BBTag/Vatista/Combos

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< BBTag‎ | Vatista
Revision as of 22:24, 17 July 2020 by PrivateTarkus (talk | contribs)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Solo

5AAA > 5BB > 2C > 2B > sjc j.A > j.B > djc j.B > j.C

Video Example


Throw > dash 2C > 5BB > 2B > sjc j.A > j.B > djc j.B > j.[C] (> 236B+C)

Video Example
Damage: 4871, 6231 for super ender


IOH j.[C] > 236A > 222B+C

Video Example
Requires: Resonance Blaze, 9 Skill Guage
Notes:
  • Astral Finish combo from an instant overhead


With Assists


Corner

Solo

IOH j.C > 5A > 5BB > 2C > 2B > jc j.A > j.B > djc > j.B > j.[C]

Video Example
Damage: 4742



With Assists

5BB > 236A > 5P > 236C > 5BB > 2C > 2B > jc j.B > j.[C] > 214B+C > P

Video Example
Damage: 11415
Requires: 5 Skill Gauge



Combo Theory


Video Examples

Vatista Combos By Kakuge

Basic Vatista Combos By Meno


External Documents and References

Vatista Combo Sheet:


https://docs.google.com/spreadsheets/d/1QCaj2HPNon0ZxMQKhKesSFjLA29W1wHEX3YlDJZwII8/edit#gid=0



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