Wings, was none other than the original Insulator, the weapon that Hyde Kido summons through his own powers as an In-Birth, further adding to the mystery of the Insulator's origins.
As she is no longer a charge input character, Vatista is now less of a zoner and more as a balanced fighter that can function well in most ranges. She retains her unique trait of not having a counter hit state. Her specials are projectiles that offer options for a multitude of situations, allowing her to cover herself with a slow projectile orb or punish opponents with a instant beam. Projectiles are not the only thing that Vatista excels at, as her normals have a excellent balance of speed, range, and ease of use due to their multi hitting nature, while also having the unique traits UNIB characters have of being able to reverse beat their normals, giving her more pressure options. She does, however, struggle to convert much damage off her combos with or without assists, requiring smart meter usage to deal any significant amounts.
Vatista's main strength in a team will be her ability to lock down opponents due to her excellent assist calls, and her ability to pressure opponents when bought in giving your more damaging character time to heal red health.
FLS of Binding: Restriction
Vatista's FLS has one very simple effect: it prevents her from being counter hit. This means that counter hit only routes don't work on her as she won't suffer from increased hit-stun or property changes that would normally occur, restricting the opponent's combo options. This can help her win trades as she will most likely recover first, putting her in an advantageous position and possibly allowing her to convert the trade into a full combo. Note that in training mode, the force counter hit function will override her FLS.
236A/B (Air OK)
214A/B (Air OK)
236C (Air OK)
214C (Air OK)
UNI Dash C > Satelus Triangulum
Lumen Stella El Lance
236B+C (Air OK)
Ruber Angelus Animus
|Ruber Angelus Animus
Distortion Skill Duo
P during Main Character's Distortion Skill
|Overview||Pretty much done except for a more in-depth description of her powers.||14/15|
|Combos||Needs proper tables to list combos and add descriptions. Combo spreadsheet is linked along with videos. Combo Theory is blank.||3/10|
|Strategy||Pretty much blank with the exception of Zedd's character doc(outdated). New character doc is in the works with updated info.||5/25|
|Frame Data||Complete, up to date for v2.0||50/50|
Click here for the scoring criteria to assess character page completion.
|To edit frame data, edit values in BBTag/Vatista/Data. Be sure to update both the |