BBTag/Vatista/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Vatista 17,000 4F 27F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 8 3 15 -4 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 600×3 All 11 2(2)2(2)2 25 -10 100 80 (Once) CST(J)P 3 16 17 22 22 36 2×2, 11 +0 +2
5AAA 1700 All 14 5 22 -8 100 85 CS(J)P 4 18 19 19 24 34 12 +0 +5
5AAAA 800×5 All 10 3(3)2(15)2(2)3(2)7 24 -12 100 85 P 4 18 19×4, Launch 60 24×4, Launch 75 2 +0 +5
2A 1000 Low 8 3 15 -4 90 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 13 2 20 -5 100 80 CS(J)P 3 16 17 17 22 31 11 +0 +2
5BB 350×6 All 14 3×6 23 -7 100 85 (Once) CS(J)P 4 18 19 19 24 34 4 +0 +5
2B 650×3 All 10 2(2)2(2)2 25 -10 100 80 (Once) CS(J)P 3 16 17 20 22 34 2×2, 11 +0 +2
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1100×2 Low 14 2(7)2 29 -12 90 75 (Once) S(J)P 4 18 Launch 30 Launch 45 8 +0 +5
j.A 1500 High 9 6 18 80 80 SJP 3 16 17 19 22 33 11 +0 +2
j.AA 1500 High 7 4 24 80 80 SJP 3 16 17 19 22 33 11 +0 +2
j.B 500×5 All 13 2×5 6 80 80 (Once) SJP 3 16 17 19 22 33 4 +0 +2
j.C 750*N High 18 2*N 20L -5 80 70 (Once) P 3 16 22 30 + Down 23 27 44 + Down 23 4 +0 +2
j.[C] 1500 All 17 6 20 -12 80 70 (Once) P 3 13 Launch 60 + WBounce Launch 74 + WBounce 11 +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 100 50 (Once) S 0, 4 Launch 60 + WBounce+ Down 23 0, 1
AD Ruber Angelus 800×5 Air Unblockable 12 2,1,1,1,3 22+26L -32 1~19 All 80 60 (Once) 4 18 Launch 80 Launch 95 10×2, 3×4 +0 +5
AD > X Ruber Angelus Followup 1300 All 13 5 Until L+14L 48 100 4 18 Launch 42 + Down 33 Launch 57 + Down 33 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Mico Ruceo 2000 All 17 10 Total 65 -14 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
236B B Mico Ruceo 2000 All 17 10 Total 59 -14 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
j.236A Air A Mico Ruceo 2000 All 14 10 Until L+5L 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
j.236B Air B Mico Ruceo 2000 All 14 10 Until L+5L 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
214A A Lumen Stella 1500 All 15 Until hit Total 49 -7 80 80 P 3 16 24 30 29 44 11 +0 +2
214B B Lumen Stella 1500 All 15 Until hit Total: 35+14L -7 80 80 P 3 16 24 30 29 44 11 +0 +2
j.214A Air A Lumen Stella 1500 All 13 Until hit Total: 51+5L 80 80 P 3 16 24 30 29 44 11 +0 +2
j.214B Air B Lumen Stella 1500 All 13 Until Hit Total: 51+5L 80 80 P 3 16 24 30 29 44 11 +0 +2


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Lux Fortis 2500 All 17 10 16(42T) +3 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
j.236C Air Lux Fortis 2500 All 14 10 Total 42+5L 80 85 P 5 20 Launch 60 Launch 76 0/+9 +9 +17
214C Sideus Fragmentum 25 300 Total 23
j.214C Air Sideus Fragmentum 27 300 Total 32
214C Detonate Sideus Fragmentum (Detonate) 500×5, 1000 All 3 4×4(3)3,3 80 80 (Once) 4 18 Launch 90 Launch 104 0/+13×5, 0/+3 +1×5, +3 +1×5, +3


Partner Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P UNI Dash C -> Satelus Triangulum 500×5, 1200 All (18)+14 3,3,3,1,2
[(35)10]
30 [18+9L] -12 70 85×5 (Once), 90 4 18 Launch 60×5, 100 4×5, 0/+4 +0×5, +4
6P Lumen Stella El Lance 900×3 All (18)+39 5*N Total: (18)+63 +18 70 80 3 16 Launch 50 0/+5 +5
4P Mico Ruceo 2000 All (18)+17 10 Total: (18)+64 70 85 3 20 Launch 90 0/+9 +9


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Lacteus Orbis 500×20
[430×30]
All 4+(51 Flash)+13 6×20
[6×30]
51 -38 1~16 All 80 60 (Once) 4 18 Launch 60 + WBounce Launch 75 + WBounce 0/+4 +4 +9
j.236BC Air Lacteus Orbis 500×20
[430×30]
All 4+(51 Flash)+13 6×20
[6×30]
51 1~16 All 80 60 (Once) 4 18 Launch 60 + WBounce Launch 75 + WBounce 0/+4 +4 +9
214BC Ruber Angelus Animus 950×13
[950×13, 2600]
All 4+(40 Flash)+5 3(3)2×3(16)4×3(7)3(3)2×4,3
[3(3)2×3(16)4×3(7)3(3)2×4,3(15)3]
49 -33 1~16 All 80 60 (Once) 4 18 Launch 60 + Down 23×7, 60×6
[60 + Down 23×7, 60×6, 42 + Down 38]
Launch 75 + Down 23×7, 75×6
[75 + Down 23×7, 75×6, 57 + Down 38]
12, 4×6, 12, 4×6
[12, 4×6, 12, 4×6, 16]
+0 +5
Distortion Skill Duo Lacteus Orbis 100×20
[100×25]
All 1+(92 Flash)+1 6×20
[6×25]
59 -46 1~5 All 100 100 4 18 Launch 60 + WBounce Launch 75 + WBounce 0/+4 +4 +9


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Zahhisio 5300, 40000 All 4+(80 Flash)+6 13 26 -18 1~22 All 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A
BBTag Vatista 5A.png
Guard:
All
Startup:
8
Recovery:
15
Advantage:
-4
5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA
BBTag Vatista 5AA.png
Guard:
All
Startup:
11
Recovery:
25
Advantage:
-10
5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA
BBTag Vatista 5AAA.png
Guard:
All
Startup:
14
Recovery:
22
Advantage:
-8
5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA
BBTag Vatista 5AAAA.png
Guard:
All
Startup:
10
Recovery:
24
Advantage:
-12
- - - -
2A
BBTag Vatista 2A.png
Guard:
Low
Startup:
8
Recovery:
15
Advantage:
-4
[3]
2A - 5C Reverse Beat, Throw, Jump, Special, Super
5B
BBTag Vatista 5B.png
Guard:
All
Startup:
13
Recovery:
20
Advantage:
-5
- 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB
BBTag Vatista jB.png
Guard:
All
Startup:
14
Recovery:
23
Advantage:
-7
- - 5C Reverse Beat, Jump[-], Special, Super
2B
BBTag Vatista 2B.png
Guard:
All
Startup:
10
Recovery:
25
Advantage:
-10
- - 5C Reverse Beat, Jump[-], Special, Super
5C
BBTag Vatista 5C.png
Guard:
High
Startup:
26
Recovery:
18
Advantage:
-4
- - - -
2C
BBTag Vatista 2C.png
Guard:
Low
Startup:
14
Recovery:
29
Advantage:
-12
- - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A
BBTag Vatista jA.png
Guard:
High
Startup:
9
Recovery:
18
Advantage:
j.AA - - Reverse Beat, Jump, Special, Super
j.AA
BBTag Vatista jAA.png
Guard:
High
Startup:
7
Recovery:
24
Advantage:
- - - Reverse Beat, Jump, Special, Super
j.B
BBTag Vatista jB.png
Guard:
All
Startup:
13
Recovery:
6
Advantage:
- - - Reverse Beat, Jump, Special, Super
j.C
BBTag Vatista jC.png
Guard:
High
Startup:
18
Recovery:
20L
Advantage:
-5
- - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

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Ambox notice.png To edit frame data, edit values in BBTag/Vatista/Data.