BBTag/Yang Xiao Long/Frame Data

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System Data

name health prejump backdash Unique Movement Options
Yang Xiao Long 18,000 4F 24F (1~7F Inv All)
Semblance
  • When Yang goes below 35% Health and returns to a neutral state, she automatically activates her Semblance. Semblance activation has startup 1+0 and recovery 1?. Semblance lasts the rest of the match.
  • Yang's Semblance gives many of her attacks gain extra damage and other effects. See values in [] for exact effects.
Armor
  • When Yang takes damage while using attacks with Armor, the attack automatically becomes the Semblance version of the attack.


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1200
[1200, 600]
All 6 3 15 -4 100 75 (Once) CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 1500
[1500, 750]
All 8 3 18 -4 100 80 (Once) CSTJP 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 10 3 21 -5 100 85 CS(J)P 4 18 19 22 24 37 12 +0 +5
5AAAA 2500 All 11 3 30 -12 100 90 P 5 20 Launch 35 Launch 51 13 +0 +8
2A 1000 Low 7 3 12 -1 90 75 CSTP 2 13 14 14 18 26 10 +0 +1
5B 1500
[1500, 750]
All 10 3 25 -11 4~12 Guard BP 90 80 (Once) CSJP 3 16 17 17 22 31 11 +0 +2
5BB 1700
[1700, 850]
All 16 3 23 -7 1~18 Guard BP 90 75 (Once) CS(J)P 4 18 Launch 24 Launch 39 12 +0 +5
2B 1700
[1700, 850]
All 9 8 23+6L -18 7~16 Guard HP 90 75 (Once) SJP 4 18 Launch 27 Launch 42 12 +0 +5
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 2000 Low 13 3 23 -7 90 85 SP 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1700 High 11 5 15 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 1500
[1500, 750]
High 7 3 12 80 80 (Once) SJP 3 16 17 17 22 31 11 +0 +2
j.B 1700
[1700, 850]
High 13 5 25 7~17 Guard HP 80 80 (Once) SJP 3 16 17 17 22 31 11 +0 +2
j.C 2000
[2000, 1000]
High [High, All] 14 Until L
[Until L, 3]
33L [30L] -18 80 80 (Once) (S)P 5 20 Launch 24 + Down 28 Launch 40 + Down 28 13 +0 +8


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 500*2, 1000 Throw 7-30 3 23 100 50 (Once) S 0, 3*2, 4 Crumple 31*2, Launch 17*2, 60 0, 6*2, 12
AD Strawberry Sunrise 2200
[2200, 1100]
Air Unblockable 13 10 [3, 7] 27+12L -30 1~22 All 80 60 (Once) 4 18 Launch 60 Launch 75 12 +0 +5
j.AD Air Strawberry Sunrise 2200
[2200, 1100]
All 7 6 [3,3] 12L 1~12 All 80 60 (Once) 4 18 Launch 60 Launch 75 12 +0 +5


Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Firecracker 1500
[1700]
All 13 Until Hit [Until L(4)12] Total 45 -5 80 80 [85] P 3 [4] 16 [18] Launch 27 [35] Launch 41 [50] 0/+11 [0/+4] +11 [+4] +13 [+9]
236B B Firecracker 1500
[1700]
All 16 Until Hit [Until L(4)12] Total 48 -5 80 80 [85] P 3 [4] 16 [18] Launch 27 [35] Launch 41 [50] 0/+11 [0/+4] +11 [+4] +13 [+9]
j.236A A Bottle Rocket 1500
[1700]
All 11 Until Hit [Until L(4)12] Until L+12L 80 80 [85] P 3 [4] 16 [18] Launch 27 [35] Launch 41 [50] 0/+11 [0/+4] +11 [+4] +13 [+9]
j.236B B Bottle Rocket 1500
[1700]
All 11 Until Hit [Until L(4)12] Until L+12L 80 80 [85] P 3 [4] 16 [18] Launch 27 [35] Launch 41 [50] 0/+11 [0/+4] +11 [+4] +13 [+9]
214A Burst of Embers 1500 All 18 6 25 [20] -4 7~23 Guard BP 80 80 P 3 18 19 24 24 38 11 +0 +2
214A > A Rising Fire 1700*2 [1700, 850*2, 1700] All 10 3(15)3 [1*3(15)3] 15 +1* 80 85 (Once) P 4 18 Launch 30 Launch 45 12 [12, 6*2, 12] +0 +5
214A > B Too Hot to Handle 2000 High 24 3 24 -8 6~26 F 80 85 P 4 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
214B Cold Shoulder 0, 3000 [0, 3600] Throw 30 3 36 100 100, 50 P 0, 4 Launch 60 0, 12


Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Firecracker 1500, 1700 All 19 Until hit/L(4)12 Total 45 0 80 80, 85 P 3, 4 16, 18 Launch 27, 35 Launch 41, 50 0/+11, 0/+4 +11, +4 +13, +9
j.236C EX Bottle Rocket 1500, 1700 All 13 Until hit/L(4)12 Total Until L+12L 80 80, 85 P 3, 4 16, 18 Launch 27, 35 Launch 41, 50 0/+11, 0/+4 +11, +4 +13, +9
214A > C Raging Inferno 500*6, 1500 [750*6, 2250] All 12 2[(2)2]*5(20)3 27 -4 100 85 (Once) P 3*6, 4 16*6, 25 17*5, Crumple 23, Launch 40*6, 40 Slide 5 22*5, Crumple 46, Launch 54*6, 55 + Slide 5 1*6, 12 +2*6, +5
214C Perfect Bombshell 0, 1000*4, 2000 [0, 1200*4, 2400] Throw* 18~40 3 26 (11F before Active)~(End of Active) H 80 100, 70*5 (Once) P 0, 2*4, 5 Launch 60 [+ Wallbounce 40 + Slide 1] 0, 6*4, 15


Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Burst of Embers 1000
[1000*2, 1500]
All (18+)16 9 [9(10)3(12)3] 20 [30] -5 [-14] 70 80 (Once) 3 [3, 4*2] 16 [16, 18*2] 17, 19, 30 Wallbounce 40 30*2, 30 Wallbounce 40 11 [11, 12, 6] +0
6P Raging Inferno 1200*3
[(1200, 600)*3]
All (18+)39 3(6)3(6)3
[3(2)3(6)3(2)3(6)3(2)3]
27 -11 70 85 (Once) 4 18 19*2 [*5], Launch 25*2 [*5], 60 3*2, 6
[3*5, 6]
+0
4P Strawberry Sunrise 1800
[1800, 900]
All (18+)13 10 21+9L -23 70 80 (Once) 3 16 Launch 60 11 +0 +2


Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Burning Gold 5500
[6545]
All 1+(53 Flash)+11 3 46 -28 1~14 All 80 60 5 20 Launch 60 Launch 76 20 +0 +8
Enhanced 236BC Enhanced Burning Gold 5400, 2900
[5940, 3190]
All 1+(53 Flash)+11 3(24)2 47 -28 1~40 All 80 60 (Once) 5 20 Launch 60 Launch 75 13/+30, 20 +30, +0 +30, +8
214BC Unrelenting Fire 1450*7, 2700
[1740*7, 2970]
All 1+(82 Flash)+14 5(10)5(9)4(8)4(7)3(6)3(6)2 32 -15 1~19 Guard All 80 60 (Once) 3*6, 4, 5 16*6, 18, 20 17*6, Crumple 30, Launch Stand*7, 60 22*6, Crumple 60, Launch Stand*7, 76 11*2, 9*2, 6*2, 11 11*2, 9*2, 6*2, 11, 13 +2*6, +5, +8
Enhanced 214BC Enhanced Unrelenting Fire 600*13, 900*6, 3600
[660*13, 990*6, 3960]
All 1+(82 Flash)+14 4(8)4(7)3(6)3(5)2(4)2(4)2(4)2(3)1(2)1(2)1(2)1(2)1
{(17)3*6(40)3}
33 -15 1~18 Guard All 80 60 (Once) 3*12, 4*7, 5 16*12, 18*7, 20 17*12, Launch*8 Restand*12, 60*8 11*2, 9*2, 6*2, 3*2, 2*2, 1*2, 11 11*2, 9*2, 6*2, 3*2, 2*2, 1*2, 11, 12, 2*5, 13
Distortion Skill Duo Burning Gold 2000 [2000, 500] All 1+(77 Flash)+1 3 [(24)2] 46 [47] -28 1~4 All [1~30 All] 100 100 5 20 Launch 60 Launch 75 13/+30, 20 +30, +0 +30, +8


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Yellow Dragon DESTROY All 1+(83 Flash)+9 3 42 1~15 All 100 100 4 18 12


Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[2] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B - - j.C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.AA and j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

Ambox notice.png To edit frame data, edit values in BBTag/Yang Xiao Long/Data.